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#101 (permalink) | |
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Registered User
![]() Join Date: Jun 2005
Location: France
Posts: 50
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Quote:
Okie thanks. Well the good news is that it doesn't crash the emu anymore (on my in-progress build). The bad news is that your savestate is 'corrupted' (I guess due to the 'bad' gbc emulation of the previous versions), so it can't be used anymore (I just get a white screen when I load it). |
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#102 (permalink) | |
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VBA-M Team
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Australia
Posts: 4,156
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Quote:
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#103 (permalink) | |
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Registered User
Join Date: Apr 2006
Location: Berlin
Posts: 26
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#105 (permalink) |
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Registered User
Join Date: Apr 2006
Location: Airzona
Posts: 11
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Wow! I found this link that explains code converion indepth odly enough the person that wrote it was named Labmaster. But at least I found some info that explains the code makers and it also list links for AR Crypt and CBA Crypt so you can also get the tools. Well heres the link enjoy.
http://gscentral.org/bb/viewtopic.php?t=1058 |
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#106 (permalink) |
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VBA-M Team
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Australia
Posts: 4,156
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need to start work on making it faster.
its just not fast enough. the compatibility is fine, but the emulator is just to slow for use. pretty damn sucky when the older versions go faster in the same video modes then the newer ones, also why is opengl rendering removed from 1.8? opengl is quicker then D3D and looks better, edit man im telling yah... VBAboy with a modified xbox control rocks.
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Last edited by Squall-Leonhart; June 10th, 2006 at 15:02. |
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#108 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Germany
Posts: 371
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nope, I am working on the official version.
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Windows XP Home SP3 Intel C2D E8200 4GB DDR2-800 GeForce 8800 GT ASUS Xonar DX KNC ONE TV-Station DVB-S Technisat SkyStar HD (DVB-S2) 2x Samsung HD501LJ (RAID-0) |
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#110 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Germany
Posts: 371
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Actually, the graphics rendering engines work very efficiently. The emulation core (behind the scenes) is the aspect, that slows down VBA much.
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Windows XP Home SP3 Intel C2D E8200 4GB DDR2-800 GeForce 8800 GT ASUS Xonar DX KNC ONE TV-Station DVB-S Technisat SkyStar HD (DVB-S2) 2x Samsung HD501LJ (RAID-0) |
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#112 (permalink) | |
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VBA-M Team
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Australia
Posts: 4,156
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Quote:
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#114 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Posts: 483
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The emulation speed varies depending on how emulation is needed. Some games have short game cycles and use sleep functions which halt the CPU until an interrupt happens. This can be emulated faster by VBA as it doesn't have to emulate instructions and it just need to pass time virtually to make the next event happen instead of emulating instructions and having to make events happen at the same time.
So, this is the major difference between games that emulate fast and games that emulate slowly. If you were to look at what's going on the slow ones, they will have some sort of busy loop in the code instead of halting the CPU and waiting for the next interrupt. |
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#117 (permalink) |
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VBA-M Team
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Location: Australia
Posts: 4,156
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ok, but the thing is, that if its incorrect emulation, why does it seem that its running the way it should be
its 1.8.x versions that feel like they aren't bein emulated right, the speed isn't constant like it should be on a gba
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#118 (permalink) |
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I'm da king.
![]() ![]() ![]() ![]() Join Date: May 2006
Location: On my throne. <br> Bin count: 2229
Posts: 580
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Turn off automatic frameskip,and set frameskip to 0, if it is slow, set it to 1.
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Bow down to the emperor! ![]() http://x10.putfile.com/10/29211130857.gif!!! WARNING: Illegally posting pedo pics in the bin is illegal !!! Please stop illegally posting pedo pics in the bin right now.
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#120 (permalink) |
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Final Fantasy Fan
Join Date: Jul 2006
Location: Netherlands
Posts: 1
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Can i make a sugestion for the emulator? its nothing big but i'm sure plenty of ppl would find it very useful. Can there be an option for the program directories (saves, screenshots, etc) be recorded as relative paths to the emulator, rather that full paths? It would sure make my life easier
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