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#41 (permalink) |
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Registered User
Join Date: Dec 2006
Location: USA
Posts: 1
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shashClp you have stated that.
PS2 main cpu is "only" 294mhz, so it's about 11 times slower than ONE of the cores of the Xbox 360. So, you would atleast need about 11x the power needed to run pcsx2. As you have 3 cores, you'd need 33x the power pcsx2 uses. This would translate to 9.7GHZ which if split across the 4 procs of the new Quads would tranlate to 2.4GHZ each so with a quad 3.0 it should be possible I'm not saying it would be easy but possible. Now on to the Import Bits. The reason most people (me included) would like to see a working emulator for the Xbox is so that eventualy some Geinius would embed it in a JRE (Java Runtime Environment) then we could use the same exploit they used with NesCafe to run all the Xbox Games on the 360 instead of waiting for M$ to pull there head out for the games we want to play. |
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#42 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 728
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Quote:
That's without counting that PowerPC and PC are different architectures, and to emulate a PowerPC on a PC, about 5-10x of the power of the original machine is needed. So that would leave you with the need of a 97ghz PC...
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Emulator development blog |
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#43 (permalink) |
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XBOX Modder
![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Utah
Posts: 659
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This whole conversation/debate is getting rediculous. It is pointless to debate when/if the XBOX 360 will be emulated, because no one really knows. And honestly, I don't think that there is NEARLY enough Microsoft fanboys for a decent emulator to be developed anyway. Just look at the original XBOX...
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#44 (permalink) |
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Veni, vidi, vici!
![]() ![]() ![]() Join Date: Jul 2006
Location: Sera
Posts: 312
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but if you start to think about it the new direct x 10 vide cards and windows vista + dx10 games are gonna somewhat equal the 360 in graphics...*see screenshots of dx10 games
*....and x360 games are already beaing ported to PC (splinter cell double agent , rainbow six : vegas.....ghost recon:advanced warfighter....etc.)
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#45 (permalink) | |
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Registered User
![]() ![]() ![]() Join Date: Feb 2006
Location: FEUDAL JAPAN
Posts: 382
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Quote:
The XBOX360 has MORE fans than the original XBOX.
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I AM Dr Baxter Stockman And i am the best scientist in the world! Long ago i was a real human. A brilliant mind on a Evil body. But things were going wrong, terribly, wrong. Hun And Shredder have destroy my body and in the end the only thing that has remain of me, was only my brain. Finally my friend Agent Bishop create a clone body for me. So i was a human again. But my new body was sunddenly destroyed when the ninja turtless throw me into a river. Athlon X2 4400+DUAL CORE 2.2.GHZ socket 939 2 GB RAM DDR400 GeForce 8800 gt 512 mb 260 gb hdd |
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#51 (permalink) | |
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Registered User
![]() ![]() ![]() Join Date: Feb 2006
Location: FEUDAL JAPAN
Posts: 382
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Quote:
__________________
I AM Dr Baxter Stockman And i am the best scientist in the world! Long ago i was a real human. A brilliant mind on a Evil body. But things were going wrong, terribly, wrong. Hun And Shredder have destroy my body and in the end the only thing that has remain of me, was only my brain. Finally my friend Agent Bishop create a clone body for me. So i was a human again. But my new body was sunddenly destroyed when the ninja turtless throw me into a river. Athlon X2 4400+DUAL CORE 2.2.GHZ socket 939 2 GB RAM DDR400 GeForce 8800 gt 512 mb 260 gb hdd Last edited by BAXTER STOCKMAN; December 16th, 2006 at 10:11. |
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#52 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Unidentified
Posts: 2,107
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@Baxter: Even if anyone was interested in emulating Xbox360, it would be impossible not because it's CPU is a triple core or anything like that, it's because the Xbox360's executable format (*.XEX) is poorly documented. The hardware is poorly documented also. Remember, without sufficient documentation, you won't be emulating anything!
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[Sagat] Windows XP x64 Pro | AMD Athlon 3000+ (~2.0GHz) | NVIDIA GeForce 6600 PCI-E | Realtek AC97 Audio | 512MB Ram | NVIDIA NForce 4-4X chipset | Seagate HDD 160GB | LG 8614 DVD-ROM | HP DVD 1040d CD/DVD -/+ RW w/ LightScribe GeneralEmu - December 27, 2005 and beyond! My programming, emulation and Xbox blog! - Click or die! (Updated June 26, 2008) Visit my YouTube page! http://www.youtube.com/blueshogun96 |
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#53 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 728
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Quote:
It's not that I consider slow emulation to be worthless, but which emu author would consider spending 3-4 years to emulate a system that would take about 5-10 years of PC technology to be runnable at 1-2fps? It's just a very different case compared to PS2 or Gamecube emulation, but I'll leave that explanation for a next post if anyone still doesn't believe.
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Emulator development blog |
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#54 (permalink) |
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Registered User
![]() ![]() Join Date: Jul 2003
Location: London, England
Posts: 126
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You've answered your own question with the words "slow emulation". Emulation speeds may in generic terms slow development down but it is a lack of information that makes development "impossible" which is what BlueShogun said. See the latest on Nebula M2 for example and that is a current/last gen emulator.
