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Old May 4th, 2004   #21 (permalink)
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Which is completely useless at this stage due to the PC release. But atleast its something, I guess.
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Old May 5th, 2004   #22 (permalink)
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If I remember correctly SF said he was planning on working on Panzer Dragoon Orta next. Not sure if he still has that intention or not.
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Old June 26th, 2004   #23 (permalink)
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Hmm, well let's hope things get better for Xeon. I sure as hell would help out if I knew how to code, but I'm a linux junkie and know nothing of Visual Basic. Or even C and C++. I wanna learn Java though....

But since I haven't tried this yet, I can't submit any problems I might have had (I still gotta reinstall XP Corporate so I can get my nVidia drivers working...had an ati in and we all know how those deal with each other... ....)
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Old November 13th, 2004   #24 (permalink)
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Question Creating an ISO Image from XBOX disk?

OK, I'm thinking I need some help creating an ISO Image from my HALO disk.

Can someone provide me with a walkthrough

TANX



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Old November 13th, 2004   #25 (permalink)
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Quote:
To get the XBE files out of your retail game you must either; A)Have the hacked DVD-ROM firmware which enables your PC DVD-ROM player to read Xbox DVDs, or B) Use your modded Xbox to dump the game itself.
We don't really support mods here, but there are plenty of sites on the net for the xbox modder community which give detailed tutorials.
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Old November 16th, 2004   #26 (permalink)
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Quote:
Originally Posted by ((Logan))
guys just some info 2 upload , hope its good 4 something............
i´m dying to play robotech battlecry
anyway here´s the debug screen:

Emu (0x2D4): Debug console allocated (DM_CONSOLE).
Emu (0x2D4): Debug Trace Disabled.
Emu (0x2D4): Detected Microsoft XDK application...
Emu (0x2D4): Beginning HLE Pass 0...
Emu (0x2D4): Locating HLE Information for XAPILIB 1.0.4721...Skipped
Emu (0x2D4): Locating HLE Information for XBOXKRNL 1.0.4721...Skipped
Emu (0x2D4): Locating HLE Information for LIBCMT 1.0.4721...Skipped
Emu (0x2D4): Locating HLE Information for D3D8 1.0.4721...Skipped
Emu (0x2D4): Locating HLE Information for DSOUND 1.0.4721...Skipped
Emu (0x2D4): Resolved 0 cross reference(s)
Emu (0x2D4): Initializing Direct3D.
EmuD3D8 (0x13C): Timing thread is running.
EmuD3D8 (0x6F0): CreateDevice proxy thread is running.
EmuD3D8 (0x194): Message-Pump thread is running.
EmuD3D8 (0x6F0): CreateDevice proxy thread recieved request.
Emu (0x2D4): Initial thread starting.
Emu (0x2D4): Initial thread ended.
Emu (0x158): Recieved Fatal Message ->

KeSetTimer: Not Implemented!

my specs are:
xp2000+ asus a7n8x-x gainward (oc) gforce3 ti200 256DDR
80gs 7200 barracuda , winxp , dx9b
1. Dude, that's Cxbx you were using
2. Games made with the 4721 XDK will ALWAYS give you KeSetTimer (Not Implemented). So whenever you see a 4721, don't bet on it being playable
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