|
|
|||||||
| About Us | Register | FAQ | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2003
Posts: 29
|
Debugging request
I need some people who are having problems to run the emulator in a debugger using the DirectX debug runtimes. This is so that I can see what is causing the problems with certain graphics cards.
You can get the debug runtimes from here: http://www.microsoft.com/downloads/d...displaylang=en Your help is much appreciated of course.... |
|
|
|
|
|
#3 (permalink) |
|
hiho!
Join Date: Aug 2003
Posts: 6
|
_SF_, i downloaded those Direct X 9.0b Debug Runtimes, installed the Debug set of them, and now Halo finally worked on my GeForce TI 4200! =)
i don't know how to show you debug information or anything though; only thing i know how to run so far is the "dxdiag" window i will try to attach picture: Last edited by Senolen; August 26th, 2003 at 03:57. |
|
|
|
|
|
#5 (permalink) |
|
hiho!
Join Date: Aug 2003
Posts: 6
|
so far, i can play it in both the Software mode (slow) and the Real mode (fast)
it lets me get to the part where i am making a character, but when i start to get in game it just exits out i don't think my cache maps are being made right; so far all the menu are working for me good work _SF_! this emu is cool! =) |
|
|
|
|
|
#6 (permalink) | |
|
The Great Gig in The Sky
![]() ![]() ![]() Join Date: Jun 2003
Location: Darkside of The Moon
Posts: 396
|
Re: Re: Debugging request
Quote:
|
|
|
|
|
|
|
#7 (permalink) |
|
IndyGameDev'er
![]() Join Date: Aug 2003
Location: Cancun
Posts: 61
|
Re: Debugging request
ok I got to run it (thnx to the runtimes) and it extracts the maps just fine. then I get to run the game under software mode (extremely slow) and on hardware mode (with software vertex processing. runs kinda fast)
then I make a new campaign, create the profile and select difficulty, then it tells me the disc is either dirty or damaged if I try playing multiplayer on split screen, I put my player 1 to play, select level, then the emu closes I get pretty cool music in the menu's btw specs: AMD XP 1900+ 768 MB RAM GeForce 4 Ti 4600
__________________
Chosker aka Rekmar Elium Game Project - Original 3D RPG Project - Founder, Designer, Lead Artist Last edited by Ker; August 26th, 2003 at 05:41. |
|
|
|
|
|
#8 (permalink) |
|
Registered User
![]() ![]() Join Date: Feb 2003
Location: LAND of the free
Posts: 129
|
Re: Debugging request
i noticed that to
XEON not CXBX
__________________
PC SPECS: Intel P3 @ 866mhz, Windows XP Pro, 128mb RAM, PCI ATI Radeon 7500 64mb, 48x Cd Rom, 4x Cd-R/Rw, 40gb HD, 2gb HD, MSN Dial-Up, Good Software :Adobe Photoshop 7 Office Xp Proffesional W/Frontpage |
|
|
|
|
|
#10 (permalink) |
|
Locked and Loaded
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2002
Location: I AM CANADIAN!
Posts: 12,025
|
Re: Debugging request
Use the edit buton. Look twards the right of your post.
![]() Also those shots are awsome. This emu really is developing fast. One question _SF_ Are you gonna join CXBX team?
__________________
--------------------------------------------------------------------------------
Core 2 Duo T7300 2.0 GHz ● NVIDIA GeForce 8400GS ● 2GB DDR2 RAM Hitachi 120GB HD ● Dual Layer DVD+/-RW Drive ● Windows Vista Home Premium ● Dell 2007WFP LCD ● Dell XPS M1330 Laptop ● 1TB Western Digital MyBook External HD ● Logitech Z10 Speakers ● PLAYSTATION 3 -------------------------------------------------------------------------------- |
|
|
|
|
|
#11 (permalink) |
|
Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2001
Location: San Andres, Colombia
Posts: 1,075
|
using the DirectX debug runtimes xeon is working
, with the retail runtimes isnt working, is running at 30 fps and with sound, good job _SF_my pc specs: -P4 3GHZ FSB800 -GeForce FX 5900 128 MBs (overclocked to ultra speeds) -512 DDR400 if you need anything just send me an email or a pm edit: after installing the retails directx runtimes it still work Last edited by 3x3cUt0r; August 26th, 2003 at 07:03. |
|
|
|
|
|
#12 (permalink) | |
|
Experenced But New User
![]() ![]() ![]() ![]() Join Date: Apr 2003
Location: United States of America
Posts: 865
|
Re: Re: Debugging request
Quote:
__________________
MY PC!!!! Intel 2.44 ghz // Intel Desktop Board D845PEBT2 (533MHz FSB) // 1GIG DDR PC2700 (NEW) // 120 gig Western Digital HD // 8x DVD+/-R 4x DVD+/-RW Burner (NEW) // 48x15x48 CD-RW // ATI Radeon 9800 Pro 128mb // USB 2.0 // Firewire (soon) // 6 Channel Digital Audio // Serial ATA //
|
|
|
|
|
|
|
#15 (permalink) |
|
Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2003
Posts: 29
|
Good, so it does work okay after all. I still need people with Radeons to confirm that there isn't a compatibility problem with ATI cards. Other than that, I'll try to deal with the startup problem but it probably won't be fixed for a while.
The menu doesn't appear correctly in GF4 Ti cards because I haven't optimized pixel shader emulation yet and it needs ps 2.0 right now. It'll definitely take some time before Xeon reaches the optimization stage. |
|
|
|
|
|
#16 (permalink) | |
|
Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2003
Posts: 29
|
Re: Re: Debugging request
Quote:
|
|
|
|
|
|
|
#17 (permalink) |
|
Registered User
Join Date: Jul 2003
Posts: 14
|
I finally got it working too with the dx debug version but it only works in software mode. I have gf4 ti card.
I reach ingame. Edit: oh lord! I was running low on hd space so i checken in the xeon folder... the xeonlog.txt file has become 1,6 gb in size (!) hehe Last edited by boo_se; August 26th, 2003 at 13:28. |
|
|
|
|
|
#18 (permalink) |
|
Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Posts: 193
|
Re: Debugging request
If you add support for PAL halo I'll be happy to run xeon through the VS debugger with the debug runtime to catch those messages =) I have a Radeon 9500Pro. Though I guess adding PAL halo support is way too much work just to get a debug report
![]() (Since I own an original PAL Halo and have no way to get the NTSC one I can't help you otherwise) |
|
|
|
|
|
#19 (permalink) | |
|
Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2001
Location: Montreal, Canada
Posts: 7,069
|
Re: Re: Re: Debugging request
Quote:
oops my bad sorry but that ill edit my old post lol. just so used to having one XBOX emu |
|
|
|
|
|
|
#20 (permalink) |
|
Registered User
![]() ![]() Join Date: Nov 2001
Location: Your Computer
Posts: 106
|
Re: Debugging request
Well whaddya know, the debug runtime fixes my problem. I couldn't boot Halo until I saw this thread.
Just wish I could just load via Hardware mode and uncompress through there rather than Software... |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|