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#81 (permalink) |
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~¤ PanZeR ¤~ idRO Thor
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2003
Location: Valhalla, in Odin's throne
Posts: 3,146
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@ruantec-Man, have you list all your beta testers? I mean, if there is any updated information, such as new version of this beta, I think its easier for you to send the new version trough our email, rather than we have to "beg of you" a new version, right?
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#82 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from Dominican Republic)
Posts: 2,379
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Quote:
![]() anyways i can´t send the newest beta everytime i add a new feature(taking i mind i have a new beta ready almost every 30min.) and i just don´t have enough time to send them to each betatester anyway ![]() so i think the best way is to check the thread because betatesters and me post screens of the progress... so if you see some changes here you just need to contact me and i´ll send you the new one. UPDATE: for all those mame fans out there... i´ve added MAME32b support! enjoy the pics
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 Last edited by @ruantec; August 25th, 2007 at 12:08.. |
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#83 (permalink) | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2007
Location: Brisbane Australia Posts: Mail You Dummy _______________________
Posts: 1,922
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Here are some more screenies from mame using mame32b 118.2 At present I have noticed that a.e.s doesn't emulate the mame32b interface Enjoy the pics EDIT We have discovered that with my pc specs that a.e.s will let me import 21gb of music files in about 1 second I must say that I am growing even more respect for this program and @ruantec's work by the hour, it is coming along really well I am really starting to see that this is going to be a fantastic program for emulation Alot is now being done to make a.e.s work from within itself now EDIT 2 Snes9x Support Snes9x Support has been added, you only need to drag and drop a .smc file into a.e.s and it loads automatically once you change the config file so a.e.s knows where snes9x.exe is. You then can start another game just by dragging another .smc onto the skin of a.e.s to start another rom Here are some pics Enjoy
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WINDOWS 7 ULTIMATE x64 Quote:
Last edited by DarkSamus; August 26th, 2007 at 01:21.. |
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#84 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from Dominican Republic)
Posts: 2,379
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after having some troubles with Kawaks(which is not compatible with a.e.s due some Directdraw problems) i decided to remove support for that emu and instead i decided to add Snes9X support.. i´ve added new features such as drag and drop of games etc.. ![]() enjoy the pics
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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#85 (permalink) |
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Hackin 'n Slashin
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Corrupt Rapist run South Africa
Posts: 11,324
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What do you mean by drag and drop? So that let's say VBA has already been started, then I can drop another GBA game in there and it will change? Because I don't think it's far enough in it's development yet to just grab it's own emu...
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Intel Core2Quad Q9550 (2.83Ghz stock) | ASUS P5Q | 2x2GB Transcend JetRam DDR2-800 | ASUS ENGTX260\HDTP\896M | Windows Vista Home Premium 64bit SP1 The Champ has retired but may his Legacy live on FOREVER !!!! Get it right fools! The glass is HALF-EMPTY, not half-full!!! !!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!!
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#86 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from Dominican Republic)
Posts: 2,379
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Quote:
let me explain you... a.e.s has now a "Settings.@cf" file which contains the path of emus aswell as some other a.e.s configurations(not ready yet) once you configure snes9X path a.e.s now knows where the emu is.. that´s how the new config file looks like(to give you an idea) Code:
@ruantec - A.E.S configuration file 1.3
Main()
{
SkinName=Standard
}
Emulators Directory()
{
Snes9X=snes9x.exe|E:\Emulation\Snes\snes9x-1.51-win32\
}
ok that´s the first part of it... now let´s say you´re playing a snes game allready... if you drag and drop another rom(to the a.e.s skin this time because the screen is now locked to enshure a.e.s rendering stability) a.e.s will just start the new game right away too ![]() btw the first game will be stoped and the new one loaded.. everything is being done automatically by a.e.s that´s just one piece of the playlist feature which will be included in a.e.s later. UPDATE: Final Burn Apha(not final burn) is ready to go ![]() enjoy the pics.
