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Old August 23rd, 2006   #61 (permalink)
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Originally Posted by KingHanco View Post
1. D3D uses default settings that your windows have.

2. Flash or what ever is fine over here.

3. Dude those games are fine over here. You must be not dumping those correcty.

Leave the guy alone. He doing great so far. Your piss because the skins option isn't working. Use the dam out of date vba then. Maybe he should removed the skins option since your jumping at him. :cuss2:

Spacy sorry about that. He been rude to you and I had to say that.


Don't worry, that's giving me some inspiration. I should really do more checking for specific video card features beforce I use them.

I also want to improve this piece of code as much as I can, but unfortunately I am only a hobby deveoper in my freetime without professional experience (I am only 17, so I had not yet a job ^_^"). Sometimes it is a bit sad because it seems like me and kode54 are the only one's working currently. Maybe we should hire some new men somehow.
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Old August 23rd, 2006   #62 (permalink)
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Quote:
Originally Posted by KingHanco View Post
1. D3D uses default settings that your windows have.
what?

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Originally Posted by KingHanco View Post
2. Flash or what ever is fine over here.
... you obviously have no idea what I'm talking about.
I was simply stating that making 64k flash size the default is a bad idea.
While most 64k games work "fine" in 128k mode only saving a 64k file, Sonic Battle for instance ****s a brick and refuses to save. There are others like this.

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Originally Posted by Sotho Tal Ker View Post
Oh, and i forgot: You can always change the flash size to be 64k
And it even will be saved if you restart the emulator. Isn't it cool?
You obviously didn't understand what I ment either. Sure, making 128k the default will stop the pokemon kiddies from complaining but now you'll have people complaing why some of there 64k flash games arn't working.
That's why I said it would be better to leave 64k the default but provide a vba-over.ini that sets 128k size for the 10 or so games that need it.

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3. Dude those games are fine over here. You must be not dumping those correcty.
... your assumong I dumped them. My ROMs are clean dumps however. the Megaman Zero games work in older VBAs but hang with a black screen and with weird beeps every few seconds in Spacys latest posted build, same thing happens to Megaman battlechip challenge. Megaman & Bass has corrupt BG graphics.
And the Metroid Games give a black screen when you get in-game (you can still "play" but cant see what you're doing).

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Originally Posted by KingHanco View Post
Leave the guy alone. He doing great so far. Your piss because the skins option isn't working. Use the dam out of date vba then. Maybe he should removed the skins option since your jumping at him. :cuss2:

Spacy sorry about that. He been rude to you and I had to say that.
WHAT? who said anything about skins? not me. I dont even use them, does anybody?
I'm pissed because he switched to Direct 3D 9. Which my video card doesn't support. If he wants to add D3D9 support, great. But leave the old Direct 3D code for compatibility. oh, and forcing D3D to always bilinear filter, I hate filtering. what's with that?
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Old August 23rd, 2006   #63 (permalink)
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Why don't handle every case via vba-over.ini and remove the options to set the savetype, size and rtc from GUI completely?
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Old August 23rd, 2006   #64 (permalink)
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@SpinelSun
wtf?
It does not matter whether your video card supports D3D9, you just have to install the DirectX9 runtime, which will accelerate whatever is possible with your graphcis card. You can even use VBA with a Radeon 7000 or somemthing like that, as long as you have current drivers and D3D9.


Moreover, D3D does NOT use always bilinear fitlering, or what do you think is that option in teh menu for?
DirectDraw uses always bilinear filtering for me, but that has always been like this and is only caused by soem video card drivers afaik.

Another point, you have no right to be pissed about anything that is done on that project, or did you pay me in any way? I am not indebted to you in any way. I invite you to make any changes you like to the source code. If they make sense and don't break anything, I will gladly apply them to teh CVS source code.
If you still have any problems, just use the last stable release and stfu.

Thank you very much for your attention
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Old August 23rd, 2006   #65 (permalink)
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Originally Posted by Spacy View Post
Don't worry, that's giving me some inspiration. I should really do more checking for specific video card features beforce I use them.

I also want to improve this piece of code as much as I can, but unfortunately I am only a hobby deveoper in my freetime without professional experience (I am only 17, so I had not yet a job ^_^"). Sometimes it is a bit sad because it seems like me and kode54 are the only one's working currently. Maybe we should hire some new men somehow.
I'm sure there are some hobby coders out there willing to lend some help, you just need to get there attention

if this build is going to be the official one now (is it?) Then posting on the VBA main page ought to stir a lot of interest, rather than just posting on this message board
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Old August 23rd, 2006   #66 (permalink)
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@SpinelSun
wtf?
It does not matter whether your video card supports D3D9, you just have to install the DirectX9 runtime, which will accelerate whatever is possible with your graphcis card. You can even use VBA with a Radeon 7000 or somemthing like that, as long as you have current drivers and D3D9.
[sarcasm]Really?[/sarcasm] Too bad there are no Direct 3D 9 Drivers for the TNT2. latest detonators or forceware or whatever there calling them now don't work with the TNT2 properly anymore.

