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Old November 5th, 2001   #1 (permalink)
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VBA .6 bug

I tried vba .6 today on my favorite game Castlevania and i found a bug that wasn't in the previous versions its nothing major really(or is it?) text descriptions for DSS card combos as well as magic items are now gone it was there on previous versions though... I haven't found any other bugs yet coz I haven't tried other games yet(maybe Advance Wars next)
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Old November 5th, 2001   #2 (permalink)
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aoshi: I noticed that as well. It's too annoying for later in the game.
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Last edited by Ryos; November 5th, 2001 at 23:10.
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Old November 6th, 2001   #3 (permalink)
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It would help me a lot more if you send me a save state where I can see this problem. Apparently, some small change causes this problem but I can't reproduce it. Please email your save state to vb@emuhq.com and I will see if I can identify the problem.

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Old November 6th, 2001   #4 (permalink)
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hmm maybe i should get .6 now too and see if there are any other bugs with other games...
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Old November 7th, 2001   #5 (permalink)
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The big problem for me is I can't even run it.
It appear an error and close itself.
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Old November 8th, 2001   #6 (permalink)
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I also noticed Nathan dissapers instead of flashing after getting knocked back. not a big problem but still kinda annoying.
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Old November 8th, 2001   #7 (permalink)
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I tried [GBA-0162] - Super Street Fighter II Turbo Revival (E) and I was playing with Ryu and when I got to Akuma the emulation stoped and some garbage appeared on the screen. This was with version 0.6 as well.
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Old November 8th, 2001   #8 (permalink)
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Quote:
Originally posted by gouki29
I also noticed Nathan dissapers instead of flashing after getting knocked back. not a big problem but still kinda annoying.
if your computer can handle it, set frame skip to 0 coz frames that show nathan flashing gets skipped therefore no sprite image is shown if frameskip 0 is too slow for you try any frame skip that is a multiple of 2(this is written on the readme file)

forgotten: you have done a great job with your emus, anyway I'm sorry for a late reply, you don't need a save state coz you can observe it near the begining of the game
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Old November 8th, 2001   #9 (permalink)
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aoshi: I already sent a savestate in a short while ago, so no problem.
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Old November 8th, 2001   #10 (permalink)
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okay, thanks. I really like this emu, and it is a good thing that you guys are supporting it.
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Old November 9th, 2001   #11 (permalink)
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The Castlevania bug is now fixed in version 0.6.0.1. I need a save state for the Street Fighter bug if I am to have any chance of fixing it (before the problem happens).

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