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#181 (permalink) |
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VBA-M Team
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Australia
Posts: 3,866
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OH, i thought i'd give an update on how Vista's Dx levels work
Fully Functioning versions of DirectX 9 and 10 co-exist in vista Directx10 only supports Directx10 DirectX 9L (EX) is a specially designed version of DirectX 9 just for vista, to support DirectX 9 and older games. Fixed Function DirectX 7 and Fixed Shader DirectX 8, are layered over Directx9 Dynamic shaders in Vista, so the minimum requirement for VBA becomes a Geforce FX or Radeon 9500 GDI is no longer hardware accelerated and instead written to system memory
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#188 (permalink) |
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Registered User
Join Date: Dec 2006
Location: Hungary
Posts: 22
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#189 (permalink) |
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Registered User
Join Date: Jun 2006
Location: Omaha, NE
Posts: 5
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Do you know what would be useful? Having dates for those downloads. All the forks have confusing version numbers. They don't have descriptions. How is someone supposed to know which version is the latest, fastest, or the one they want?
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#194 (permalink) |
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Registered User
Join Date: May 2007
Location: United States
Posts: 4
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Sorry to bother, but, would anyone be able to point me in the direction of the most recent source code release? All the links seem to be dead, and google's not so helpful on the matter.
I'm hoping it'll save me some trouble compiling, since I'm having a hell of a time with compiling VBA 1.72 in VS2005, particularly as some of the DX8 files it depends upon aren't in the most recent DXSDK (as one of the other threads seemed to say that VBA-S had been shifted over to DX9). Last edited by DarkPhoenix; June 1st, 2007 at 03:44. |
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#195 (permalink) |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2001
Location: Montreal, Canada
Posts: 7,002
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we have the 2006/04/14 source right here.... http://files.ngemu.com/gba/vba/downl...P_20060414.zip
unfortunatly I dont have anything after that |
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#198 (permalink) |
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Registered User
Join Date: May 2007
Location: United States
Posts: 4
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I do. I probably should've edited my last post...
As it turns out, I only get no sound for the Mario Advance games. I dug up a copy of the precompiled binary from the same date, and it's the same case for that. I don't, however, have any sound problems in the debug build. (The same goes for graphical glitches in Megaman & Bass, as well as in the Metroid games) Perhaps a related matter, I don't have any problems building the release build, but for the debug build, I had to use the Force Multiple linker option. I haven't really had the time to dig through the sourcecode to look at it, though. |
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#199 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Germany
Posts: 370
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Unfortunately I made some mistakes while partitioning some months ago, so I don't have the source for VBA-S anymore.
Your sound problem in Release builds should be a result of Microsofts compiler making mistakes while optimizing. The only way to fix this for the release build is to set optimizations to "custom" and use the try&error method for every single optimization option. Shame on Microsoft. |
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