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 Last edited by @ruantec; August 26th, 2007 at 10:52.. |
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#87 (permalink) | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2007
Location: Brisbane Australia Posts: Mail You Dummy _______________________
Posts: 1,922
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As @ruantec has said Final Burn Alpha is now supported Here are some more pics, enjoy Update We have just discovered that you can drag and drop a MP3 onto the skin whilst playing a game to listen to music whilst playing the games still. This works with all the emu's This is another feature that has made me love this program even more. A big thumbs up
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WINDOWS 7 ULTIMATE x64 Quote:
Last edited by DarkSamus; August 26th, 2007 at 16:19.. |
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#88 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from Dominican Republic)
Posts: 2,379
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Nes support baby!!! acuatlly a.e.s has native nes emulation but it´s not too advanced yet as VirtuaNes or any others... so am using VirtuaNes atm the games just as snes games are loaded by drag and drop them to a.e.s ![]() and to play another game just drag and drop another one.... yeah just as simple as that! enjoy the pics.
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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#90 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from Dominican Republic)
Posts: 2,379
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Thanks it´s still lot of work to do but i have some hollidays(two weeks) now!! so enough time to code a bit
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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#91 (permalink) | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2007
Location: Brisbane Australia Posts: Mail You Dummy _______________________
Posts: 1,922
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Doing well @ruantec-man, Everything is coming along nicely As @ruantec has already mention nes support has been added as has drag and drop of nes, snes and Gameboy Advance roms You can even switch between these emu's on the fly just by dragging a different rom from a diff emu to the skin For other beta testers - Please read the new README file that has been added to aid in using a.e.s correctly Here is some more pics of NES games running through a.e.s UPDATE 30-08-07 Well its been a couple of days since an update a.e.s now has full screen mode but so far only for Mame32b To switch to full screen mode you press Alt+F, ALT+ESC to exit
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WINDOWS 7 ULTIMATE x64 Quote:
Last edited by DarkSamus; August 30th, 2007 at 12:02.. |
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#92 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from Dominican Republic)
Posts: 2,379
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I´ve been busy last days hunting bugs in the a.e.s code... here are the results: - Some sync problems solved - "Grab and Render" working now 90% faster! - PCSX2 finally working fine because of the new "Grab and Render" speed - Mame32 fullscreen support Greetz
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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#93 (permalink) |
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2007
Location: Brisbane Australia Posts: Mail You Dummy _______________________
Posts: 1,922
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As has been reported its been a bug hunting few days But progress has been made a.e.s now renders pcsx2 super quick (Well done @ruantec as I didn't think that would be possible) and also last night Full screen support was given to Mame32b, just press ALT + F, and press ALT + ESC to get back out Here are some pics to enjoy |
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#95 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from Dominican Republic)
Posts: 2,379
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Quote:
btw a.e.s size is bigger now.. it has a standard resolution of 512 x384! just look the new size in the picture ![]() Betatesters: i´ve added my ICQ number under my profile so if you want to use ICQ instead just add me to your contacts Greetz
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 Last edited by @ruantec; August 30th, 2007 at 16:45.. |
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#97 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from Dominican Republic)
Posts: 2,379
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Thanks ![]() btw to all Vista users betatesters.... i have some good news for you ![]() yeah after few hours fixing some problems with my Vista installation(i hate Micro$oft) i was able to test and fix some compatibility problems....the results... just look yourself and enjoy the pics ![]() Vista support baby!!!! UPDATE: Since am using Vista 64bit i was able to test the new Dolphin64 and add support for it ![]() enjoy the new pics
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 Last edited by @ruantec; September 24th, 2007 at 08:34.. |
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#98 (permalink) |
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Just add water
![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: A Cardboard Box, Somewhere in the Southwest of England
Posts: 880
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Much awaited update on AES, @ruantec has added shell intergration, meaning it is now possible to double-click on a game ROM, and have AES load automatically and play it This update also includes an Icon feature, so your ROMs will have nice new file icons(as seen in the top of the screens ) In the last one you see the differnt Icons used.EDIT: A couple screens of Fusion in action
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___________________________________________ Last edited by The Magic Hobo; September 23rd, 2007 at 22:21.. |
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#99 (permalink) |
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Hackin 'n Slashin
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Corrupt Rapist run South Africa
Posts: 11,324
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Yep works nicely. Sometimes not all games will change their icons, then you just need to refreh the folder and they should all change.
__________________
Intel Core2Quad Q9550 (2.83Ghz stock) | ASUS P5Q | 2x2GB Transcend JetRam DDR2-800 | ASUS ENGTX260\HDTP\896M | Windows Vista Home Premium 64bit SP1 The Champ has retired but may his Legacy live on FOREVER !!!! Get it right fools! The glass is HALF-EMPTY, not half-full!!! !!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!!
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