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Moreover, D3D does NOT use always bilinear fitlering, or what do you think is that option in teh menu for?
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Originally Posted by Spacy View Post
Me:
- I extremely reworked Direct3D to be faster than DirectDraw, but with the disadvantage of not being able to scale the iamge with an aspect ratio, and the iamge is always bilinear scaled, like in DIrectDraw.
then why did you say that? doesn't matter anyway as D3D9 doesn't work on my system anyway.

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Another point, you have no right to be pissed about anything that is done on that project
ptfh... nonsense. I can be pissed if I want
Im sure what you ment to say was that I have no right to complain, but I will anyway... :P

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Thank you very much for your attention
[sarcasm]Your welcome.[/sarcasm]
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Old August 23rd, 2006   #67 (permalink)
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VisualBoyAdvance at sourceforge.net

I look over here and the last build there is VisualBoyAdvance 1.7.2 May 22, 2004. It kind of odd that the VisualBoyAdvance 1.8.0 beta3 wasn't there. http://sourceforge.net/project/showf...group_id=63889

========================================

SpinelSun. Now I see what your talking about. vba_wip_2006_07_31 broken alot of Mega Man games. I download the page 1 files only and it fine on that files. But not on this one. Sorry about last post and I'm sorry. I will deleted the vba_wip_2006_07_31 and go back to the fixs one from page 1. Use the page 1 files and these games run fine on it.


Last edited by KingHanco; August 23rd, 2006 at 19:16.. Reason: Automerged Doublepost
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Old August 23rd, 2006   #68 (permalink)
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Originally Posted by SpinelSun View Post
[sarcasm]Really?[/sarcasm] Too bad there are no Direct 3D 9 Drivers for the TNT2. latest detonators or forceware or whatever there calling them now don't work with the TNT2 properly anymore.



then why did you say that? doesn't matter anyway as D3D9 doesn't work on my system anyway.

ptfh... nonsense. I can be pissed if I want
Im sure what you ment to say was that I have no right to complain, but I will anyway... :P

[sarcasm]Your welcome.[/sarcasm]
What configuration are you running, exactly?

Honestly, I think you have no right to piss and moan if you're trying to emulate a GBA with a PIII @ 600 Mhz with 64 megs of RAM on windows 98 with a TNf'ingT2. For ****'s sake, man, if you can't run the newest software, don't blame the coder -- blame your ancient hardware. I would have left this post alone, see, but then that last comment you made about being pissed if you want, that pushed my very last button. Spacy is doing us all a service, whether he thinks it or not, and a very thankless service, might I add, by updating various little bits of VBA. Its little 14/15 (if you're any older, please don't tell me -- you'll only embarass yourself further) punks like you with hand-me-down machines and a DSL connection that think the entire internet should bow before your needs, and that programmers have nothing better to do than implement your ever idea into their projects.
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Old August 23rd, 2006   #69 (permalink)
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I would have left this post alone, see, but then that last comment you made about being pissed if you want, that pushed my very last button.
your misunderstanding.
I can be pissed all I want, that's life. But, like I said, I dont have the right to complain. I know this. But of course I will anyway, not like it really matters tho.
And Seriously dude realx, you took my post way too seriously. Its just just teh internet.

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What configuration are you running, exactly?
Well you made alot of assumptions about me and my hardware which are far from close.
but since you asked...

Windows XP Pro
P4 Willamette 1.3GHz
1024MB Rambus DRAM
RIVA TNT2 Pro 32Mb
60GB HDD
120GB HDD
10GB HDD
Sony DRU-710A DVD+-RW +RDL

That's my entire system.Yes, the video card is "out of place".. but that's what came with my system when it was bought. And it works just fine.
And unless you're the one who'll be buying me a new video card you can stfu about it being ancient.
And for the record, the latest Forceware that still retains "support" for the TNT series, 71.84 (non whql) doesn't work with D3D9 (for teh TNT cards atleast). 71.84 WHQL and higher have TNT support removed completely.
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Old August 23rd, 2006   #70 (permalink)
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And for the record, the latest Forceware that still retains "support" for the TNT series, 71.84 (non whql) doesn't work with D3D9 (for teh TNT cards atleast). 71.84 WHQL and higher have TNT support removed completely.
So the lates won't work on your graphics card? http://www.nvidia.com/object/winxp_2k_91.31.html
by Spacy: look under "Products supported"

