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Old November 16th, 2005   #21 (permalink)
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Hello,
A few feature requests.

Would it be possible to add a 48KHz sound output ? as most onboard and cheaper soundcard have poor 44.1 to 48 hardware resampling issues.

also for doing the actual sound interpolation, would it be possible to use libsamplerate (as in VBASmooth 6.4) ?
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Old November 19th, 2005   #22 (permalink)
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Another request: an option to "keep the aspect ratio", like other emulators have.
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Old January 23rd, 2006   #23 (permalink)
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New WIP release and favor to ask

Hi.

Since ngemu was down last time, I posted a new WIP over at http://www.emutalk.net/316206-post44.html


Now to another thing:
I really want to include Kode54's changes, but I am not able to apply his patch. So I would be really thankful if somebody could apply his patch to a clean source tree and send me the whole package.
You can get his patch at http://static.morbo.org/kode54/visua...-k54.patch.bz2

Thanks
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Old February 2nd, 2006   #24 (permalink)
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Quote:
Originally Posted by tisurame
Another request: an option to "keep the aspect ratio", like other emulators have.
Good news for you, I worked on that till 2 a.m. last night. Stretching with aspect ratio is already fine in d3d, I only need to spend some more work on the image centering part.

I needed many hours for this, because VBA now does not calculate the image vertices every single frame, but only when the windows size changes. Moreover I switched from doing the image size calculation right at the vertices to setting up the D3D projection matrix to make 0.0f and 1.0f be the minimum and maximum image position, but already with aspectRatio and centered.

Kind of hard to explain. Alltogether it should be faster now

We will see what I can do to GDI, but I think I will first release another WIP in some days. Stay tuned
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Old February 2nd, 2006   #25 (permalink)
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getting roms

Where do i get roms for the emulator? Is there a certain site to download/purchase from? Thanks
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Old February 2nd, 2006   #26 (permalink)
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Edit : ... Err, sorry, forget what I said. The Save State version # didn't change in the last CVS update. I should have checked it before posting :/...

Last edited by pokemonhacker_; February 9th, 2006 at 21:13..
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Old February 3rd, 2006   #27 (permalink)
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I already notices that there were some new problems in the new CVS changes, because some palette data in the Harvest Moon 3 menu seem to be wrong. I think there will not be a problem for me, because I only released WIPs for now with your changes.

I will just wait for your new bugfixes and everything will be okay.

P.S.:
I have just sent you a PM to ask for your contact data.
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Old February 3rd, 2006   #28 (permalink)
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Quote:
Originally Posted by osubucksrule20
Where do i get roms for the emulator? Is there a certain site to download/purchase from? Thanks
2 posts, 2 roms request. please read the rules. 1 more strike and your outta here.
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Old February 11th, 2006   #29 (permalink)
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VBA WIP 2006_02_11 Download

Hi there!
I have put together another fine Work-In-Progress release.

PokemonHacker is actualy fixing some bugs in the GB emulation core. I will release my 1.7.7 final version as soon as he is finished with fixing bugs. But I also have to complete some things (HQ4x for example).

Here are the changes to the last WIP version:
Code:
- Applied mhamanaka's patch for the jopyad config problems for japanese users
- Updated DirectInput to version 8
- Updated DirectSound to version 8
- Changed DirectX Initializations
- Updated GNU GPL info in every source file
- Removed some remaining SDL code
- Increased code's 64 bit compatibility
- Fixed Tab order for Option Dialog
- Dialog for video settings now working
- D3D: Calculation of the image position is now done only once instead of every frame
- Pre-defined full screen resolutions now keep the current bit depth
- Pre-defined 1024 & 1280 modes work now with D3D
- Replaced TheCloudOfSmoke's color set with a better one, made by PokemonHacker
- Made fullscreen mode select code look better
- Removed remaining GUID variables from DirectDraw
- Added option to D3D to keep aspect ratio (affects windowed & fs mode)
- Removed MaxScale option (it is useless in my eyes and hard to implement with matrices)
- Updated about box
The files:
Optimized Binary [MMX, SSE, UPX compressed]
http://www.magicstone.de/spacy/VBA/W...6_02_11_BIN.7z

d3dx9_28.dll [download if missing]
http://www.magicstone.de/spacy/VBA/W...01/d3dx9_28.7z

Complete source code [ready to compile]
http://www.magicstone.de/spacy/VBA/W...6_02_11_SRC.7z


have fun finding bugs
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Last edited by Spacy; February 12th, 2006 at 13:50..
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Old February 12th, 2006   #30 (permalink)
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nice, gonna try this release
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Old February 13th, 2006   #31 (permalink)
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yup...
i am new here
may i have a request?
is it possible to add a video mode just like the real gameboy advance colour?
thank you...
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Old February 13th, 2006   #32 (permalink)
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Sorry, but if the display mode is not shown in the list, the hardware does not support it. Moreover I do not think there are any graphic cards / displays that support 240 x 160.

Why don't you just select the best display mode? VBA scales the image to the maximum, so you do not lose any pixels.
And if you want to take screenshots, there is an extra menu entry and a shortcut for that.
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Last edited by Spacy; February 13th, 2006 at 14:43..
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Old February 15th, 2006   #33 (permalink)
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Spacy i love the work u doing keep it up ^^

Edit: I hope u can find it in your heart to add a way that u can dump the sound in to midi... there's only one emu that do that... and ill not pay for something that should be free... now donate ill do that all day long.. but i just dont think u should pay for a emu of any kind...
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Old February 15th, 2006   #34 (permalink)
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Spacy, I think siro is asking for a color scheme filter to make it look like LCD colors, not a different resolution. No$gba has such an option, and I remember reading about an unofficial version of VBA that had it (but forgotten refused to add the code to the official version because the guy had reverse engineered it from no$gba).
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Old February 17th, 2006   #35 (permalink)
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2 things:
1.i can't use skins(i can't find the option)
2.i can't play at 1x with D3D...

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Old February 17th, 2006   #36 (permalink)
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I have removed the skin option because I do not like skins at all

1x size works for me in every display mode. Are you using pixel filters ?
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Old February 18th, 2006   #37 (permalink)
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Quote:
Originally Posted by Spacy
I have removed the skin option because I do not like skins at all

1x size works for me in every display mode. Are you using pixel filters ?
i've tryed using it and not using it =P
thanks

PS:you don't like skins! omg...(i use on from TheCloudOfSmoke that's a gba(not a SP)


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Old February 20th, 2006   #38 (permalink)
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Good job on the new builds and the new features but theres some serious performance bugs

i set up an older version of VBA and this one to have exactly te same settings and the older version was much smoother.

have tested this on a duron 1100 with a Ti4800se and a AthlonXP 2000+ with a FX5900XT
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Old February 20th, 2006   #39 (permalink)
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Quote:
Originally Posted by Squall-Leonhart
Good job on the new builds and the new features but theres some serious performance bugs
I can back this up, I've spend some time testing the older VBA Smooth and all official builds with the same settings... your version is probably best overall but slowest here on my system (especially full-screen somehow). System is a P4 1.7 GHz and a GeForce3. My other system which is a high-end P4 3.2 GHz HT and an ATI 600XT has no trouble at all in windowed mode, but slows down too in full-screen mode. It slows down even more with VSync/TB and a filter enabled (also full-screen only).
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Old February 20th, 2006   #40 (permalink)
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yes, at 4x window mode it runs normal, but FS its slow.. i disabled my FSAA as well and AF so its not that.
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