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#141 (permalink) |
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Registered User
Join Date: Sep 2007
Location: US
Posts: 8
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Ill try it on Vista Homw Premium and XP (dual booting )
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#144 (permalink) |
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Curiously Cheddar
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: Malta, EU
Posts: 1,778
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A new feature in the upcoming build... Color changing. It hasnt been fully implemented yet, @ruantec-man just sent me an edited version of the current beta build in order to show me (and you), what aes is capable of. Here are a few pics ![]() This is the original one ![]() ![]() The colours arent fixed, so im guessing there'll be quiet a variety of schemes. Also, in later versions both bars will have changeable colors, these are merely to give you an idea of what it will be like. AES also has a knob to change the volume (which is really cool btw), and an awesome new backround |
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#145 (permalink) | |
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Menthol Flavored
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Maryland, USA.
Posts: 3,828
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Heh, that's awesome Cheesus. Nice pics.
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http://thecloudofsmoke.deviantart.com ![]() Quote:
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#146 (permalink) |
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Emulation Master
![]() ![]() ![]() Join Date: Mar 2004
Location: in-hell
Posts: 389
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Some new feature reports... :)
Yeah, MasterPhW here, beta Tester of the nice prog for nearly two years! ![]() I've tried some more things, most beta testers not tried, like opening pictures with it... as you can see aes can also render pictures without any problems, if, yeah if you have the needed codecs installed, because as most of you know aes uses the installed codecs atm to render all the stuff... To pics for you, the first is aes rendering a wallpaper (no I didn't changed the skin, you can see it, because the volume knob is gone) ![]() And the second screen, renders vanessa ann hudgens... ![]() ![]() The only problem it has atm is, that it fit all pictures to the aes screen, so some picture seem to be fatter than they should. The next important thing for anime nerds (like me ) is, that it also can display subtitles and the render does support japanese signs...Really great I have to admit! ![]() More to come!
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The Future of Emulation: Emulate a High End Computer on a Low End System
Current PC specs: ![]() Portable: Intel C2D T7250 (2x2.0Ghz, 800Mhz) | 2048 MB DDR2 PC800 | Geforce Go 7950 GTX PCI-E | Realtek HD Audio | 180Gbyte Internal SATA2 + 4x500GB external | Windows Vista Business X64 MSDNAA Desktop: AMD Athlon 64 X2 4200+ (2x2.5Ghz, S939) | MSI KbT Neo2-F V2.0 | 2x1GB Corsair Value VS1GBKIT400 | MSI Geforce NX 7800GS-TD256/AGP8x | Creative SB Audigy LS | 2,5TB (4 SATA2 HDDs in Raid0) | Windows Vista Business MSDNAA ![]() Visit my Blog Last edited by MasterPhW; October 3rd, 2007 at 21:11.. |
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#147 (permalink) |
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Crazy GFX coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Dominican Republic/Austria
Posts: 2,854
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OMG a very old member is back!!! and not only a old member here but the oldest A.E.S betatester!!! is just great to see you back again..... man i really missed you ![]() am really surpriced with your tests because am coding a.e.s and you found things that even i didn´t knew about... i fact i don´t equiped a.e.s to do that... except the codecs usage if it can´t decode a file itself. Amazing!
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 Last edited by @ruantec; October 3rd, 2007 at 19:35.. |
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#148 (permalink) |
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Emulation Master
![]() ![]() ![]() Join Date: Mar 2004
Location: in-hell
Posts: 389
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Some new results: I tested 9 different image formats (jpg, png, pcx, tga, tif, psd, bmp, pgm and ppm) with "open with->AES" and the jpeg/jpg ones and the bmps are loading and displayed in AES, the others didn't work, they just throw me back to the main screen. Then I did some crash tests, but AES worked flawless here: I watched a video and cut the connection to the video (I unplugged an external hdd) and aes still shows the last picture and its frameskip options jumps to the end... not bad, I thought I could probably crash aes with it... :P After replugging I could watch the movie from the same position! The another great thing I found out while testing DVD support: first the bad thing: it doesn't support DVD-Menus atm... but he's working on it. Now the good thing: If you mount a DVD and play a *.vob file from iti and unmount these dvd AES keeps it in the memory and let you watch it again and again... More stuff soon... Btw: what happened to my postcount, it's gone to zero? Mmh, confusing!
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The Future of Emulation: Emulate a High End Computer on a Low End System
Current PC specs: ![]() Portable: Intel C2D T7250 (2x2.0Ghz, 800Mhz) | 2048 MB DDR2 PC800 | Geforce Go 7950 GTX PCI-E | Realtek HD Audio | 180Gbyte Internal SATA2 + 4x500GB external | Windows Vista Business X64 MSDNAA Desktop: AMD Athlon 64 X2 4200+ (2x2.5Ghz, S939) | MSI KbT Neo2-F V2.0 | 2x1GB Corsair Value VS1GBKIT400 | MSI Geforce NX 7800GS-TD256/AGP8x | Creative SB Audigy LS | 2,5TB (4 SATA2 HDDs in Raid0) | Windows Vista Business MSDNAA ![]() Visit my Blog |
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#150 (permalink) | ||
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Crazy GFX coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Dominican Republic/Austria
Posts: 2,854
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Quote:
Quote:
Beta versions are only available from me at the moment... sadly i have to many beta-testers so betas will be available to current beta-testers only... sorry i really appreciate your intention to help me out with some testing... but i won´t make my beta-testers list bigger.i appreciate your attention and ideas for my project.. beta-testers and sometimes me we will continue posting here to show you how things are going in order to keep you up-to-date..... but now comes you still can contribute to the project by posting your ideas or doubts about it...anyways the first public release isn´t far away looking at the current A.E.S stage so just wait a bit more and you will be able to get a very stable release instead of a buggy beta!UPDATE: so progress has been done again... as i sayd i already got the emu/game rendering feature and now am going for one of the final things before the release.. and that´s playlist of games music and menus!! have a look at the reflection feature in a.e.s in the picture which gives you a preview of how things will looks at a later time just used one game to create the preview though.
