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Old August 11th, 2003   #41 (permalink)
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Using a modded xbox and a ethernet cable or a hacked firmware DVD drive, you can copy the Halo files. Don't question this, use your head and google!
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Old August 11th, 2003   #42 (permalink)
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Re: Xeon v1.0 released

_SF_, is this is real, why not merge with Cxbx?
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Old August 11th, 2003   #43 (permalink)
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Re: Xeon v1.0 released

Why don't we all just wait for some proof. If this is real then it will make a fantastic addition to all the great work done with PCSX2 and the GameCube emu that i've heard a few things about . In the meantime patience is required .

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Old August 11th, 2003   #44 (permalink)
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Re: Xeon v1.0 released

>>_SF_, is this is real, why not merge with Cxbx?

I think thats a great idea. I know the two are a little different. But With the progress of your emulator and CXBX, you guys (working together) could make an emulator very fast.
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Old August 11th, 2003   #45 (permalink)
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Re: Xeon v1.0 released

I know. For a while there, Caustik was churning out the releases faster than a churning-out machine. With Caustik and _SF_'s knowledge combined, we might be playing commercials sooner than we thought!
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Old August 11th, 2003   #46 (permalink)
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Re: Xeon v1.0 released

Go authors Go authors ...

I hope we get a reply. Maybe a merge ...
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Old August 11th, 2003   #47 (permalink)
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Made a few mirrors.....


Here is the actual emulator:
http://www.ngemu.com/terror/Xeon_10.rar

Here is the updated Xeon core DLL:
http://www.ngemu.com/terror/Xeon_Test.rar

Here are the Pixel Shader Source Files (CXBX Does not support yet):

http://www.ngemu.com/terror/XBD3DPixelShader.cpp
http://www.ngemu.com/terror/XBD3DPixelShader.h
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Old August 11th, 2003   #48 (permalink)
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Re: Xeon v1.0 released

This is really exciting, I wish someone would hurry to confirm/deny this emulators reality
 
Old August 12th, 2003   #49 (permalink)
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the first picture is the error i get when i try to run this in soft render mode. The second picture is what i get using d3d.

It also creates a lot of large chache files.
Attached Images
File Type: jpg softrender.jpg (16.9 KB, 383 views)
File Type: jpg d3d.jpg (126.7 KB, 611 views)
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Old August 12th, 2003   #50 (permalink)
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I haven't posted on this forum since it was PSXEmu, but anyway, I have been in the emulation scene a long time, and recently became a part of the Xbox scene, and I am a moderator at www.xbox-saves.com and www.megaxkey.com just so you know I am not a troll.

THIS IS FAKE!!!!

I tested it with an Nvida GeForce4 Ti4600, AMD XP 1800+, and DirectX9

I tried all the different settings in the program and not once would it work. It produced cache files, but that was it.

I am sure others will eventually prove it too, but I just wanted to let you know, so you can all sit easy now.
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Old August 12th, 2003   #51 (permalink)
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Re: Xeon v1.0 released

Your system specs are irrelivant. And also, what game did u test? did u do it right? if it was a homebrew, it shouldnt work because the author isnt concerned about it.
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Old August 12th, 2003   #52 (permalink)
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My system specs are relevant, because I fit them all, so the emulator should have played Halo, and it didn't. I know you want to believe it works, but please trust me, it doesn't.
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Old August 12th, 2003   #53 (permalink)
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ROMstein, i think brienj ( i visit www.xbox-saves.com alot! ) would be using Halo

EDIT: Andrew Hruska, slower then molasses and the worlds worst typist!
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Old August 12th, 2003   #54 (permalink)
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Andrew Hruska, thanks for verifying my good name.
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Old August 12th, 2003   #55 (permalink)
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Re: Xeon v1.0 released

so far 3 of us have tried this and all get the same errors am i right? garbeld screen that goes back to main menu. trying in software mode gives a d3d error message.
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Old August 12th, 2003   #56 (permalink)
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That's what I got.
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Old August 12th, 2003   #57 (permalink)
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Make that 4. i get a black screen, then some blue garbage, then a very scary mosiac of colors screen.
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Old August 12th, 2003   #58 (permalink)
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Re: Xeon v1.0 released

it is worth noting that the CreateDevice error message is directly taken from Cxbx. Interesting.
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Old August 12th, 2003   #59 (permalink)
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Re: Xeon v1.0 released

Is it also worth noting, that one should try and remove all lines from halo.ini and see what happens?
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Old August 12th, 2003   #60 (permalink)
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Re: Xeon v1.0 released

This kind of mosaic garbage screen looks like the one I'm getting when D3D doesn't render anything to screen nor calls Clear, but Present (A function which shows the rendered stuff on screen). So looks like no D3D code except Present/Swap is executed. Someone should run a debugger/API sniffer on Xeon when it starting Halo and look especially for calls to D3D dlls (d3d8.dll, ...).

I looked quickly at the pixel shader source code posted by _SF_. The style is not the best, but it looks real. I can not proof that it is, although the sahder definition structure of the xbox is parsed, I'm not sure whether the code generates real working output (PC D3D Pixel Shader). (I didn't try to compile it).

If I have time, I analyse the source code.
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