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#61 (permalink) | |
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GBA emulator developer
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Germany
Posts: 392
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Quote:
Don't worry, that's giving me some inspiration. I should really do more checking for specific video card features beforce I use them. I also want to improve this piece of code as much as I can, but unfortunately I am only a hobby deveoper in my freetime without professional experience (I am only 17, so I had not yet a job ^_^"). Sometimes it is a bit sad because it seems like me and kode54 are the only one's working currently. Maybe we should hire some new men somehow.
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#62 (permalink) | |||
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Registered User
Join Date: Feb 2004
Posts: 22
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what? ... you obviously have no idea what I'm talking about. I was simply stating that making 64k flash size the default is a bad idea. While most 64k games work "fine" in 128k mode only saving a 64k file, Sonic Battle for instance ****s a brick and refuses to save. There are others like this. Quote:
That's why I said it would be better to leave 64k the default but provide a vba-over.ini that sets 128k size for the 10 or so games that need it. Quote:
And the Metroid Games give a black screen when you get in-game (you can still "play" but cant see what you're doing). Quote:
I'm pissed because he switched to Direct 3D 9. Which my video card doesn't support. If he wants to add D3D9 support, great. But leave the old Direct 3D code for compatibility. oh, and forcing D3D to always bilinear filter, I hate filtering. what's with that? |
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#64 (permalink) |
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GBA emulator developer
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Germany
Posts: 392
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@SpinelSun wtf? It does not matter whether your video card supports D3D9, you just have to install the DirectX9 runtime, which will accelerate whatever is possible with your graphcis card. You can even use VBA with a Radeon 7000 or somemthing like that, as long as you have current drivers and D3D9. Moreover, D3D does NOT use always bilinear fitlering, or what do you think is that option in teh menu for? DirectDraw uses always bilinear filtering for me, but that has always been like this and is only caused by soem video card drivers afaik. Another point, you have no right to be pissed about anything that is done on that project, or did you pay me in any way? I am not indebted to you in any way. I invite you to make any changes you like to the source code. If they make sense and don't break anything, I will gladly apply them to teh CVS source code. If you still have any problems, just use the last stable release and stfu. Thank you very much for your attention
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#65 (permalink) | |
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Registered User
Join Date: Jun 2006
Location: US
Posts: 7
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Quote:
if this build is going to be the official one now (is it?) Then posting on the VBA main page ought to stir a lot of interest, rather than just posting on this message board |
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#66 (permalink) | ||||
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Registered User
Join Date: Feb 2004
Posts: 22
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![]() Im sure what you ment to say was that I have no right to complain, but I will anyway... :P [sarcasm]Your welcome.[/sarcasm] |
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#67 (permalink) |
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Registered User
![]() Join Date: Aug 2006
Location: Fort Worth, TX. USA
Posts: 60
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VisualBoyAdvance at sourceforge.net
I look over here and the last build there is VisualBoyAdvance 1.7.2 May 22, 2004. It kind of odd that the VisualBoyAdvance 1.8.0 beta3 wasn't there. http://sourceforge.net/project/showf...group_id=63889 ======================================== SpinelSun. Now I see what your talking about. vba_wip_2006_07_31 broken alot of Mega Man games. I download the page 1 files only and it fine on that files. But not on this one. Sorry about last post and I'm sorry. I will deleted the vba_wip_2006_07_31 and go back to the fixs one from page 1. Use the page 1 files and these games run fine on it.
Last edited by KingHanco; August 23rd, 2006 at 19:16. Reason: Automerged Doublepost |
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#68 (permalink) | |
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Registered User
![]() ![]() ![]() Join Date: Sep 2002
Location: East LA
Posts: 302
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Quote:
Honestly, I think you have no right to piss and moan if you're trying to emulate a GBA with a PIII @ 600 Mhz with 64 megs of RAM on windows 98 with a TNf'ingT2. For ****'s sake, man, if you can't run the newest software, don't blame the coder -- blame your ancient hardware. I would have left this post alone, see, but then that last comment you made about being pissed if you want, that pushed my very last button. Spacy is doing us all a service, whether he thinks it or not, and a very thankless service, might I add, by updating various little bits of VBA. Its little 14/15 (if you're any older, please don't tell me -- you'll only embarass yourself further) punks like you with hand-me-down machines and a DSL connection that think the entire internet should bow before your needs, and that programmers have nothing better to do than implement your ever idea into their projects.
