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#1 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Germany
Posts: 370
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VBA-S [S as in Spacy]
From the ReadMe:
Quote:
-------------------- Hi. I'll continue in this thread, because the old title "VBA -> Direct3D9" just doesn't fit enough ![]() Here's my new release: S1.7.6: Emu: - Readded MMX macro - Updated zlib to 1.2.3 - Changed some first start options - Other small changes - Put zlib & libpng in seperate Projects - Added most changes from the latest CVS source - Small changes to ROM Header Info (just4fun) - Fixed the linker error (new&delete defined twice) Filters: - Speeded up HQ3X code - Fixed LQ2X using HQ2X functions Display: - Added extended display mode selection (GDI/D3D) (Display Adapter, Resolution, Bit Depth, Frequency) - No more unnecessary black borders in full screen - Direct3D doesn't always take the whole screen (only if you want) - Direct3D shows menu and windows correct - Direct3D doesn't show a black screen if left fullscreen to Windows - Changes on max scale are applied immediately Sound: - Updated sound to DirectSound8 Known Bugs: - fsMaxScale = 1 in Direct3D fullscreen results in wrong image size - Direct3D: Menu toggle takes a little too long Download: Binary & Readme Source Code NEEDED: DirectX DLL [d3dx9_26.dll] (YOU NEED THIS EVEN IF YOU ALREADY HAVE INSTALLED THE LATEST DirectX9 RUNTIME) Last edited by Spacy; April 14th, 2006 at 23:19. |
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#2 (permalink) |
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Emulation64's Animal >:D
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: United States
Posts: 1,215
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Nice work I will post it up over at emulation64
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#3 (permalink) |
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Extra Large Member
![]() ![]() ![]() ![]() Join Date: May 2003
Posts: 934
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What about adding 7z support? 7z has become popular almost overnight (it's been around for a long time, but never got much use until very recently), and it would be great to be able to leaves games in 7z format instead of having to repack them to zip format.
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#6 (permalink) |
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Emulation64's Animal >:D
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: United States
Posts: 1,215
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Looking good
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#7 (permalink) |
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Registered User
![]() Join Date: Apr 2004
Location: United States, Arizona
Posts: 70
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Great work, my games are running smoother with this version
Though could you add audio Interpolation and other low pass filters like those in ZSNES The audio sounds much cleaner with them and please allow rewinding even after a save state is loaded. Sometimes I make a wrong save state and can't rewind to before I made it Last edited by jeffkongz; October 8th, 2005 at 22:29. |
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#10 (permalink) |
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Emulation Junkie
![]() ![]() ![]() ![]() Join Date: Sep 2003
Posts: 727
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Could you look into fixing the problems that Forgotten left with Creative drivers? I had a SoundBlaster Live! LS and I got sound errors all over the place....I figured it was because it was a 16 bit sound card...anyway...I have finally upgraded to a SoundBlaster Audigy2 ZS which is a 24 bit buffer and plays audio great, however there is still all kinds of sound glitches with VBA. I know forgotten said on his website that he thinks Creative's drivers suck, and that's why he never built in support for them....but for people who use soundblaster....(which I believe is alot)...this kind of leaves us out in the cold....
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Current Specs: AMD Athlon 64 X2 4200+ Manchester/ 2 GB Corsair PC3200 Ram / DVD-RW DL Light Scribe / Lite-On SOHW-832S DVD+-RW DL / 200 Gig Samsung HD / 250 Gig Maxtor HD / Nvidia GeForce 7600GT 256 MB PCI-E / Creative SoundBlaster Audigy2 ZS Bruce Almighty: How do you make someone love you without affecting free will? God: Good Question. If you find the answer to that, let me know.
