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#2 (permalink) |
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JUMPIN' UP THE NATIONS
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: Perpetual Hawaii
Posts: 4,375
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Uh, unless I'm missing something, it's not possible.
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< My deviantART | GENERALEMU | Webcomics VBA-M | @ES | <(^_^<) (>^_^)> <(^_^)> <(^_^<) (>^_^)> <(^_^)> May the fleas of 1000 camels infest the crotches of BIOS swappers! And may their arms be too short to scratch!
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#3 (permalink) |
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6502
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Zagreb/Croatia
Posts: 3,499
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Just as @ruantec said in the other thread, that is a big NO.
As I understand you want to develop games for NES, right? In order to do that you should be very familiar with the system (which means that you know how it operates, how and where are the graphics stored, and some other stuff (like mappers)) and know to code in Assembly language. Quick search revealed this guide, have fun
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