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#1 (permalink) |
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Leading the way.
![]() ![]() ![]() ![]() Join Date: Apr 2003
Location: Simi Valley, California. USA
Posts: 777
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Progress of xeon
I would like to know what is going on with xeon. I'm sure SF is improving his emulator( or at least I hope so) but I want to know exactly WHAT is being done. SF, you are a pretty mysterious guy. If you feel like it, please list what you are going to fix in the next release. For us ATI users I'm sure fixing that little glitch would be heaven instead of the darn debug thing. Anyways, no rush. Just curious. Keep up the awesome work!
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CPU: P4 3.0GHZ Prescott HT @3.6][MB: Asus P5LD2][RAM: 1GB][Video Card: ASUS EAX800/ I.E. Radeon X800 256MB][Optiwrite DVD+R/RW 8x][40GB WinXP SP2-OS][250GB SATA Storage(Full)][120GB EIDE Storage (Full)][160GB Sata Storage][And one badass case!] |
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#4 (permalink) |
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Starcraft Pro :D
![]() Join Date: Nov 2002
Location: Sweden
Posts: 52
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Re: Progress of xeon
sf is working on other projects to i heard maybe he's a realy buissy guy =P
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Did you know that in Korea gaming is so big that they Televise Games! They have about 10 channels only for gaming and around 6 of them are only showing Starcraft, the best starcraft player in korea makes about $500 000/year on just playing Sc!! He has event been in a Movie and you can se him in commercials on tv every day, he is one of the biggest cellebritys in korea today! His name you ask? Lim Yo Whan AKA SlayerS_´BoxeR´. You want proof? Go here --> http://www.war3.spb.ru/ and http://fedorov.dyndns.org/fpvod/ these sites have games recorded from korean tv so that we europeans can follow the sceene. That was all, hope you enjoy and start playing Sc!! |
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#6 (permalink) |
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Evading Death +the Taxman
![]() ![]() ![]() Join Date: Sep 2001
Location: GMT +0
Posts: 327
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Re: Progress of xeon
he said he wouldn't say... a gamecube emu that can play sonic DX and nothing else, with only a few graphical glitches that everyone thinks is fake for ages, until someone proves otherwise? just a guess...
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Thanks, :microwave DC_ |
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#7 (permalink) | |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2001
Location: Montreal, Canada
Posts: 7,070
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Re: Re: Progress of xeon
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#8 (permalink) |
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Huh?
![]() ![]() Join Date: Apr 2002
Location: .
Posts: 130
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Re: Progress of xeon
lol dc
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![]() ----------------------------------------------------------------------------------- |AMD 1.3ghz, 1024mb RAM, Sound Blaster Audigy XGamer, NVidia GeForce4 TI4800SE | ----------------------------------------------------------------------------------- |
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#9 (permalink) |
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The Great Gig in The Sky
![]() ![]() ![]() Join Date: Jun 2003
Location: Darkside of The Moon
Posts: 396
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Re: Progress of xeon
i hope he´s adding support for more xdks.
unfortunatelly my GF4 MX doesn´t support vertex shaders neither pixel shaders(halo works, but looks very ugly, in fact, it only shows some artifacts in game, menu works fine)... i wonder if it could be emulated??? i think i saw some software implementation of pixel shaders around the net... |
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#11 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2003
Posts: 29
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Re: Progress of xeon
Sorry for the lack of updates. I've been really busy with other stuff but I should be able to get back to work on Xeon soon. Anyway I've been looking at some other games I have right now and I think I'll focus on Panzer Dragon Orta next since it's a more recent game and should be a lot easier to deal with. I'll see about Halo also though with the PC version out now it might be a better idea to drop support for it and move on to other games.
I'm also not very interested in continuing development on the GUI and input plugin, if somebody wants to take over on those I'd be glad to release the source.
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Current projects: Xeon (v1.0) |
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#12 (permalink) | |
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Registered User
![]() ![]() Join Date: Apr 2002
Posts: 212
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Re: Progress of xeon
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#13 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 536
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Re: Progress of xeon
I'm also not very interested in continuing development on the GUI and input plugin, if somebody wants to take over on those I'd be glad to release the source.
eeeh has caustik of the cxbx project not asked for contacting him.. he proberly likes to see the source code.. if he doesn`t already had. |
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