|
|
Search
|
|||||||
| Home | Register | Downloads | FAQ | Members List | Calendar | Arcade | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#81 (permalink) |
|
GBA emulator developer
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Germany
Posts: 392
|
I really did not change any time-critical code. Maybe Microsoft's new compiler sucks even more than the preceding version. *MeWantsAGoodIDEforGCCwithGPROF*
__________________
![]() |
|
|
| Advertisement | [Remove Advertisement] | ||
|
|
|
|
#84 (permalink) |
|
Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,819
|
hmmm i wonder if its possible to migrate VBA-S to .net....
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
|
|
|
|
#86 (permalink) |
|
Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,819
|
LOL, well you'd have access to a better programming language, and it'll be easier to make it support Vista when its released
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
|
|
|
|
#87 (permalink) | |
|
Registered User
Join Date: Apr 2006
Location: Airzona
Posts: 11
|
Quote:
I used PJ64 but after a couple of hours the cheat device on it will stop working. Spacy I set you a private message about the gameshark sp format. But if you did not get it each code is 12 digits long exp: XXXXXXXXXXXX I think it be cool if we can make a program that can make it easyer to mix and match codes. Like if you found a code that you need for a game but its a codebreaker code and you only have a gameshark device. You type the code into the program the code is broken down to its hexdecimal form then you can tell the program to convert the hexdecimal into a form that meets your needs you can tell it to change to codebreaker, gameshark, or action replay. Then you have it a simple code converter. |
|
|
|
|
|
#88 (permalink) |
|
Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Posts: 483
|
@Squall-Leonhart And lose the portability? I don't think that's a good idea. Have someone really help find out why the performance is not so good and help fix it. Accurate emulation is very very hard and some games really don't work unless you have a decent timing. Most GBA games don't care, but a few bad coded ones won't work correctly without close to perfect timing. Last edited by Spacy; April 20th, 2006 at 13:52.. |
|
|
|
|
#89 (permalink) | |
|
GBA emulator developer
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Germany
Posts: 392
|
Quote:
I mean a good explanation like this one: http://nocash.emubase.de/gbatek.htm#...tionreplayv1v2 (that is for the old game shark code format I guess)
__________________
![]() |
|
|
|
|
|
#90 (permalink) |
|
Registered User
Join Date: Apr 2006
Location: Airzona
Posts: 11
|
I sorry but I am not a programer and gameshark never realy explained how to make codes and stuff on the gameshark sp. I kinda wish they did like they did with the older versions but ever since madcatz took over they tend to keep the code making secrets to themselfs. I sorry that I could not explain the gameshark sp better why don't you visit there web site maybe you can get answers there. I just come up with ideas to make stuff better. |
|
|
|
|
#91 (permalink) |
|
GBA emulator developer
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Germany
Posts: 392
|
Hm. In that case, the only way may be to take some easy cheats and create them myself with the VBA cheat search. Then I could compare. But I fear that the GameShark SP codes may be encrypted or compressed.
__________________
![]() |
|
|
|
|
#93 (permalink) |
|
Registered User
Join Date: Apr 2006
Location: Airzona
Posts: 11
|
Spacy If you want I can try to send you a copy of the softwear that came with a gameshark sp maybe it might help I don't know but I could try. I just remember that it seems that some of the gameshark sp codes work with the action replay for gba so they might have the same encrypt/decrypt codes do you know if the CBA crypt/GSA Crypt work on the action replay gba if so we might have found a way around the blasted gameshark sp thing. Last edited by Cyberfreak; May 11th, 2006 at 18:53.. |
|
|
|
|
#94 (permalink) |
|
Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Posts: 483
|
Ask PokemonHacker or LabMaster. They're the experts on gameshark/codebreaker/cheats. And there are some tools to encrypt/decrypt codes (CBACrypt/GSACrypt I think). I forgot where they used to be. The problem is that GSA V3 is just the same as CBA codes with different encryption keys. I am not sure about the Gameshark SP codes if they are different. |
|
|
|
|
#97 (permalink) | |
|
Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,819
|
Quote:
the low performance might be due to using managed files for passing on Dx Calls. im not sure.
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
|
|
|
|
|
#99 (permalink) | |
|
Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,819
|
Quote:
and certain DX features will not be available under Vista's DX9L meaning that features that are currently displayed via fixed function mappings, will have to be moved to Shader based functions as DX9L has alot of Dx7 code removed.
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
|
|
|
|
|
#100 (permalink) |
|
Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Posts: 483
|
Vista may have different things, but GDI and OpenGL will still likely be there at minimum. But supporting DX9 is probably a good thing now since it has been a while and Win9x is hopefully long gone by now as it was the source of lots of problems.
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|