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 Last edited by @ruantec; October 4th, 2007 at 17:33.. |
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#152 (permalink) |
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Crazy GFX coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Dominican Republic/Austria
Posts: 2,854
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info??? mmmm am adding ID3/WMA info and probably info for video but i wasn´t thinking on rom info.... mmmm let´s see what i can do.
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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#153 (permalink) |
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Registered User
Join Date: Sep 2007
Location: USA
Posts: 9
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I'm really very impressed w/ the capturing and displaying of the emulator inside of your apps client area. I'm writing a tool for my own use that could really benefit from that technique. Would you be willing to point me in the right direction as to how to do that specific task of capturing another apps video and hiding that app. Are you using Windows hooks or something else to tell when the emu has repainted itself? Are your getting the window's DC and grabbing the image that way or something more low level? I'd really appreciate any help from your obvious expertise in this area. Thanks much for any help you can give me and for your efforts on AES. Looks awesome! |
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#154 (permalink) | |
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Banned
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Lost.
Posts: 1,761
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Quote:
Last edited by mudlord; October 11th, 2007 at 02:02.. |
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#155 (permalink) |
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Registered User
Join Date: Sep 2007
Location: USA
Posts: 9
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You may be right. Maybe that is the beginnings of how @ruantec-man is accomplishing this. Wow, I've never heard of Detours before. I never knew memory modifications like this were allowed by the OS. Thank you very much for the links. I guess I have some serious studying to do to try and figure out how they work ![]() Thank you very much for sharing your time and expertise mudlord. |
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#156 (permalink) | |
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Crazy GFX coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Dominican Republic/Austria
Posts: 2,854
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Quote:
other than FRAPS or Ryg´s recorder a.e.s doesn´t capture any screens or something like that.. a.e.s detects the rendering process and change it at realtime to point to my application instead. is quite different and also not easy to understand as am the one that develop this hole new way.. a.e.s doesn´t even need more cpu horse power to do that which is a prove to you that it doesn´t capture anything... in fact the emulator or application thinks a.e.s screen is the place to render the stuff. this method is not a simple thing in windows or just another windows api call you didn´t knew about or something like that... this method is the result of over a year of development(sadly slow since i didn´t had enough time to code everyday) the most dificult part of all this is manage the data flow to be displayed correctly.. believe me is not an easy task. you haven´t tested a.e.s yet but when it gets released you will realice the hole a.e.s program works different.. in fact controls moving,sliders,scrollers,playlist and all that stuff is an animation created by the a.e.s engine. if you worked with photoshop before you will know for shure the use of layers.. most pictures and projects in photoshop use this method to create ONE picture which is the result of many layers.. a.e.s is created using a similar method. every layer has a function in a.e.s and so i have the total control of each layer. there are actually 4 layers in a.e.s. Skin layer: Display the skin stuff.. Main layer: Displays menu´s,playlist and other stuff Video layer: Displays/render Video/Emulator data using the a.e.s engine. and finally the layer that isn´t activated yet... and probably the best one(for me). the Animation layer: this layer is able to clone itself and create animations(with my .@ni format) or parts for your skin... each layer/animation/skin part will own functions and methods.. this is the layer that will pimp a.e.s skins in the future or probably your desktop aswell
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 Last edited by @ruantec; October 11th, 2007 at 13:49.. |
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#158 (permalink) | |
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Registered User
Join Date: Sep 2007
Location: USA
Posts: 9
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Quote:
I'm interested in what you are calling your video layer. Basically, I'd like to redirect the video from another app to my own. I'm not a genius, but I'd really like to learn more about this and am willing to do the work to figure it out eventually if you'd be willing to help me out and share some of your experience in doing this technique so well. Thanks again for your work. |
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#159 (permalink) | |
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Crazy GFX coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Dominican Republic/Austria
Posts: 2,854
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Quote:
i know it´s not just a simple api(i was talking about my method which is not a simple api call) but i think we use different methods to do the trick. about my video layer..... i´ll explain you... what you probably know is the boring windows 9X/XP window style(see picture 1&2) a.e.s is created in another way... as i explain before in layers(see picture 3) each layer has different functionality and features and that´s one of the main difference between a.e.s and a normal/standard windows app. about sharing my method with you........ well don´t get me wrong but am not ready with a.e.s yet to share the code now(taking in mind a.e.s isn´t a open-source project) .i could probably show you how to use it at a later time but at the moment am too busy with a.e.s to teach you or anyone else.... believe me if there is somebody here that loves to teach others that´s me.. but at the moment i don´t have enough time to do that. anyways here are more screens for you to show you the abilities of my method. even Crysis plays well under a.e.s!
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 Last edited by @ruantec; October 15th, 2007 at 08:29.. |
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