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#1 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 534
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Xeon OpenSource ?
I wanne give my thanks to _SF_ for this great emulator.
Onl i still have a question for him... is Xeon openSource ? this will can speedup programming developing xeon if th project can be find on Sourcefource people can help debugging on great scale. add fixes and everybody can see what is happening under the gui. then we have 2 great programs opensource xeon & Cxbx. greetz. Shadow_tj |
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#2 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,253
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Re: Xeon OpenSource ?
OpenSource <> it's a good project automaticaly. Look at some of hte finest PSX emu projects:
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#3 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 534
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Re: Xeon OpenSource ?
i don`t say that he must put his emu open source or not... its up 2 himself.
i onl say it will be a great help for the xbox emu world that is in his first steps. only if people can helpeach other programming on the same goal and not reinfenting the stuff others already have done.. it will be strong.. don`t see it as a compitition.. (some see it like this way ) but reaching a point. |
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#5 (permalink) |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2002
Location: somewhere
Posts: 8,573
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Re: Xeon OpenSource ?
Well, its up to the emu author himself
Sure, Open Source will make a good start to anyone intersted to start his own emulator by looking at another source and see how does an emu work. Not to mention that the amount of contribution that project can get from various other coders On the other hand, going Open Source might lead to many rip offs and ports to other OS/gaming systems without taking the permission of the author, and such acts are the main reason why some coders persist that their emu's source remain closed. Yours, -Elly
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-= Now watching=-
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#7 (permalink) | |
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Registered User
Join Date: Jan 2004
Posts: 1
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Quote:
On the other hand, what's wrong with ports to other OSes? Hell, that's one of the greatest things about open source. I would love to see Xeon working under Linux, and I'm sure plenty would love to see it under OSX. For all the examples of open-source projects that were failures, there are other examples of ones that were successes. Look at zsnes and snes9x, for example. Oh, and don't dismiss PCSX. I use it and it's great. Far more reliable than ePSXe on my system (I'm suspecting binary compatibility issues with my Linux distro). |
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#8 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2003
Location: Victorville(Near Los Angeles or LA for those who are on the DL)
Posts: 839
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Quote:
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----------------- Emu Tinkerer and C++ Programmer |
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#9 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2003
Location: San Diego
Posts: 172
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The shady thing about keeping Xeon closed is that Cxbx is open source, and clearly has provided help for Xeon. It would be quite nice to sort of repay the favor. Otherwise if you ask me its just sorta greedy.
caustik |
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