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#12 (permalink) | |
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Registered User
![]() Join Date: Mar 2004
Posts: 59
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Quote:
(2) VBA using DirectSound as audio playback API, any sound card works fine with DirctSound should work fine with VBA. (3) Try to turn on "options->emulator->synchronize" option and set "options->frame skip->throttle->no throttle". With sound synchronization turn on, you should get rid off most of sound glitches. (4) Try my build of VBA smooth download from http://vbasmooth.emulation64.com/, with the help of Kode54's PCM interpoation module, you can get a more clear audio ouput. |
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#13 (permalink) |
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Emulation Junkie
![]() ![]() ![]() ![]() Join Date: Sep 2003
Posts: 727
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Wow....I feel retarded now. I had the throttle set at 100% so that the games wouldn't run to fast, but when I turn it off....the sound runs just fine. Thanks alot! Now I can play my gameboy games again without turning the sound off!!!
__________________
Current Specs: AMD Athlon 64 X2 4200+ Manchester/ 2 GB Corsair PC3200 Ram / DVD-RW DL Light Scribe / Lite-On SOHW-832S DVD+-RW DL / 200 Gig Samsung HD / 250 Gig Maxtor HD / Nvidia GeForce 7600GT 256 MB PCI-E / Creative SoundBlaster Audigy2 ZS Bruce Almighty: How do you make someone love you without affecting free will? God: Good Question. If you find the answer to that, let me know.
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#14 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Germany
Posts: 370
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WIP release
Here is a small status update for those who are interested:
VBA 1.7.7 WIP BIN&DLL Edit: Sorry, I forgot some infos *g* Code:
- Fixed 3 Bugs in Gameboy Mono Color Picker - Added Color Set: Real Colors (Thanks to TheCloudOfSmoke) - Rearranged source code - Removed "Use old synchronization" option - Added Config Dialog (this will be an alternative to the menu) - Added Audio Tab to the config dialog - Added more Tabs to the config dialog - Menu cleanup - Added changes of official VBA 1.8.0 beta3 (including huge core changes) Last edited by Spacy; October 8th, 2005 at 19:50. |
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#15 (permalink) | |
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Extra Large Member
![]() ![]() ![]() ![]() Join Date: May 2003
Posts: 934
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Quote:
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#16 (permalink) | |
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Experenced But New User
![]() ![]() ![]() ![]() Join Date: Apr 2003
Location: United States of America
Posts: 865
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Quote:
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MY PC!!!! Intel 2.44 ghz // Intel Desktop Board D845PEBT2 (533MHz FSB) // 1GIG DDR PC2700 (NEW) // 120 gig Western Digital HD // 8x DVD+/-R 4x DVD+/-RW Burner (NEW) // 48x15x48 CD-RW // ATI Radeon 9800 Pro 128mb // USB 2.0 // Firewire (soon) // 6 Channel Digital Audio // Serial ATA //
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#17 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Germany
Posts: 370
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Well, I used WinMerge to have a look at the changes. Most of the changes were internal (CPU, Memory, Flash, EEProm, etc.)
There weren't much GUI changes or new functions. Only the Game Overridables got a new option, as far as I can remeber. If you got some questions, just ask and I'll have a closer look at it ![]() I made a quick measurement between the old and the new core, and I got 10% slower performance, but that wasn't a very accurate measurement. And as long as pokemonhacker improved compatibility, I will deal with it. |
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#18 (permalink) |
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Extra Large Member
![]() ![]() ![]() ![]() Join Date: May 2003
Posts: 934
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Basically, I'm just trying to figure out whether or not it's worth updating from 1.7.2. I kmow 1.8b1 was actually worse than 1.7.2, so I'm wondering if 1.8b3 is actually an improvement over 1.7.2 (as b1 should have been) or merely an improvement over b1 (not hard to accomplish :-\ ).
Has speed improved? (Sounds like a "no", even if your tests weren't completely accurate.) Has cheat codes/searching improved? (Does it accept all GB/GBC gameshark codes as valid now? Has it added new GSA/AR codes that weren't previously supported? Any enhancements to the search dialog?) Any obvious new features/improvements?
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