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Old August 10th, 2003   #1 (permalink)
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Post Xeon v1.0 released

Xeon is an X-Box emulator I've been working on for some time. This is the first public release.

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Old August 10th, 2003   #2 (permalink)
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how far is it along?
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Old August 10th, 2003   #3 (permalink)
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---------- Description:

Xeon is an X-Box emulator for the PC. Currently it supports one
commercial game, and support for more will be added in the future
along with other features.

---------- Compatibility:

Halo (NTSC version only)

---------- Requirements:

Windows XP
DirectX 9.0a
Pentium 3/Athlon XP processor



Kind of sounds fishy.... dammit the one day caustik is on vacation
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Old August 10th, 2003   #4 (permalink)
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Re: Xeon v1.0 released

_SF_ do u have any screenshots
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Old August 10th, 2003   #5 (permalink)
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Re: Xeon v1.0 released

I suppose this can only be able to just boot up the CD, not actually run it. And just the time my friend is on vacation too
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Old August 10th, 2003   #6 (permalink)
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http://www.ngemu.com/terror/xeon.jpg

I wasn't finished transfering the entire game from my Xbox to my PC, but that's what I get when I run the XBE for Halo. Props to TerrorShocked for hosting it for me.

The emulator loads up, shows that image, and the whole emulator closes and restarts to sit at the menu. Also note that it created cache folders and the halo cached files are in those folders, though I did not verify that those were in fact the actual cache files.
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Last edited by |darc|; August 16th, 2003 at 06:03.
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Old August 10th, 2003   #7 (permalink)
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Here are some screenshots, the texturing bugs will be fixed in future releases:
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File Type: jpg HaloScreenshot2.JPG (42.7 KB, 37533 views)
File Type: jpg HaloScreenshot3.JPG (32.3 KB, 39086 views)
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Old August 10th, 2003   #8 (permalink)
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Re: Xeon v1.0 released

OK, could someone we know verify this? I'm loathe to put up something I don't know anything about. We've had far too many fakes for that.
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Old August 10th, 2003   #9 (permalink)
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Re: Xeon v1.0 released

Darc is on it right now
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Old August 10th, 2003   #10 (permalink)
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Yeah sorry about that darc, it's still very unstable. I'll try to improve the logging options so you can see the error message. You can also try software rendering and software vertex processing to see if that helps.
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Old August 10th, 2003   #11 (permalink)
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Re: Xeon v1.0 released

Wow, gj. Again, benefit of the doubt. If it is fake,
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Old August 10th, 2003   #12 (permalink)
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Re: Xeon v1.0 released

You plan on making it open source? That might verify a lot of doubts going around.
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Old August 10th, 2003   #13 (permalink)
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Re: Xeon v1.0 released

i turned on software vertex and software rendering now i get 'Error: Failed to create Direct3D device' and a restart

turned on just software vertex, and i get garble screen again

turned on just software rendering, get device error again
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Old August 10th, 2003   #14 (permalink)
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Can anyone say, TV overlay? this is obviously a fake. Anyways, i'll just wait for Halo on PC. Blow my money a game that won't work with my PC This is just as fake as gCubix ( haven't heard of it? go to Google, type in gCubix, press I'm Feeling Lucky or go to the first page on the search. )
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Old August 10th, 2003   #15 (permalink)
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Re: Xeon v1.0 released

Quote:
Originally Posted by Andrew Hruska
This is just as fake as gCubix
Not really. gCubix shows that it's fake on their web site.
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Old August 10th, 2003   #16 (permalink)
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hmm.. i haven't noticed that.. unless you mean all that reading.. reading is bad for people..
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Old August 10th, 2003   #17 (permalink)
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Must be some kind of driver issue then with ref mode, can't help you much there. You can try this build and see if it helps. Anyway, I'll try to improve compatibility in later versions. Believe me though, it's not a fake . Try enabling API logging in general options and see for yourself. Also, remember that Halo's loading times are really long (around 2 minutes or so on my system).
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Old August 10th, 2003   #18 (permalink)
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Actually, the only XDK I have is 4627. The emulator uses Halo.ini to get the locations of the functions in the code. That file was created through reverse-engineering and function signature matching in Halo's XBE file. 3911 and 4627 are actually very similar, the only differences I found were in SetPixelShader and a few Dsound functions along with some enumerations. I'll probably release a few of the source files when I get the chance to help caustik.
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Old August 10th, 2003   #19 (permalink)
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Re: Xeon v1.0 released

Fake I say! We were having a chat on #ngemu, and the following info has been discovered:

(JNS) simply open the exe in a hexeditor ... 90% of the stuff are 00h :-P
(JNS) and it's delphi ... not really the best choose for fast emulation :-P

This emu, on first inspection, appears to be a big pile of steaming bull****. however...

(Sonik|AFK) xeoncore.dll looks real tho
(Sonik|AFK) XInputClose.XInitDevices....ShowConfigureDialog.In itPlugin..XGetDeviceChanges(%08X).....XGetDevices( %08X)...XInitDevices
(Sonik|AFK) etc
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Old August 10th, 2003   #20 (permalink)
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Hrmmm, I will give you the benefit of the doubt.... although I have a feeling I will be proven wrong.... I do think that it may be using some CXBX code. In that case you are legally obligated to make it Open Source under the GPL.... The code seems to work under only one version of the Halo XBE file... and there are a few different versions I think. Try to make it run some homebrew game.... then it may be a little more believeable.
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