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Old April 14th, 2006   #1 (permalink)
Spacy
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Post VisualBoyAdvance - Link collection

Official VBA:
Homepage: VisualBoyAdvance Homepage
SourceForge project: SourceForge.net: VisualBoyAdvance
inactive


PSPVBA:
A port of VBA to the PlayStation Portable
ZX-81's web site
inactive


gpSP:
A much more optimized GBA emulator for the PSP:
gpSP 0.9 - GBA Emulator for the PSP (full speed) - DCEmu Forums:: The Homebrew & Gaming Network :: PSP Dreamcast Nintendo DS Wii GP2X Xbox 360 GBA Gamecube PS2 Forums


VBA-S:
Release Thread: http://forums.ngemu.com/visualboy-ad...s-s-spacy.html
inactive


VBA smooth:
Better frame skipping and Kega Fusion's plugin system support.
For the download: The Emulation64 Network - NextGen and Retro Emulation News and Support
inactive


VBALink:
Homepage: VBALink - Visualboy Advance with link support!
[Faster Mirror on e-lation.net - Your Emulation Source]
Support forum: webzdarma - Chyba na stranì serveru / Internal server error
How-to: GBXEMU.COM - VBA Link howto connect


VBALinkReal:
(Connects with a real GBA)
Download Mirror: Emunews 24 - Back to the roots


VBA with Rerecording:
Release Thread: TASVideos :: View topic - Download VBA here


Kode54's VBA build:
Last Build from August 2006:
Normal Version
SSE Version
SSE2 Version


VBA-H:
"This is a modified SDL version of VBA to support advanced hacking features such as tracing, breakpoints and more."
Info & Download: Romhacking.net


caitsith2:
This site contains informations about GSF (GBA Sound Format), the Nintendo E-Reader and other interesting stuff.
Personal Page: Welcome to my personal Page

Last edited by Spacy; June 27th, 2007 at 14:28. Reason: some improvements
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Old April 19th, 2006   #2 (permalink)
Spacy
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Other Stuff

"no-intro" project
They provide useful tools, dat-files for your ROM auditing needs and a vba-over file!!!
Tools & vba-over: http://www.gbadat.altervista.org/tools.htm
Dat-files: http://www.gbadat.altervista.org/datset.htm


GBATEK
Specifications
Thanks to no$gba for this great reference.


ARM7TDMI
ARM Instruction Set Quick Reference Card v2.1
They also have (free) documentation of the whole ARM7ZDMI CPU


GBA Dev'rs
A site for hobby GBA developers.


Official GBA Programming Manual
No download available, only for Nintendo licencees.

Last edited by Spacy; January 9th, 2008 at 15:14.
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Old February 7th, 2007   #3 (permalink)
Yeloazndevil
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added the last builds of Kode54's VBA from August 2006

Quote:
# GBC sound code based on Shay Green's Gb_Snd_Emu, with changes for GBA mode. NEW Updated to Gb_Snd_Emu v0.1.4 (src/gb/GB.cpp src/gb/gbSound.cpp src/gb/gbSound.h src/Gb_Apu/* src/GBA.cpp src/GBAinline.h src/Sound.cpp src/Sound.h src/win32/IOViewer.cpp)
# LCD color correction for GBA and GBC. (src/gb/gbSGB.cpp src/win32/Direct3D.cpp src/win32/DirectDraw.cpp src/win32/GDIDisplay.cpp src/win32/MainWnd.cpp src/win32/MainWnd.h src/win32/MainWndOptions.cpp src/win32/OpenGL.cpp src/win32/VBA.cpp src/win32/VBA.h src/win32/vba.rc)
# GBA PCM channel sound interpolation. (src/snd_interp.cpp src/snd_interp.h src/Sound.cpp src/Sound.h src/win32/MainWnd.cpp src/win32/MainWnd.h src/win32/MainWndOptions.cpp src/win32/resource.h src/win32/VBA.cpp src/win32/vba.rc)
# DirectInput keyboard input only works when main window has input focus.(src/win32/DirectInput.cpp, src/win32/MainWnd.cpp, src/win32/MainWnd.h, src/win32/VBA.cpp, src/win32/VBA.h)
# NEW Replaced original ZIP support and added Rar and 7-Zip support based on Blargg's File_Extractor library. (src/NLS.h src/Util.cpp src/win32/resource.h src/win32/vba.rc -src/unzip.cpp -src/unzip.h)
# DirectSound output has global focus. Useful if you want to play windowed or fullscreen on a second display while keeping IM/IRC or other communications open and focused on primary display, or something. (src/win32/DirectSound.cpp)
# Fixed interframe blending so it isn't applied during window repainting. (src/win32/VBA.cpp)
# Fixed interframe blending functions so they observe srcPitch parameter properly, required for the above fix. (src/interframe.cpp)
# NEW Direct3D always uses 32bpp backbuffer. (src/win32/Direct3D.cpp)
# NEW Direct3D resets the display when the device is lost. (src/win32/Direct3D.cpp)
# DirectDraw vsync uses a timer to poll the current scanline to avoid drivers that hog the CPU on WaitForVerticalBlank. (src/win32/DirectDraw.cpp)
# NEW OpenGL vsync support only polls available extensions on initialization, and uses a more thorough extension check. (src/win32/OpenGL.cpp)
# NEW DirectSound always uses software buffers since some drivers may trigger buffer position events incorrectly. (src/win32/DirectSound.cpp src/win32/MainWnd.cpp src/win32/MainWnd.h src/win32/MainWndOptions.cpp src/win32/resource.h src/win32/vba.rc)
# Registry support disabled completely. (src/win32/Reg.cpp src/win32/Reg.h src/win32/ResizeDlg.cpp src/win32/VBA.cpp)
# NEW Video mode polling ignores modes larger than 4095x4095 to prevent passing illegal modes to the list callback. (src/win32/VideoMode.cpp)
# NEW Fixed binary transparency on the 256x256 24bpp icon.
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Old November 11th, 2007   #4 (permalink)
Hard core Rikki
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VBA-M lives ;)

