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#1 (permalink) |
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Bin Queen 3
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: In your butt. If I'm not there, I'm in Maryland, USA.
Posts: 3,002
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I don't know if this has been brought up before but I was wondering if anyone has ever considered implementing Virtual Boy into the VBA? There are some sources available for already existing Virtual Boy emulators out there but most of them have been inactive or recieved very little updates for quite some time now. They are pretty good but still a little buggy and not completed yet. It would be sad to see all of that programming in the other Virtual Boy emulators go to waste so why not put it in the VBA?
http://www.zophar.net/vboy.html |
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#3 (permalink) |
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Registered User
![]() Join Date: Jun 2005
Location: France
Posts: 50
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As far as I'm concerned, I'll never emulate a system without owning it, and without having a way to test the hardware using custom programs (<- this is the only way to understand hardware bugs, and emulate them correctly - if you don't do this, you'll have a lot of non-working or problematic games).
As I don't have a Virtual Boy, and even if I bought one I'm not even sure there is a way to execute any homemade code, I'll not add Virtual Boy emulation to VBA. |
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