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Old August 25th, 2007   #81 (permalink)
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@ruantec-Man, have you list all your beta testers? I mean, if there is any updated information, such as new version of this beta, I think its easier for you to send the new version trough our email, rather than we have to "beg of you" a new version, right?
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Old August 25th, 2007   #82 (permalink)
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Quote:
Originally Posted by Galway no Sora View Post
@ruantec-Man, have you list all your beta testers? I mean, if there is any updated information, such as new version of this beta, I think its easier for you to send the new version trough our email, rather than we have to "beg of you" a new version, right?
yeah i´ve list them all because i needed later for the a.e.s credits

anyways i can´t send the newest beta everytime i add a new feature(taking i mind i have a new beta ready almost every 30min.) and i just don´t have enough time to send them to each betatester anyway

so i think the best way is to check the thread because betatesters and me post screens of the progress... so if you see some changes here you just need to contact me and i´ll send you the new one.

UPDATE:

for all those mame fans out there... i´ve added MAME32b support!

enjoy the pics
Attached Images
File Type: jpg mame.JPG (104.2 KB, 42 views)
File Type: jpg mame2.JPG (102.4 KB, 36 views)
File Type: jpg mame3.JPG (91.1 KB, 29 views)
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Last edited by @ruantec; August 25th, 2007 at 11:08.
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Old August 25th, 2007   #83 (permalink)
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Here are some more screenies from mame using mame32b 118.2
At present I have noticed that a.e.s doesn't emulate the mame32b interface
Enjoy the pics

EDIT

We have discovered that with my pc specs that a.e.s will let me import 21gb of music files in about 1 second
I must say that I am growing even more respect for this program and @ruantec's work by the hour, it is coming along really well
I am really starting to see that this is going to be a fantastic program for emulation
Alot is now being done to make a.e.s work from within itself now

EDIT 2

Snes9x Support

Snes9x Support has been added, you only need to drag and drop a .smc file into a.e.s and it loads automatically once you change the config file so a.e.s knows where snes9x.exe is. You then can start another game just by dragging another .smc onto the skin of a.e.s to start another rom

Here are some pics Enjoy
Attached Images
File Type: jpg Final Fight.JPG (63.3 KB, 22 views)
File Type: jpg Galaga.JPG (41.0 KB, 15 views)
File Type: jpg Killer Instinct.JPG (64.1 KB, 19 views)
File Type: jpg Mortal Kombat II.JPG (53.1 KB, 17 views)
File Type: jpg Street Fighter III.JPG (64.6 KB, 23 views)
File Type: jpg NBA Jam.JPG (62.7 KB, 14 views)
File Type: jpg Star Fox.JPG (50.0 KB, 15 views)
File Type: jpg Sunset Riders.JPG (54.1 KB, 12 views)
File Type: jpg Super Mario Kart.JPG (50.9 KB, 18 views)
File Type: jpg Super Metroid.JPG (49.5 KB, 14 views)
File Type: jpg Yoshi's Island.JPG (63.5 KB, 24 views)
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Last edited by SHADOVV; August 26th, 2007 at 00:21.
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Old August 25th, 2007   #84 (permalink)
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after having some troubles with Kawaks(which is not compatible with a.e.s due some Directdraw problems) i decided to remove support for that emu and instead i decided to add Snes9X support..

i´ve added new features such as drag and drop of games etc..

enjoy the pics
Attached Images
File Type: jpg snes.JPG (104.0 KB, 16 views)
File Type: jpg snes2.JPG (100.6 KB, 17 views)
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Old August 25th, 2007   #85 (permalink)
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What do you mean by drag and drop?

So that let's say VBA has already been started, then I can drop another GBA game in there and it will change? Because I don't think it's far enough in it's development yet to just grab it's own emu...
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Old August 25th, 2007   #86 (permalink)
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Quote:
Originally Posted by SCHUMI-4-EVA View Post
What do you mean by drag and drop?

So that let's say VBA has already been started, then I can drop another GBA game in there and it will change? Because I don't think it's far enough in it's development yet to just grab it's own emu...
yes it is... i haven´t implemented that feature for VBA atm.. but it´s working perfectly with snes9X(btw snes9X doesn´t need to be started manually by you)

let me explain you... a.e.s has now a "Settings.@cf" file which contains the path of emus aswell as some other a.e.s configurations(not ready yet) once you configure snes9X path a.e.s now knows where the emu is..

that´s how the new config file looks like(to give you an idea)
Code:
@ruantec - A.E.S configuration file  1.3

Main()
{
	SkinName=Standard
}

Emulators Directory()
{
	Snes9X=snes9x.exe|E:\Emulation\Snes\snes9x-1.51-win32\
}
now all you need to do is drag and drop an ".smc" file and a.e.s will start the game right away!

ok that´s the first part of it... now let´s say you´re playing a snes game allready... if you drag and drop another rom(to the a.e.s skin this time because the screen is now locked to enshure a.e.s rendering stability) a.e.s will just start the new game right away too

btw the first game will be stoped and the new one loaded.. everything is being done automatically by a.e.s

that´s just one piece of the playlist feature which will be included in a.e.s later.


