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Old August 4th, 2006   #121 (permalink)
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I just added what you wanted last night.

To use relative paths, just enter your directory beginning with a .
You can specify any path you like, VBA will silently create every directory that does not yet exist. Very handy

Look forward to the next WIP.

Edit: I am talking about the official VBA; not my VBA-S
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Old August 8th, 2006   #122 (permalink)
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wow, jus noticed that the Vba-link won't work for pokemon :O
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Old September 21st, 2006   #123 (permalink)
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Hey Spacy

any change of a VBDS?

No$GBA or w/e already has some basic support for it.
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Old September 21st, 2006   #124 (permalink)
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Nope, even though I have a NDS + SuperCard microSD + SuperKey + 1GigaByte microSD Card.
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Old September 21st, 2006   #125 (permalink)
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maybe the god Forgotten will be working on one, then after the emu became 99% perfect, he leaves the project again XD
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Old September 21st, 2006   #126 (permalink)
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Nope, even though I have a NDS + SuperCard microSD + SuperKey + 1GigaByte microSD Card.
LOL.

Forgotten will probably wait till he can get his hands on Rom mapping diagrams and hardware sheets :P

...apparently the DS require a bios image...
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Old September 21st, 2006   #127 (permalink)
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LOL.

Forgotten will probably wait till he can get his hands on Rom mapping diagrams and hardware sheets :P

...apparently the DS require a bios image...
there are 4 if i'm not mistaken, arm9 4kb, arm7 16kb, arm9bin 64kb, and the firmware 64kb
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Old October 2nd, 2006   #128 (permalink)
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Hi,

When I use this build to play Gunstar Future Heroes, I can only play at full speed if the menu is showing. I'm playing full screen on a P4 2.2 with a GeForce ti4600. With the menu toggled to display I get 100%. Hide the menu however and it drops to 88%. Why would this be?

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Old October 2nd, 2006   #129 (permalink)
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gunsstar future heroes? don't you mean Gunstar Super Heroes?

well, i suggest you to use automatic frame skipping if your pc can't reach at 100%
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Old October 2nd, 2006   #130 (permalink)
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Quote:
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gunsstar future heroes? don't you mean Gunstar Super Heroes?

well, i suggest you to use automatic frame skipping if your pc can't reach at 100%
Gunstar Future Heroes in Europe :P

Gunstar Super Heroes in America :P
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Old October 3rd, 2006   #131 (permalink)
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Forgotten isn't going to work on VBA anything soon. He already said he is retired and not looking forward working on VBA any longer. Spacy is the only left will be working on VBA. So don't ask Forgotten if he be working on VBA. Just let everyone know on what Forgotten said to me while back.

I left a word out. lol -> let

Last edited by KingHanco; October 3rd, 2006 at 02:46..
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Old October 3rd, 2006   #132 (permalink)
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Quote:
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gunsstar future heroes? don't you mean Gunstar Super Heroes?
Nope.

Quote:
Originally Posted by Hiei-YYH View Post
well, i suggest you to use automatic frame skipping if your pc can't reach at 100%
Yes I know I can do that.

But my question is - why do I get 100% *with the menu showing*, but only 80% *with the menu hidden*?

Thanks.

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Old October 3rd, 2006   #133 (permalink)
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becoz of Buffer emulation, its by having the menu open, you are only rendering a portion of the screen.
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Old October 3rd, 2006   #134 (permalink)
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Does your emulator fix the "White Screen" loading problem?
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Old October 3rd, 2006   #135 (permalink)
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which problem would that be?
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Old October 4th, 2006   #136 (permalink)
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becoz of Buffer emulation, its by having the menu open, you are only rendering a portion of the screen.
Would that really lead to a 20% increase?

Cheers.

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Old October 4th, 2006   #137 (permalink)
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Quote:
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Gunstar Future Heroes in Europe :P

Gunstar Super Heroes in America :P
ah ok i didn't know that they changed the name in europe
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Old October 5th, 2006   #138 (permalink)
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Would that really lead to a 20% increase?

Cheers.

Jay
yes, quite easily.
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Old October 7th, 2006   #139 (permalink)
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just switched back to opengl.

Spacey, is thier any reason you didn't include opengl in your builds, it is much better then D3D as i've found D3d on both the official 1.7 and your wip 1.7 builds cause a ripple to occur at the top of the screen (this also occurs in opengl, without triple buffering, but with triple buffering its fine)

if you don't wish to include opengl, then can you include triple buffering to fix this?

also... any new work been done?... im still waiting for a newer build that doesn't have slowdowns.

the current 1.7 build im using, (forgottens last official release) does not have these slowdowns, but if i use forgottens 1.8 or your 1.8 or your 1.7wip build, the emulator seems to slow down, then speedup, then slow down again.
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Old October 12th, 2006   #140 (permalink)
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Spacy, I will be forward looking for a new release. We will be glad to test it out to make sure everything is working fine.
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