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#22 (permalink) | |
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The Great Gig in The Sky
![]() ![]() ![]() Join Date: Jun 2003
Location: Darkside of The Moon
Posts: 396
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Re: Debugging request
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#24 (permalink) | |
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Registered User
Join Date: Jun 2003
Posts: 8
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Re: Re: Re: Debugging request
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I am attaching my Xeon Log. This happens both in Specs P4 1.5 640 Mb Ram GeForce 5200 30gb + 80gb hard drives SB Live Value Network Card + Modem |
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#25 (permalink) |
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Huh?
![]() ![]() Join Date: Apr 2002
Location: .
Posts: 130
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Re: Debugging request
Hmm strange I still get the same
Same log too
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![]() ----------------------------------------------------------------------------------- |AMD 1.3ghz, 1024mb RAM, Sound Blaster Audigy XGamer, NVidia GeForce4 TI4800SE | ----------------------------------------------------------------------------------- |
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#26 (permalink) |
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Registered User
Join Date: Aug 2003
Location: Earth, Sol
Posts: 6
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Re: Debugging request
2_SF_:
Being an owner of a Radeon 9500 Pro, I can confirm, that there are no compatibility problems with ATI cards. Halo runs fine on my system, about 50-55 fps in the menu and around 25 in-game. |
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#30 (permalink) |
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Registered User
Join Date: Aug 2003
Location: Michigan
Posts: 26
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Xeon loads up perfectly on my system with the DX9bDebug files. I started it with Software Rendering enabled using Software Vertex Processing. That was very very slow. So I restarted,let it go off hardware without any software options enabled. I averaged anywhere from 40-50fps in the menus. I restarted once again and set it to run at 800x600 w/Software Vertex Processing turned on only (which made a difference),because I now average 55-65fps in the menus,but it crashes when I try to start a game. I have Halo extracted to a folder on my HD with the same structure as the ISO format I guess. Is there any way to place the actual maps from the extracted folder into the Xeon "UtilityData" folder as cache???.map files and run it that way? Anyhow,it looks fantastic on my system and runs smooth (even with the window maximized).
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Xbox 360 Controller (XBCD Drivers Info/Help) (ControlMK Info) OS: Windows XP Pro SP2 | CPU: AMD Athlon 64 3700+ | RAM: 2GB Kingston DDR400 | Mainboard: DFI LANPARTY UT nF3 250Gb | GPU: HIS Radeon X1950 Pro IceQ3 Turbo 512MB GDDR3 AGP8x | Monitor: Samsung SyncMaster 226BW 1680x1050 Digital (3000:1, 2ms) | HD: Seagate Barracuda 250GB S-ATA | Seagate Barracuda 320GB S-ATA II | Sound: Logitech Z-5500 Digital | Case: Logisys Arcrylic Clear | Cooling: Thermaltake Sonic Tower Heatpipe Cooling | PS: SILVERSTONE ST85F Modular 850W |
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#31 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Aug 2002
Posts: 322
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If you turn on wireframe mode while using software rendering the game will run faster. I was getting 1 frame every 5 seconds without wireframe and 4 fps with wireframe. If you get to the opening video enough will be extracted to play the game in hardware mode.
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Old Comp: ASUS CUV4X-E, Pentium III 1.0 GHz, 512MB pc133 SDRAM, All-In-Wonder Radeon, Toshiba DVD-Rom, Lite-on LTR-24102B, WD 30GB, WD 100GB, WD 120GB, WD 120GB. New Comp: ASUS A7N8X-DX, AMD Athlon XP 2700+, Cooler Master Aero7+, 2x 512MB pc3200 DDR, ATI Radeon 9800 Pro 128MB (omega's build of 4.12), Pioneer DVR-104, Lite-on LTR-52327S, WD 60GB, WD 160GB, WD 200GB, WD 250GB. |
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#33 (permalink) |
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Registered User
![]() ![]() Join Date: Aug 2003
Location: Quebec, Canada
Posts: 101
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Ok, I've installed the DX9 debug runtime and I'm finally able to run Xeon in software mode. (Wich is not available from the general directx distrib.)
Switching between debug and retail versions of Direct3D does not affect software rendering, wich is of course painfully slow. (Somewhat better with wireframe only, but you don't see much. )When switching over to hardware rendering, the game will not start with retail Direct3D (window open then closes right away) but will work when debug mode is activated. I've included my Xeonlog.txt from the hw/retail run so you can take a lot at where it crashed. If you need any more info, just ask. System specs: Intel P4 / 2.40C 1 gb PC333 DDR SDRAM Radeon 9500 Pro 128 mb (Catalyst 3.6) Sound Blaster Audigy Windows XP Pro |
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#34 (permalink) | |
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Registered User
![]() ![]() ![]() Join Date: Aug 2002
Posts: 322
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Re: Re: Debugging request
Quote:
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Old Comp: ASUS CUV4X-E, Pentium III 1.0 GHz, 512MB pc133 SDRAM, All-In-Wonder Radeon, Toshiba DVD-Rom, Lite-on LTR-24102B, WD 30GB, WD 100GB, WD 120GB, WD 120GB. New Comp: ASUS A7N8X-DX, AMD Athlon XP 2700+, Cooler Master Aero7+, 2x 512MB pc3200 DDR, ATI Radeon 9800 Pro 128MB (omega's build of 4.12), Pioneer DVR-104, Lite-on LTR-52327S, WD 60GB, WD 160GB, WD 200GB, WD 250GB. |
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#35 (permalink) |
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Starcraft Pro :D
![]() Join Date: Nov 2002
Location: Sweden
Posts: 52
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Re: Debugging request
I had no problem running halo =P
first i followed some peoples instructions I read on this forum and got it going
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Did you know that in Korea gaming is so big that they Televise Games! They have about 10 channels only for gaming and around 6 of them are only showing Starcraft, the best starcraft player in korea makes about $500 000/year on just playing Sc!! He has event been in a Movie and you can se him in commercials on tv every day, he is one of the biggest cellebritys in korea today! His name you ask? Lim Yo Whan AKA SlayerS_ŽBoxeRŽ. You want proof? Go here --> http://www.war3.spb.ru/ and http://fedorov.dyndns.org/fpvod/ these sites have games recorded from korean tv so that we europeans can follow the sceene. That was all, hope you enjoy and start playing Sc!! |
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#36 (permalink) |
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Huh?
