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#3 (permalink) |
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Evading Death +the Taxman
![]() ![]() ![]() Join Date: Sep 2001
Location: GMT +0
Posts: 327
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Re: other games
well, actualy, if Im right, xeon is not XDK specific. were'as cxbx has to intercept and find the diffrent calls, xeon uses halo.ini to give the offsets for each one, so there is no need to intercept. If someone were to wright an ini file for, say, mechassult, it would work just as well as halo...
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Thanks, :microwave DC_ |
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#4 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2003
Location: San Diego
Posts: 172
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Re: other games
DC that is completely incorrect. Try not to oversimplify the techniques Xeon or myself use for emulation. It would take a lot of work for _SF_ to get Xeon running MechAssault, unless he has been working on it and just has not released an .ini. Much of the work is the behind the scenes support for those functions you see in the ini.
caustik |
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#6 (permalink) |
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The Great Gig in The Sky
![]() ![]() ![]() Join Date: Jun 2003
Location: Darkside of The Moon
Posts: 396
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[19:53] <DC_DanMan>well, actualy, if Im right, xeon is not XDK specific. were'as cxbx has to intercept and find the diffrent calls, xeon uses halo.ini to give the offsets for each one, so there is no need to intercept. If someone were to wright an ini file for, say, mechassult, it would work just as well as halo...
* caustik slaps DC_DaNMan around a bit with a large trout
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