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Old March 10th, 2007   #181 (permalink)
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OH, i thought i'd give an update on how Vista's Dx levels work

Fully Functioning versions of DirectX 9 and 10 co-exist in vista

Directx10 only supports Directx10

DirectX 9L (EX) is a specially designed version of DirectX 9 just for vista, to support DirectX 9 and older games.

Fixed Function DirectX 7 and Fixed Shader DirectX 8, are layered over Directx9 Dynamic shaders in Vista, so the minimum requirement for VBA becomes a Geforce FX or Radeon 9500

GDI is no longer hardware accelerated and instead written to system memory
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Old March 11th, 2007   #182 (permalink)
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Was GDI ever hardware accelerated???
Whenever I was using it, it had a miserable performance when using larger window areas (3x size and up).
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Old March 12th, 2007   #183 (permalink)
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apparently it was, i think GDI was just slow in general as its better used to render the desktop.
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Old April 10th, 2007   #184 (permalink)
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@dramo:

Did you already give up, or why aren't there any commits on your SVN-repo @ Google Code since some weeks?
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Old May 16th, 2007   #185 (permalink)
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so like, where can i get this vba-s? :s or what is the best version of vba right now?
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Old May 16th, 2007   #186 (permalink)
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Quote:
Originally Posted by wahoyaho View Post
so like, where can i get this vba-s? :s or what is the best version of vba right now?

tried the first page?
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Old May 17th, 2007   #187 (permalink)
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none of the download links on the first page work. ^_^
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Old May 18th, 2007   #188 (permalink)
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none of the download links on the first page work. ^_^
All VBA builds can be found here

e-lation.net - Your Emulation Source . emus
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Old May 18th, 2007   #189 (permalink)
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Do you know what would be useful? Having dates for those downloads. All the forks have confusing version numbers. They don't have descriptions. How is someone supposed to know which version is the latest, fastest, or the one they want?
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Old May 19th, 2007   #190 (permalink)
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the version numbers are the dates... atleast on the WIP builds

and the latest 2 are the worst

use the one before that.
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Old May 23rd, 2007   #191 (permalink)
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Uhh.... I think you replied to the wrong thread there....
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Old May 23rd, 2007   #192 (permalink)
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wtf.... that wasn't even supposed to be posted on this forum :|

i think firefox is picked up a spook
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Old May 23rd, 2007   #193 (permalink)
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Heh. ...and now that the post in question was removed from this thread, people are going to be going "WTF?".
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Old June 1st, 2007   #194 (permalink)
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Sorry to bother, but, would anyone be able to point me in the direction of the most recent source code release? All the links seem to be dead, and google's not so helpful on the matter.

I'm hoping it'll save me some trouble compiling, since I'm having a hell of a time with compiling VBA 1.72 in VS2005, particularly as some of the DX8 files it depends upon aren't in the most recent DXSDK (as one of the other threads seemed to say that VBA-S had been shifted over to DX9).

Last edited by DarkPhoenix; June 1st, 2007 at 03:44.
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Old June 1st, 2007   #195 (permalink)
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we have the 2006/04/14 source right here.... http://files.ngemu.com/gba/vba/downl...P_20060414.zip

unfortunatly I dont have anything after that
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Old June 1st, 2007   #196 (permalink)
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Thank you kindly. Solved 99% of my problems. Now to figure out why my build gives me no sound...
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Old June 9th, 2007   #197 (permalink)
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do you have the latest DX SDK?
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Old June 9th, 2007   #198 (permalink)
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I do. I probably should've edited my last post...
As it turns out, I only get no sound for the Mario Advance games. I dug up a copy of the precompiled binary from the same date, and it's the same case for that. I don't, however, have any sound problems in the debug build. (The same goes for graphical glitches in Megaman & Bass, as well as in the Metroid games) Perhaps a related matter, I don't have any problems building the release build, but for the debug build, I had to use the Force Multiple linker option. I haven't really had the time to dig through the sourcecode to look at it, though.
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Old June 27th, 2007   #199 (permalink)
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Unfortunately I made some mistakes while partitioning some months ago, so I don't have the source for VBA-S anymore.

Your sound problem in Release builds should be a result of Microsofts compiler making mistakes while optimizing. The only way to fix this for the release build is to set optimizations to "custom" and use the try&error method for every single optimization option. Shame on Microsoft.
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Old September 6th, 2007   #200 (permalink)
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Does anyone have the latest 1.77 WIP?
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