OTOH I do think you have a valid point and even if you use quad core cpus for emulating a 3.2Ghz core on a 2.4 Ghz pc core and accept "slow emulation" it is still immensely inefficient. Assuming one emulated cpu per core there would have to be synchronization code so that a more loaded core (as other background processes will be running) *will* limit the speed of another core with less running on it. Also that would leave all sound/video/other emulation on just the one core. Maybe if pc cpus with more cores become available *and* the emulation can be written to map threads to use them perhaps something can be done. |
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#55 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Unidentified
Posts: 2,107
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Quote:
Free60Wiki - Free60 Wiki Also (please note I'm not exactly recommending anyone to try this but) I think using HLE like Cxbx did instead of LLE would be a better choice, but on Windows, direct code execution would be impossible. The graphics libraries are highly similar to those used on xbox1 and is a superset of Direct3D9. That would solve part of the graphics problem, but that still doesn't make emulation "possible". This is just a thought, nothing more.
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[Sagat] Windows XP x64 Pro | AMD Athlon 3000+ (~2.0GHz) | NVIDIA GeForce 6600 PCI-E | Realtek AC97 Audio | 512MB Ram | NVIDIA NForce 4-4X chipset | Seagate HDD 160GB | LG 8614 DVD-ROM | HP DVD 1040d CD/DVD -/+ RW w/ LightScribe GeneralEmu - December 27, 2005 and beyond! My programming, emulation and Xbox blog! - Click or die! (Updated June 26, 2008) Visit my YouTube page! http://www.youtube.com/blueshogun96 |
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#56 (permalink) |
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Registered User
Join Date: Dec 2006
Location: new zealand
Posts: 5
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I heard somewhere that the xbox360's 3-core cpu was about equal to a 3ghz single core cpu (i am quite possibly completely wrong).
As we all know ghz is not a direct representation of processor performance e.g. amd vs intel or the Pentium M. The xbox360 does not need such a powerful processor as it is only processing for the games. What it does need to be is power efficient and run as cold as possible. So if we say a amd64 3000+ is about on par with the xbox360 then there is the so called 5-10x more processing power needed to to emulate the PPC architecture. So we need a processor with 15-30ghz. We have what processors with a PR of 6ghz(6000+) now, so if apply Moore's Law thats in 18 months we have processors equal to 12ghz then another 18 months 24ghz. So maybe 3 years before its comprehensible. I heard somewhere that the xbox360's 3-core cpu was about equal to a 3ghz single core cpu (i am quite possibly completely wrong). As we all know ghz is not a direct representation of processor performance e.g. amd vs intel or the Pentium M. The xbox360 does not need such a powerful processor as it is only processing for the games. What it does need to be is power efficient and run as cold as possible. So if we say a amd64 3000+ is about on par with the xbox360 then there is the so called 5-10x more processing power needed to to emulate the PPC architecture. So we need a processor with 15-30ghz. We have what processors with a PR of 6ghz(6000+) now, so if apply Moore's Law thats in 18 months we have processors equal to 12ghz then another 18 months 24ghz. So maybe 3 years before its comprehensible. Last edited by finalanarchy; December 18th, 2006 at 22:27. Reason: Automerged Doublepost |
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#57 (permalink) |
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Banned
![]() Join Date: Apr 2006
Location: Everywhere
Posts: 56
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I guess for the PS3/360 emulators, 'we' need to switch to hardware emulation (like the PS3 "emulates" the PS2, and the NDS "emulates" the GBA), or else it won't be possible in the next 15years.
Wouldn't that be fun, buying a PCI-X addon with the PS3/360 CPU on it?
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#58 (permalink) |
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Registered S.O.B.
![]() ![]() Join Date: Sep 2006
Location: Earth's Core
Posts: 137
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guys guys wtf is going on here i think u forgot urself this thread is called: Future Of Xeon not "XboX's specs equal to PC specs" this thread is completely Off-Topic now lol
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The new Pcsx2 v0.9.4 is Released! it runs perfect all PS2 games CKemu gave it to me no joke ![]() )
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#59 (permalink) |
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Lemonic Demon
Join Date: Dec 2006
Location: In your pants.
Posts: 8
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Know what the Xbox reminds me of? The Dreamcast.
For a while, everyone said it was REALLY hard to emulate, damn near impossible, and that you'd probably need a God computer to emulate it because it was so gosh darned advanced. As time went by like 12 people came out with emulators that are about as complete as this one, and people started to care less about DC emulation, but then Chankast comes along with it's near perfect emulation and all of a sudden everyone's like "HOLY SHIET, OMG, WORKING DC EMULATOR, AND IT WORKS ON THE WORKING MAN'S COMPUTER TOO!" And everyone lived happily ever after, with DC emulation. Just a little story to keep the hope of Xbox emulation in one's mind. EDIT: ALSO, what about using consoles or their CPUs in/as computers? Is this REALLY all that impossible that someone can't use a 360/its processor to run their computer from? I mean, it'd be totally freakin' sweet if I could use my Xbox 360's processor as my own.
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PC Specs: Windows XP Media Center Edition 2005 AMD Sempron 2600+ (1.8GHZ) 512MB dual channel DDR 333 memory Radeon 9600SE 128MB graphics card. 550GB of storage. Soon to get laptop: TravelMate 6460-6752 Notebook - Microsoft Windows XP Professional C2D T7200 (4MB L2 cache, 2.0GHz, 667MHz FSB), RAM - 2GB DDR2 15.4" WXGA (1280 x 800) TFT Display ATI Mobility Radeon X1300 graphics |
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