- Collected list of all available source codes for different VBA builds
* backup location on in VBA-M's website
* thread with many source codes



VBA-M
- Project website (hosted on NGemu now):
http://vba-m.ngemu.com/

- VBA-M forum (requires a separate registration)
http://vba-m.ngemu.com/forum/

- VBA-M previous forum section on NGemu (OLD. Not used any longer, archived):
http://forums.ngemu.com/vba-m/


- Downloads page
- x86 compiles from the SVN
- x86-64 compiles from SVN (still preliminary)
- Other builds (MacOS, SDL...)


Status: too active, but still undergoing rapid changes
Current team: Mudlord, Spacy, Nach, Jonas Quinn, Squall Leonhart

""VBA-M's goal is to improve upon VisualBoyAdvance by integrating the best features from the various builds floating around. Unfortunately work on the “official” project seems to have stalled. Independent developers have added excellent features to VBA, but seem to have done so individually. The source codes for many of these forks seem to be abandoned, outdated or missing altogether. VBA-M aim to preserve all of the hard work done by these developers to make the already great VisualBoyAdvance even better!""
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May the fleas of 1000 camels infest the crotches of BIOS swappers!
And may their arms be too short to scratch!

Last edited by Hard core Rikki; 4 Weeks Ago at 18:05. Reason: quickie update
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Old 4 Weeks Ago   #5 (permalink)
Eshwar
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help

where can I find the help for tne latest gba link
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Old 4 Weeks Ago   #6 (permalink)
Slayer9x9
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Quote:
Originally Posted by Eshwar View Post
where can I find the help for tne latest gba link
...have u even tried searching the forums...
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Intel Centrino Duo 1.5 GHz
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Intel Graphics Media Accelerator X3100 (384 MG)
200 GIG Hard-drive space

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Old 4 Weeks Ago   #7 (permalink)
Mynemisbat-Zul
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Latest VBA Link?Look at the top of the page.You can also Google if you want.
Google
__________________


I'm asking myself.
Why I even can't finish FF7 yet.
And I know why.
That's cause of this forum.
I'M TOO ADDICT TO THIS FORUM.....

My name is Bat.
Called me MB.
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Old 1 Day Ago   #8 (permalink)
dragonfury
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WHICh version of VBA are able to play pokemon fire red and other version smooth.. i tried version 1.8.0 n it is laggy
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Old 1 Day Ago   #9 (permalink)
Mynemisbat-Zul
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Even with an old PC,we can run it at well.I recommend version 1.72 or VBA-M.
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I'm asking myself.
Why I even can't finish FF7 yet.
And I know why.
That's cause of this forum.
I'M TOO ADDICT TO THIS FORUM.....

My name is Bat.
Called me MB.
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Old 1 Day Ago   #10 (permalink)
Hard core Rikki
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Could this thread be kept clean? Just post support requests in a new dedicated thread?
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May the fleas of 1000 camels infest the crotches of BIOS swappers!
And may their arms be too short to scratch!
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Old 1 Day Ago   #11 (permalink)
Mynemisbat-Zul
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Hmm...Sorry for that.
__________________


I'm asking myself.
Why I even can't finish FF7 yet.
And I know why.
That's cause of this forum.
I'M TOO ADDICT TO THIS FORUM.....

My name is Bat.
Called me MB.
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