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#1 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from Dominican Republic)
Posts: 2,314
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Testers needed!
Hi everyone... i got some free time in the past few days and i was finally able to make some progress.... as you can see in the picture A.E.S is able to render a PSX game in the Main screen using a ePSXe instance in the background... using this trick i can(theoreticaly) render every emulator in the main A.E.S screen... the main goal of A.E.S is unified most of the emulators around(if not all) and multimedia(Audio/Video) in just one simple application.... i know there are alot of frontends but this is a new way to manage things in an more advanced way. so if you´re interested to help me a bit with your tests just contact me through messenger. what i need are testers with the following Windows OS´s 2K or above (need vista users). Greetz @ruantec-Man
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 Last edited by @ruantec; August 22nd, 2007 at 09:11. |
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#3 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from Dominican Republic)
Posts: 2,314
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Of course ![]() am using XP too but anyways that doesn´t mean it will work with every XP... am at the work right now so i can´t login with my messenger... in about 5 hours i´ll be at home again.
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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#5 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from Dominican Republic)
Posts: 2,314
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Quote:
![]() the only difference between the old beta you have and the new one is just the "Grab" feature which allows A.E.S to use a ePSXe instance in the background to render the games.
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 Last edited by @ruantec; August 22nd, 2007 at 11:01. |
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#8 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from Dominican Republic)
Posts: 2,314
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thanks for your reply guys! all you have to do is contact me today through messenger and we can talk and test A.E.S ![]() actually with the new release of Dolphin i got some new ideas... i haven´t tested yet since am not using vista. want to test or confirm?
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 Last edited by @ruantec; August 22nd, 2007 at 11:49. |
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#9 (permalink) |
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Hackin 'n Slashin
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Corrupt Rapist run South Africa
Posts: 11,220
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Bah, eventhough I would love to help you, I have nothing aside from GBA and DS games to test...so no go for me. Sorry.
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Intel Core2Quad Q9550 (2.83Ghz stock) | ASUS P5Q | 2x2GB Transcend JetRam DDR2-800 | ASUS ENGTX260\HDTP\896M | Windows Vista Home Premium 64bit SP1 The Champ has retired but may his Legacy live on FOREVER !!!! Get it right fools! The glass is HALF-EMPTY, not half-full!!! !!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!!
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#10 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from Dominican Republic)
Posts: 2,314
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Quote:
![]() i haven´t fully tested yet but every emulator that supports windowed can be rendered in the A.E.S main screen.
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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#11 (permalink) |
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Hackin 'n Slashin
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Corrupt Rapist run South Africa
Posts: 11,220
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Ok sign me up once those platforms are supported
__________________
Intel Core2Quad Q9550 (2.83Ghz stock) | ASUS P5Q | 2x2GB Transcend JetRam DDR2-800 | ASUS ENGTX260\HDTP\896M | Windows Vista Home Premium 64bit SP1 The Champ has retired but may his Legacy live on FOREVER !!!! Get it right fools! The glass is HALF-EMPTY, not half-full!!! !!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!!
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#12 (permalink) | |
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And the science gets done
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: Perpetual Pompei
Posts: 7,172
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Looks very nice, now that I read about it. Very cool concept of a frontend.
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#13 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from Dominican Republic)
Posts: 2,314
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Quote:
the ways A.E.S use to control applications is totally different too. actually i wanted to create A.E.S as an stand-alone Emu software... including internal emulation of consoles etc.... but it would take me ages to created because i don´t have enough time to work on every emulator(nes,snes,genesis,GBA,PSX etc.) i think that could be too much for me.. so i though there are emulators for allmost every machine available..... so why not unified them instead??? frontends tipically runs an application and send commands available by those.. that´s why they are limited to an small amount of applications... emulators like ssspsx,project64 that doesn´t have any commands are a big problem for frontends.. but that´s not the case with A.E.S as it does not send any commands,change registry or such things... a.e.s grab an application and take the control over it at realtime... but more than that it can configure any application at runtime... for example a.e.s will be able to change settings and plugins "on the fly" as we all know that´s not possible with ePSXe and many emulators... but a.e.s make it possible. A.E.S is more like a Virus/hacking app made in pure API for emulators ![]() got me now? ![]() A.E.S are all my projects i have worked in the past few years(Emu-Selector,GC-manager,Media Player and more) all togher in one application... even if i unified emulators atm i don´t disclose the posibility to add internal emulation in the future as i´ll prepare A.E.S for that too right after the first release.
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 Last edited by @ruantec; August 22nd, 2007 at 14:44. |
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#15 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from Dominican Republic)
Posts: 2,314
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Quote:
__________________
Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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#16 (permalink) |
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T-5000 Modenator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Here, there, everywhere, even in your couch cushions..
Posts: 3,104
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I'd be willing to test it to, just so you can get input from those with different hardware/software configurations but looks like you already got enough people who volunteered to test. I'm running Windows XP and Vista 32-Bit atm with an Athlon64 X 2 @ 2.0 Ghz, an integrated Geforce 6150LE, 1024 Megabytes of Ram. So what kind of testing do you need or are looking for? I'm no coder, but if the testing involves testing on different hardware/software configurations for bugs or crashes I'll be happy to help. If you have room for one more, let me know and I'll contact you via MSN to work something out. ![]() Btw, I saw your thread in the bin on A.E.S rendering epsxe on an iphone GUI, pretty cool. Think you can make a Gamegear or Gameboy Render PS2 or Gamecube emulation as well for laughs.
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![]() | Xtemulation Forums | Dolphin SVN Builds | | XTemulation Wiki | PCSX2 SVN Builds | If you like Xtemulation, please Digg Us! | Download the free Xtemulation Toolbar! |
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#17 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from Dominican Republic)
Posts: 2,314
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Quote:
of course you can contact me i want to have as many testers as possible(don´t worry you will appear in the credits ) to test different kind of hardware and bugs in that way i can make a.e.s compatible with different Windows versionsbtw the picture you saw is real... a.e.s is actually rendering the game using an ePSXe instance in the background. UPDATE: look the picture.
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 Last edited by @ruantec; August 22nd, 2007 at 17:49. |
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#20 (permalink) |
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T-5000 Modenator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Here, there, everywhere, even in your couch cushions..
Posts: 3,104
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Added you to my Contact @ruantec-man. My name won't show up as Xtreme2damax when you receive the invitation, but my real first name of Ken.
__________________
![]() | Xtemulation Forums | Dolphin SVN Builds | | XTemulation Wiki | PCSX2 SVN Builds | If you like Xtemulation, please Digg Us! | Download the free Xtemulation Toolbar! |
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