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#1 (permalink) |
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Registered User
Join Date: May 2004
Posts: 36
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Some diffs
Right, for purely selfish reasons (i.e. me not wanting to have to do extra work to keep VBA-H updated), I'm rewriting some of the SDL debugger enhancements for inclusion into the 'official' source, should you want to include it. All of the changes are wrapped in ifdef's and won't be included unless BKPT_SUPPORT is defined.
This first set of diffs adds the 'last' command to the debugger (looks familiar, Pokemonhacker? ), taken against the CVS code as of ~now. Compiles fine for me under Visual C++ 2005 Express, and, as I mentioned, shouldn't make any difference to Windows builds. Here's hoping I've uploaded the right files
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#2 (permalink) |
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Registered User
Join Date: May 2004
Posts: 36
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Cumulative patch on current CVS code. As per above plus OAM, VRAM and Palette RAM write breakpoints. Also changed some directives in GBA.cpp and GBAinline.h so that breakpoint features are compiled only if "BKPT_SUPPORT" is defined, and not "SDL", and dedented some code that had me confused for five minutes
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#3 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Germany
Posts: 373
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I will inspect as soon as the football game today is finished.
Thank you very much for your efforts ![]() EDIT: I just uploaded your changes, moreove rI added static SDL binaries, so the following SDL builds of VBA will not need a SDL runtime. Last edited by Spacy; June 24th, 2006 at 20:22. |
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