Emuforums.com

Go Back   Emuforums.com > Handheld Emulation > Visualboy Advance Discussion
About Us Register FAQ Members List Calendar Mark Forums Read

Login to remove all ads!
Reply
 
LinkBack Thread Tools Display Modes
Old April 24th, 2006   #1 (permalink)
Registered User
 
Join Date: Aug 2003
Posts: 10
Strange savegame problem (PKMN FR)

Okay, to begin with, I am using VBA 1.7.3L, windows XP, blah blah. Games on the whole work normally for me, usually very stable and all that.

Enter Pokemon FireRed. I did the savegame fix, so I never had any problems saving the game mormally, and save states worked fine. But yesterday, I encountered a problem.

After beating some gym or other, I started having a freeze issue. It wouldn't freeze right away, but after a few hundred steps/commands/etc (or time based, not really sure) it would freeze. If I saved the game before it froze, I would be able to load the savegame mormally, then a few hundred steps or whatever later, freeze time again. After a while, the duration between freezes shortened, until it got to the point where roughly 3-5 seconds after loading, it would freeze. Savestates worked in the exact same way.

So I did a savegame export and tried it on VBA 1.7.2, and had the exact same problem. then it got weird...

I decided, just for the hell of it, to try it again this morning. Roughly 18 hours had passed since I have up, if that matters at all (doubt it does, just trying to be complete in my information). Loaded it up this morning, and no freezes. I haven't left it running for any great length of time, that's my next move. But in the meantime, has anyone seen this kind of problem before, and if so are any fixes known? I tried to do a search, but the limited returns the search engine gave me didn't offer any insight.

Thanks in advance for any help, and if there is anything I can do to help let me know. I just love this Emu, and I have stumbled onto some memory leak or somesuch, I would be glad to help track it down or help make VBA a little better in any way, to kinda give back for all the fun VBA and it's devs have given me. =)

Last edited by Aginor37; April 24th, 2006 at 17:07.
Aginor37 is offline   Reply With Quote
Old April 24th, 2006   #2 (permalink)
Emu author
 
Spacy's Avatar
 
Join Date: Mar 2005
Location: Germany
Posts: 369
Well, if it really is a memory leak, you should be able to see the steadily increasing amount of used memory in the task manager.

I myself don't know what to do about it, but I'd suggest you post your save game (right before it freezes) and copy the Bug Reporting information so that one of the other developers can have a quick look.
__________________
Windows XP Home SP3
Intel C2D E8200
4GB DDR2-800
GeForce 8800 GT
ASUS Xonar DX
KNC ONE TV-Station DVB-S
Technisat SkyStar HD (DVB-S2)
2x Samsung HD501LJ (RAID-0)

Last edited by Spacy; April 26th, 2006 at 13:47.
Spacy is offline   Reply With Quote
Old April 25th, 2006   #3 (permalink)
Emu author
 
Forgotten's Avatar
 
Join Date: Oct 2001
Posts: 483
Well, VBA didn't use to have memory leaks. Memory was allocated pretty much when something was loaded and not much else happened.
Forgotten is offline   Reply With Quote
Old May 3rd, 2006   #4 (permalink)
da Real ROMshady
 
PRprince's Avatar
 
Join Date: Apr 2006
Location: in your imagination
Posts: 192
this is prob a dumb question but ill give it a wild attempt at help.

do you have any codes on ? (have you used any codes in the past?

many time using codes (especially if you dont know what your doing ) can damage a game in unexpected way, many time the codes effects become permanent and one dousnt realized it untill theres a problem.
PRprince is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT. The time now is 21:58.

© 2006 - 2008 Emu Forums | About Emu Forums | Legal | A member of the Crowdgather Forum Community


Powered by vBulletin® Version 3.7.0 Release Candidate 3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0 RC5