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Old April 25th, 2006   #101 (permalink)
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Quote:
Originally Posted by Sotho Tal Ker
There it is

Okie thanks.

Well the good news is that it doesn't crash the emu anymore (on my in-progress build). The bad news is that your savestate is 'corrupted' (I guess due to the 'bad' gbc emulation of the previous versions), so it can't be used anymore (I just get a white screen when I load it).
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Old April 26th, 2006   #102 (permalink)
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Quote:
Originally Posted by Forgotten
Vista may have different things, but GDI and OpenGL will still likely be there at minimum. But supporting DX9 is probably a good thing now since it has been a while and Win9x is hopefully long gone by now as it was the source of lots of problems.
yah, Opengl's base ICD will be 1.4, but i think the ICD built into the drivers will be 2.0.1+
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Old April 26th, 2006   #103 (permalink)
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Quote:
Originally Posted by pokemonhacker_
Okie thanks.

Well the good news is that it doesn't crash the emu anymore (on my in-progress build). The bad news is that your savestate is 'corrupted' (I guess due to the 'bad' gbc emulation of the previous versions), so it can't be used anymore (I just get a white screen when I load it).
'meh'
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Old May 3rd, 2006   #104 (permalink)
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If you guys want me to send a copy of the gameshark sp softwear make sure to give me an e-mail address so I can send it to the right person.
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Old May 14th, 2006   #105 (permalink)
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Wow! I found this link that explains code converion indepth odly enough the person that wrote it was named Labmaster. But at least I found some info that explains the code makers and it also list links for AR Crypt and CBA Crypt so you can also get the tools. Well heres the link enjoy.

http://gscentral.org/bb/viewtopic.php?t=1058
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Old June 9th, 2006   #106 (permalink)
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need to start work on making it faster.

its just not fast enough.

the compatibility is fine, but the emulator is just to slow for use.

pretty damn sucky when the older versions go faster in the same video modes then the newer ones,

also why is opengl rendering removed from 1.8? opengl is quicker then D3D and looks better,

edit
man im telling yah... VBAboy with a modified xbox control rocks.

Last edited by Squall-Leonhart; June 10th, 2006 at 15:02.
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Old June 21st, 2006   #107 (permalink)
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? Hey Spacy, any updates on the project?
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Old June 21st, 2006   #108 (permalink)
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nope, I am working on the official version.
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Old June 22nd, 2006   #109 (permalink)
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thats good to hear
has there been any fixes made to the graphic rendering to improve speed. i've actually gone back to 1.72 until 1.8 is a viable performer
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Old June 22nd, 2006   #110 (permalink)
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Actually, the graphics rendering engines work very efficiently. The emulation core (behind the scenes) is the aspect, that slows down VBA much.
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Old June 22nd, 2006   #111 (permalink)
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Spacy hope you take a good look at that link I posted above since it goes into alot of details on all cheat things.
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Old June 23rd, 2006   #112 (permalink)
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Quote:
Originally Posted by Spacy
Actually, the graphics rendering engines work very efficiently. The emulation core (behind the scenes) is the aspect, that slows down VBA much.
ahh, well that would explain why it goes fast > slow < fast > slow on certain games
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Old July 8th, 2006   #113 (permalink)
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The download link is broken. Anyone could host it again ? Thanks.
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Old July 11th, 2006   #114 (permalink)
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The emulation speed varies depending on how emulation is needed. Some games have short game cycles and use sleep functions which halt the CPU until an interrupt happens. This can be emulated faster by VBA as it doesn't have to emulate instructions and it just need to pass time virtually to make the next event happen instead of emulating instructions and having to make events happen at the same time.

So, this is the major difference between games that emulate fast and games that emulate slowly. If you were to look at what's going on the slow ones, they will have some sort of busy loop in the code instead of halting the CPU and waiting for the next interrupt.
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Old July 12th, 2006   #115 (permalink)
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ok, but um... what makes them faster in VBA 1.7?
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Old July 14th, 2006   #116 (permalink)
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Incorrect emulation? The current versions are better emulators. This is not a problem with every game, but there are cases where it shows up.
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Old July 14th, 2006   #117 (permalink)
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ok, but the thing is, that if its incorrect emulation, why does it seem that its running the way it should be

its 1.8.x versions that feel like they aren't bein emulated right, the speed isn't constant like it should be on a gba
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Old July 14th, 2006   #118 (permalink)
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Turn off automatic frameskip,and set frameskip to 0, if it is slow, set it to 1.
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Old July 14th, 2006   #119 (permalink)
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ahuh, that shouldn't be needed on either of my machines, go back to the 1.7 timings, they worked.
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Old July 21st, 2006   #120 (permalink)
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Can i make a sugestion for the emulator? its nothing big but i'm sure plenty of ppl would find it very useful. Can there be an option for the program directories (saves, screenshots, etc) be recorded as relative paths to the emulator, rather that full paths? It would sure make my life easier
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