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Old February 20th, 2006   #41 (permalink)
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Many of the bugs you encounter are because this is built on VBA 1.8x. 1.8x introduced a whole slew of new bugs which have never been addresses because that was when forgotten stopped working on it, and no one else has really stepped up to take his place. Currently, the most recent 1.7x versions are much better than the 1.8x ones in almost every way. Some of the newer games are glitched on 1.7, but work fine on 1.8, but aside from that....
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Old February 20th, 2006   #42 (permalink)
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i have the last beta made by forgotten and none of the so called bugs caused slowdowns...

nice forum btw.. i like the colours

also has anyone ever gotten DBZ 1 to work on VBA.. i own the cartridge.. just wanted to play it big screen.... it says unsupported hardware
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Old February 21st, 2006   #43 (permalink)
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Quote:
Originally Posted by Squall-Leonhart
i have the last beta made by forgotten and none of the so called bugs caused slowdowns...

nice forum btw.. i like the colours

also has anyone ever gotten DBZ 1 to work on VBA.. i own the cartridge.. just wanted to play it big screen.... it says unsupported hardware
Just look at the sticky thread! It even mentions DBZ on it!

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Old February 21st, 2006   #44 (permalink)
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thanks for that forgotten

there is on other issue

the unofficial beta's that spacey has done, the save types don't appear to work correctly
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Old February 22nd, 2006   #45 (permalink)
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Well, save states versions were not updated correctly between the betas, so that's why it brakes probably. I can't say for sure.
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Old February 22nd, 2006   #46 (permalink)
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no what i mean, is that in your last versions i set the save type to i think... flash 128k and i no longer got the save has corrupted message in the newer pokemon games.

but in this new version it appears to happen again
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Old February 22nd, 2006   #47 (permalink)
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I think I've made some small changes in the save type handling, mostly to disallow the emulator to create save file when save type was set to 'none'. I don't remember precisely if I changed something else...

So, could you post a save state and your .sav file, so I can investigate what's going on ?
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Old February 22nd, 2006   #48 (permalink)
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its not save states that im on about, its the save itself.. but i can post it

here ya go.

the save works.. but the corrupt message gets annoying...
Attached Files
File Type: zip Pokemon Sapphire.zip (47.2 KB, 80 views)
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Old February 22nd, 2006   #49 (permalink)
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Ok. I just looked into the save 'problems'.
There is (was) indeed some bugs in the CVS build of VBA (which means 1.8.0b3 don't have them, but Spacy's build has them :/), which I just corrected on my PC (I'll need more time to check I didn't broke anything again).

However, your save isn't "correct". It's a 64k save, and pokemon expects a 128k one (that could explain your save gives a corrupted message). So you should 'duplicate' it to a bigger file (with an hex editor, or in windows commands : rename the .sav file to '1.sav', put it in c:,then use this in the cmd box: copy /b c:\1.sav+c:\1.sav "c:\pokemon sapphire.sav"), and that might correct some of your troubles.
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Old February 24th, 2006   #50 (permalink)
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thats coz i saved it with the new VBA

the 128k save's dont work, and neither does making the ini file to tell pokemon that its 128k

the 128k option from vba is missing as well.

Last edited by Squall-Leonhart; March 28th, 2006 at 15:30.
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Old February 25th, 2006   #51 (permalink)
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You have to make the .sav file 128k or VBA will revert back to 64k when loading it. Easiest way is to delete the .sav file and make it 128K in vba-over.ini
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Old February 25th, 2006   #52 (permalink)
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thats just it, it is 128k in the ini, but the game saves to 64k file anyway, so its not setting the save size properly

in the options it doesn't even have 128k flash.. maybe thats the problem?
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Old February 25th, 2006   #53 (permalink)
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There is a bug which affects all VBA variants of emulators except for Kode54's (because he fixed it) and that's when you uncheck "Pause when inactive" the sound is mute... That isn't suppose to happen.

Is it possible that it may be fixed as well in your builds spacey?
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Old February 25th, 2006   #54 (permalink)
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Thanks for your bug report

I just fixed it:
DirectSound.cpp:
dsbdesc.dwFlags = DSBCAPS_GETCURRENTPOSITION2|DSBCAPS_CTRLPOSITIONNO TIFY|DSBCAPS_GLOBALFOCUS;

the last flag was not set.


To the save issue:
I did not add the vba-over.ini suport in my build, because I thought it would not be needed. Moreover I removed the choice between 64k and 128k saves, because I thought auto-detect could do this by hisself.
Guess I was wrong.
I will have a look at that as soon as my broken glasses are replaced /O.O\


EDIT:
I just finished completing the hq3x and hq4x filters, including 16bit.
Do not see it as a WIP but just as a little test build.
Next version shall be a prerelease or a final.
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Old February 26th, 2006   #55 (permalink)
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spacy, the auto detect feature doesn't work on the games becoz they don't specify a size when saving, instead the save is defined by an interger programmed into the cartridge telling it to save as 128k
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Old March 20th, 2006   #56 (permalink)
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the colors just look all kinds of messed up in games such as hotwheels world race
any way to correct that
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Old March 20th, 2006   #57 (permalink)
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Yes, I know.
That is because I am using the latest CVS core.

pokemonhacker is fixing all that stuff at the moment. Just be patient.
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Old March 20th, 2006   #58 (permalink)
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heh sorry
well im not sure what i changed but the colors in world race now look fine but it looks like scan lines are on even when not
this is effecting world race and demikids light and demikids dark
Naruto Ninjas Council loots almost perfect but the menues appear to have scanlines
im not complaining about your work on this prodject and im glad someone has actively picked up the project again
now if they would release just a few more years of quality games for the GBA
i mean the regular game boy had years and years, color had a couple of years the gba seems to have had a realativly short run
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Old March 28th, 2006   #59 (permalink)
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Spacy, the latest version errors out with a D3dx9_29.dll was not found error.

February Redist is installed, with all the latest and past Managed DX drivers. that file is in the system folder

edit nvm, that file was somehow made to be missing... somehow.
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Old March 28th, 2006   #60 (permalink)
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ive been having another small problem with it forgetting the controler config i use a usb game pad and almost every time i start it up i have to reconfigure it.
on the issue with the directx dlls
http://www.threelights.de/index.php?..._dll_files.php
has them all in 1 installer
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