![]() ![]() Join Date: Apr 2002
Location: .
Posts: 130
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Re: Debugging request
Ok this is my log. It starts up and closes.
Loading XBE File... Loading INI file Halo.ini... Loading input plugin... Starting emulation... CreateDevice(00000000, 00000001, 00000000, 00000040, 0265FF50, 002E35F8) Created resource from object: Object: 00DE8B40 XB Resource: 014AD3C4 - Data: 03130000, Type: 1 Created resource from object: Object: 02768480 XB Resource: 014AD4F4 - Data: 03260000, Type: 1 Options: Enable Log Enable API Logging Show FrameRate Show Detailed Stats Enable Debug Keys Windowed 640x480 Framerate Limit: 0 Software rendering Wireframe Mode Software Vertex Processing Edit: My specs: AMD Athlon(TM)Processor 1.3 GHz NVIDIA GeForce4 Ti 4800 SE / Driver 4.5.2.3 Creative Audigy XGamer 1024mb SDRAM Microsoft Windows XP SP1 32bit 1280x1024 That's the only stuff I could think that you'd need. And could someone tell me how big the whole halo folder is? Maybe I missed some. Thanks.
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![]() ----------------------------------------------------------------------------------- |AMD 1.3ghz, 1024mb RAM, Sound Blaster Audigy XGamer, NVidia GeForce4 TI4800SE | ----------------------------------------------------------------------------------- Last edited by kcar181; August 29th, 2003 at 07:06. |
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#37 (permalink) |
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Registered User
Join Date: Aug 2003
Posts: 22
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Got it going! Thanks _SF_. Still had to run software first to get so far with hardware, but am I impressed! The DirectX9.0b debug did the biz.
My specs are Athlon 2600+ XP (2.083 Ghz) 896 Mb DDR 333 160 Gbs Pioneer DVD-R A03 (Slow, but grand!) Nec 1100A DVD+R GEforce Ti4600 128 If I can do any testing for ya, please let me know. I've access to a modded Xbox, so I can get the ISO images, but I never play consoles, can't handle the controllers - I'm a keyboard and mouse kinda guy. I reckon I'd be a good test case as I'm purely pc oriented Yeah, a plug, I know! Oh, and if you are taking requests for other games, how about "Medal of Honor: Frontline"? Dunno what XDK it uses, but still! The fact that it's console only would really rock to play it on my pc...
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#38 (permalink) |
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Registered User
Join Date: Aug 2003
Location: Michigan
Posts: 26
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kcar181,the entire size of the Halo folder on my system is 3.30GB. 117 Files,10 Folders. That's right-click,properties info.
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Xbox 360 Controller (XBCD Drivers Info/Help) (ControlMK Info) OS: Windows XP Pro SP2 | CPU: AMD Athlon 64 3700+ | RAM: 2GB Kingston DDR400 | Mainboard: DFI LANPARTY UT nF3 250Gb | GPU: HIS Radeon X1950 Pro IceQ3 Turbo 512MB GDDR3 AGP8x | Monitor: Samsung SyncMaster 226BW 1680x1050 Digital (3000:1, 2ms) | HD: Seagate Barracuda 250GB S-ATA | Seagate Barracuda 320GB S-ATA II | Sound: Logitech Z-5500 Digital | Case: Logisys Arcrylic Clear | Cooling: Thermaltake Sonic Tower Heatpipe Cooling | PS: SILVERSTONE ST85F Modular 850W |
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#39 (permalink) |
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Huh?
![]() ![]() Join Date: Apr 2002
Location: .
Posts: 130
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Re: Debugging request
Ok thx alot. That might be my problem. Must have misplaced files. 22files 2 folders 1.32gb haha Thanks
__________________
![]() ----------------------------------------------------------------------------------- |AMD 1.3ghz, 1024mb RAM, Sound Blaster Audigy XGamer, NVidia GeForce4 TI4800SE | ----------------------------------------------------------------------------------- |
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#40 (permalink) |
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Registered User
Join Date: Aug 2003
Location: Michigan
Posts: 26
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Re: Debugging request
No problem.
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Xbox 360 Controller (XBCD Drivers Info/Help) (ControlMK Info) OS: Windows XP Pro SP2 | CPU: AMD Athlon 64 3700+ | RAM: 2GB Kingston DDR400 | Mainboard: DFI LANPARTY UT nF3 250Gb | GPU: HIS Radeon X1950 Pro IceQ3 Turbo 512MB GDDR3 AGP8x | Monitor: Samsung SyncMaster 226BW 1680x1050 Digital (3000:1, 2ms) | HD: Seagate Barracuda 250GB S-ATA | Seagate Barracuda 320GB S-ATA II | Sound: Logitech Z-5500 Digital | Case: Logisys Arcrylic Clear | Cooling: Thermaltake Sonic Tower Heatpipe Cooling | PS: SILVERSTONE ST85F Modular 850W |
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