UPDATE:

Final Burn Apha(not final burn) is ready to go

enjoy the pics.
Attached Images
File Type: jpg fba.JPG (92.7 KB, 17 views)
File Type: jpg fba2.JPG (78.6 KB, 8 views)
File Type: jpg fba3.JPG (102.0 KB, 15 views)
File Type: jpg fba4.JPG (94.1 KB, 13 views)
File Type: jpg fba5.JPG (97.8 KB, 17 views)
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Last edited by @ruantec; August 26th, 2007 at 09:52.
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Old August 26th, 2007   #87 (permalink)
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As @ruantec has said Final Burn Alpha is now supported
Here are some more pics, enjoy

Update

We have just discovered that you can drag and drop a MP3 onto the skin whilst playing a game to listen to music whilst playing the games still. This works with all the emu's
This is another feature that has made me love this program even more.
A big thumbs up
Attached Images
File Type: jpg MarvelvsCapcom.JPG (62.3 KB, 6 views)
File Type: jpg sfa3.JPG (47.4 KB, 8 views)
File Type: jpg SFII.JPG (63.6 KB, 8 views)
File Type: jpg ssf2t.JPG (47.1 KB, 5 views)
File Type: jpg SVC.JPG (44.5 KB, 8 views)
File Type: jpg X-menvsSf.JPG (57.2 KB, 11 views)
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Last edited by SHADOVV; August 26th, 2007 at 15:19.
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Old August 26th, 2007   #88 (permalink)
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Nes support baby!!!

acuatlly a.e.s has native nes emulation but it´s not too advanced yet as VirtuaNes or any others... so am using VirtuaNes atm

the games just as snes games are loaded by drag and drop them to a.e.s
and to play another game just drag and drop another one.... yeah just as simple as that!

enjoy the pics.
Attached Images
File Type: jpg nes.JPG (90.9 KB, 20 views)
File Type: jpg nes2.JPG (104.9 KB, 19 views)
File Type: jpg nes3.JPG (97.0 KB, 22 views)
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Old August 26th, 2007   #89 (permalink)
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Wow, that looks really good
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Old August 26th, 2007   #90 (permalink)
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Wow, that looks really good
Thanks it´s still lot of work to do but i have some hollidays(two weeks) now!! so enough time to code a bit
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Old August 27th, 2007   #91 (permalink)
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Doing well @ruantec-man, Everything is coming along nicely

As @ruantec has already mention nes support has been added as has drag and drop of nes, snes and Gameboy Advance roms
You can even switch between these emu's on the fly just by dragging a different rom from a diff emu to the skin

For other beta testers - Please read the new README file that has been added to aid in using a.e.s correctly

Here is some more pics of NES games running through a.e.s

UPDATE 30-08-07

Well its been a couple of days since an update
a.e.s now has full screen mode but so far only for Mame32b
To switch to full screen mode you press Alt+F, ALT+ESC to exit
Attached Images
File Type: jpg sm1.JPG (53.2 KB, 8 views)
File Type: jpg sm2.JPG (48.5 KB, 8 views)
File Type: jpg sm3.JPG (40.6 KB, 13 views)
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Last edited by SHADOVV; August 30th, 2007 at 11:02.
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Old August 30th, 2007   #92 (permalink)
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I´ve been busy last days hunting bugs in the a.e.s code... here are the results:

- Some sync problems solved
- "Grab and Render" working now 90% faster!
- PCSX2 finally working fine because of the new "Grab and Render" speed
- Mame32 fullscreen support

Greetz
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Old August 30th, 2007   #93 (permalink)
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As has been reported its been a bug hunting few days
But progress has been made a.e.s now renders pcsx2 super quick (Well done @ruantec as I didn't think that would be possible)
and also last night Full screen support was given to Mame32b, just press ALT + F, and press ALT + ESC to get back out
Here are some pics to enjoy
Attached Images
File Type: jpg Final Fight.JPG (134.3 KB, 10 views)
File Type: jpg Sfiii.JPG (126.0 KB, 13 views)
File Type: jpg SNKvsCapcom.JPG (132.4 KB, 15 views)
File Type: jpg Tekken 2.JPG (108.3 KB, 10 views)
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Old August 30th, 2007   #94 (permalink)
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@ruantec, have you installed vista yet? Well, since I'm using vista. If you've done with AES vista version, please tell us.
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Old August 30th, 2007   #95 (permalink)
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Quote:
Originally Posted by Galway no Sora View Post
@ruantec, have you installed vista yet? Well, since I'm using vista. If you've done with AES vista version, please tell us.
i haven´t installed Vista yet because i was too busy fixing bugs and adding adding new features..

btw a.e.s size is bigger now.. it has a standard resolution of 512 x384!
just look the new size in the picture


Betatesters:

i´ve added my ICQ number under my profile so if you want to use ICQ instead just add me to your contacts

Greetz
Attached Images
File Type: jpg new.JPG (104.3 KB, 23 views)
File Type: jpg new2.JPG (105.9 KB, 33 views)
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Last edited by @ruantec; August 30th, 2007 at 15:45.
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Old August 30th, 2007   #96 (permalink)
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Nice @ruantec-Man
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Old September 4th, 2007   #97 (permalink)
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