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2.8Ghz Pentium D - 1024MB DDR2 RAM - It's been a 7800GT for a while now -- just never updated the sig - 250 GB HDD (7200 RPM) I hate Myspace. I love facebook. |
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#69 (permalink) | |
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Registered User
Join Date: Feb 2004
Posts: 22
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Quote:
I can be pissed all I want, that's life. But, like I said, I dont have the right to complain. I know this. But of course I will anyway, not like it really matters tho. And Seriously dude realx, you took my post way too seriously. Its just just teh internet. Well you made alot of assumptions about me and my hardware which are far from close. but since you asked... Windows XP Pro P4 Willamette 1.3GHz 1024MB Rambus DRAM RIVA TNT2 Pro 32Mb 60GB HDD 120GB HDD 10GB HDD Sony DRU-710A DVD+-RW +RDL That's my entire system.Yes, the video card is "out of place".. but that's what came with my system when it was bought. And it works just fine. And unless you're the one who'll be buying me a new video card you can stfu about it being ancient. And for the record, the latest Forceware that still retains "support" for the TNT series, 71.84 (non whql) doesn't work with D3D9 (for teh TNT cards atleast). 71.84 WHQL and higher have TNT support removed completely. |
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#70 (permalink) | |
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Registered User
![]() Join Date: Aug 2006
Location: Fort Worth, TX. USA
Posts: 60
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Quote:
by Spacy: look under "Products supported" Have you try the directx9.0c? http://www.microsoft.com/windows/directx/default.mspx If it does then you should be able to use the d3d9. I have a Nivdia card as well and it works with d3d9. |
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#71 (permalink) |
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GBA emulator developer
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Germany
Posts: 392
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So you have a RIVA TNT2 Pro 32Mb I went to the NVIDIA page. The last driver supporting this is the 71.89: http://www.nvidia.com/object/winxp_2k_71.89.html In the Release Highlights: Microsoft® DirectX® 9.0c and OpenGL® 1.5 support So why do you say there is no DirectX 9 support for your graphics card? just install that driver, then install DirectX9 and everything should be fine, since you already have Windows XP Professional.
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#72 (permalink) |
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Registered User
![]() Join Date: Aug 2006
Location: Fort Worth, TX. USA
Posts: 60
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Madden NFL - Alot of these doesn't work. (Tested the program on page 1 and the wip.) - Updated. ![]() Will there be a bug report page to post these in? I would like to report all the ones that isn't working. I will be testing the program on page 1 and the wip to give you a list that not working. We need to start make a list that is not working on both. =) Madden NFL 2005 (U) does work on both. =) Last edited by KingHanco; August 23rd, 2006 at 23:15. |
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#74 (permalink) |
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Registered User
![]() Join Date: Aug 2006
Location: Fort Worth, TX. USA
Posts: 60
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Dam... The bugs list is adding up on the wip more than the one that I download on the page 1. I stop on the bugs report on my list for the wip. Everyone don't use it. It just a wip and for testing only. Hopey they will get it work out down the road and the games will be back to normal. =) Last edited by KingHanco; August 24th, 2006 at 01:57. |
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#76 (permalink) |
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Registered User
Join Date: Sep 2006
Location: Oregon
Posts: 15
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Hi, sorry if this is the wrong place to post this, but I need help. Has anyone had a problem with the controlling of the games, like the buttons not responding, or autofire-ing when you don't want them to? I have had that problem with the latest version of the original VBA by Forgotten, but want to know that that is at least partly rectified in the latest non-wip version of VBA-S. My "PARTIAL"(I only know some of the specs) specs are ATI Radeon 7200 64MB videocard, 28.86 Gig hard drive, and I have the latest drivers+catalyst control center, And a very fast older processor. Windows XP(I think it's proffessional), and a plug-n-play monitor. BTW I am only 15 so be kind, i don't know a lot about computers(I know use, just not specs, and types), so please be as kind as you can be to a n00b like me ![]() *edit* I have found the "Controls" bug I have been getting, and it is quite strange. While I have the Audio set to 44KHz, the controls become strangely glitched (see earlier part of post), meaning that while Sound=44KHz, controls=erratic response(no response or continued response), I think it is just my setup, but if anyone else can verify that this is a "bug" and not a hardware error, let me know please.
Last edited by mr.chainsawman; September 7th, 2006 at 00:00. Reason: found the problem! |
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#77 (permalink) |
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Registered User
Join Date: Sep 2006
Location: Oregon
Posts: 15
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Hello I would like to request support for the new Action Replay V3/4 codes on VBA. the format is this.... XXXXXXXX YYYYYYYY XXXXXXXX YYYYYYYY Etc. X is of course the address, Y is the value, and of course it is encrypted for use on AR, so yea. Anyway, best wishes to Spacy on this FINE piece of code and whatever else it is, and hope that my request, as well as others, are looked into. GO SPACY GO
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#78 (permalink) | |
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THE Hentai M@ster
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: MAKAI
Posts: 1,555
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Quote:
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![]() ![]() My NEW Site BEST anime ever!! ![]() PSN(US): Hiei-YYH PSN(Japan): JHiei-YYH PSP Model: PSP1001 / CFW 5.00 M33-6 / Sony 8GB MS Pro Duo |
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#79 (permalink) |
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Registered User
Join Date: Sep 2006
Location: Oregon
Posts: 15
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^^ It does? It must be under Code then, because I cant find anything that says AR or action replay, or anything like that in the cheat menu, maybe i'm just stupid lol. people of my intelligence should just go get hit by a bus lol If anyone can tell me how to enter AR codes in the VBA, then just PM me, but please be clear and concise, cuz as you know, I ain't that bright. XD
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#80 (permalink) | |
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THE Hentai M@ster
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: MAKAI
Posts: 1,555
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Quote:
__________________
![]() ![]() My NEW Site BEST anime ever!! ![]() PSN(US): Hiei-YYH PSN(Japan): JHiei-YYH PSP Model: PSP1001 / CFW 5.00 M33-6 / Sony 8GB MS Pro Duo |
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