Have you try the directx9.0c? http://www.microsoft.com/windows/directx/default.mspx

If it does then you should be able to use the d3d9. I have a Nivdia card as well and it works with d3d9.
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Old August 23rd, 2006   #71 (permalink)
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So you have a RIVA TNT2 Pro 32Mb

I went to the NVIDIA page. The last driver supporting this is the 71.89:
http://www.nvidia.com/object/winxp_2k_71.89.html

In the Release Highlights:
Microsoft® DirectX® 9.0c and OpenGL® 1.5 support

So why do you say there is no DirectX 9 support for your graphics card?

just install that driver, then install DirectX9 and everything should be fine, since you already have Windows XP Professional.
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Old August 23rd, 2006   #72 (permalink)
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Madden NFL - Alot of these doesn't work. (Tested the program on page 1 and the wip.) - Updated.



Will there be a bug report page to post these in? I would like to report all the ones that isn't working. I will be testing the program on page 1 and the wip to give you a list that not working. We need to start make a list that is not working on both. =)

Madden NFL 2005 (U) does work on both. =)

Last edited by KingHanco; August 23rd, 2006 at 23:15..
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Old August 23rd, 2006   #73 (permalink)
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Hm, currently I am not sure what any bug reports on teh core would be good since we have nobody working on it :/
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Old August 23rd, 2006   #74 (permalink)
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Dam... The bugs list is adding up on the wip more than the one that I download on the page 1.

I stop on the bugs report on my list for the wip. Everyone don't use it. It just a wip and for testing only. Hopey they will get it work out down the road and the games will be back to normal. =)

Last edited by KingHanco; August 24th, 2006 at 01:57..
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Old August 27th, 2006   #75 (permalink)
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Is it me or is that the current build kinda eats more CPU power?
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Old September 6th, 2006   #76 (permalink)
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Hi, sorry if this is the wrong place to post this, but I need help. Has anyone had a problem with the controlling of the games, like the buttons not responding, or autofire-ing when you don't want them to? I have had that problem with the latest version of the original VBA by Forgotten, but want to know that that is at least partly rectified in the latest non-wip version of VBA-S. My "PARTIAL"(I only know some of the specs) specs are
ATI Radeon 7200 64MB videocard, 28.86 Gig hard drive, and I have the latest drivers+catalyst control center, And a very fast older processor. Windows XP(I think it's proffessional), and a plug-n-play monitor. BTW I am only 15 so be kind, i don't know a lot about computers(I know use, just not specs, and types), so please be as kind as you can be to a n00b like me
*edit*
I have found the "Controls" bug I have been getting, and it is quite strange. While I have the Audio set to 44KHz, the controls become strangely glitched (see earlier part of post), meaning that while Sound=44KHz, controls=erratic response(no response or continued response), I think it is just my setup, but if anyone else can verify that this is a "bug" and not a hardware error, let me know please.

Last edited by mr.chainsawman; September 7th, 2006 at 00:00.. Reason: found the problem!
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Old September 7th, 2006   #77 (permalink)
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Hello I would like to request support for the new Action Replay V3/4 codes on VBA. the format is this....

XXXXXXXX
YYYYYYYY
XXXXXXXX
YYYYYYYY
Etc. X is of course the address, Y is the value, and of course it is encrypted for use on AR, so yea. Anyway, best wishes to Spacy on this FINE piece of code and whatever else it is, and hope that my request, as well as others, are looked into. GO SPACY GO
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Old September 7th, 2006   #78 (permalink)
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Hello I would like to request support for the new Action Replay V3/4 codes on VBA. the format is this....

XXXXXXXX
YYYYYYYY
XXXXXXXX
YYYYYYYY
Etc. X is of course the address, Y is the value, and of course it is encrypted for use on AR, so yea. Anyway, best wishes to Spacy on this FINE piece of code and whatever else it is, and hope that my request, as well as others, are looked into. GO SPACY GO
vba supports arv3, don't know about v4
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Old September 7th, 2006   #79 (permalink)
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^^ It does? It must be under Code then, because I cant find anything that says AR or action replay, or anything like that in the cheat menu, maybe i'm just stupid lol. people of my intelligence should just go get hit by a bus lolIf anyone can tell me how to enter AR codes in the VBA, then just PM me, but please be clear and concise, cuz as you know, I ain't that bright. XD
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Old September 8th, 2006   #80 (permalink)
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^^ It does? It must be under Code then, because I cant find anything that says AR or action replay, or anything like that in the cheat menu, maybe i'm just stupid lol. people of my intelligence should just go get hit by a bus lolIf anyone can tell me how to enter AR codes in the VBA, then just PM me, but please be clear and concise, cuz as you know, I ain't that bright. XD
just enter as gameshark
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