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Old May 22nd, 2008   #81 (permalink)
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Quote:
Originally Posted by KonanOrigamUse View Post
I'm having a problem downloading the Over file as the system log's me out as soon as I try and tells me to log in, I do so and I am redirected to the same page and told to log back in, could someone help?
http://thecloudofsmoke.sitesled.com/Files/vba-over.zip

Here you go.
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Old May 28th, 2008   #82 (permalink)
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Thanks it works... although i didnt like the fact that i had to restart :P all my game saves...
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Old May 28th, 2008   #83 (permalink)
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Thanks it works... although i didnt like the fact that i had to restart :P all my game saves...
Well yeah, no one does. But it has to be done for it to work properly, unfortunately. :/
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Old May 29th, 2008   #84 (permalink)
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we should probably provide it with the emulator really...
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Old May 30th, 2008   #85 (permalink)
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Originally Posted by Squall-Leonhart View Post
we should probably provide it with the emulator really...
I was thinking the same exact thing a few times before... but the file needs some major updating first before packing it with the emulator. It could even stay separate, but keep it with the downloads underneath the latest release.
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Old June 19th, 2008   #86 (permalink)
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Originally Posted by Backspace View Post
Is there anyway to continue after the E4 in Pokemon FR when is start on my save state, even if i can't do a normal save? The only time i can do a normal save is when i start from the beginning, now when i have donwloaded the patch. I really want to continue from my savestate where i am so close the end.
Yes: use NO$GBA. Just transfer your save file over to NO$GBA's battery file, run the game in NO$GBA, and then everything should be good--no having to start a new data file or anything.
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Old June 19th, 2008   #87 (permalink)
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define updating TCOS, what have you noticed missing?
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Old June 19th, 2008   #88 (permalink)
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Well, my version lacks settings for newer games for starters. Then, there were two more versions, one by you, and one by master_magnus, I believe.

Last edited by TheCloudOfSmoke; June 19th, 2008 at 19:56.
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Old June 19th, 2008   #89 (permalink)
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indeed.

i also just found another fix in VBA-M,

in 1.7, if you create a save for Pokemon Gold/Silver/Crystal, it'll constantly tell you that the time is wrong,.. to correct this in you have to open the battery in a hex editor, then delete

0x00007FD0 - 0x00008000, this will take the file back to 32,768Bytes, when you load it into 1.8 (VBA-M) it will tel you can't load RTC information, just ignore this, then reset the clock on the load screen,

the clock will now work perfectly.
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Old July 3rd, 2008   #90 (permalink)
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If this thread isnt dead yet (scratches head), then I have a silly question... this is to fix the "internal battery has run dry thang right", in which case u can just turn the "real time clock on". Aheem. so my question is, why does the screen go black, but u can still here the music in Boktai 2 when u enter the ruins or forest near the beginning of the game??? I havent looked around so if I find the answer Ill post up.
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Old July 6th, 2008   #91 (permalink)
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i have read every thing but its not working for my fire red (yes its the horrid circuit bored)

now what do i do and how do i delite the battry file or what ever
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Old July 15th, 2008   #92 (permalink)
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Hello guys, first of all tnx a lot for the hard work during these years for keeping vba-over.ini updated and help us.

Well my problem is not new to you:

Quote:
Originally Posted by Backspace View Post
Is there anyway to continue after the E4 in Pokemon FR when is start on my save state, even if i can't do a normal save? The only time i can do a normal save is when i start from the beginning, now when i have donwloaded the patch. I really want to continue from my savestate where i am so close the end.
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Lol... Dude, i feel sorry for you coz no you cant continue... Hahaha, you're not the only one... I have to start over too... Dang... Anyways. THANK YOU TheCloudOfSmoke!!
But mine is a bit more dramatic, I'm playing a pokemon which filename is Pokemon_Moemon[partial_English].gba and its gamecode is BPRJ.

It is originated from jap FireRed, some holy guy hacked it changing its sprites to girls cosplaying pokemons. After that, somebody took this modded rom and translated the basic text and pokemons names and some moves names, to make it easier to us


Well I'm not on this elite 4 yet. I wanted to make a vbalink or no$gba connection to trade a rare shiny pokemon before it evolved, and then I found myself with this damaged battery thing.

Reading the forum and the readme I think my game and my 2 shiny pokemons are lost, because even if I keep playing I will not be able to finish the game... is that right?

Well I don't want to give up yet, if there is a way to fix the sgm to be able to save a working sav, I'd like to try. The other option would be to look for a gameshark code that could give me my shiny pokemons back

I downloaded GBATA and so on, but I'm not able to use these tools at least yet.


Beyond these situations, I have a few questions too:

1) Does the fact that my rom has been many times hacked, make it unique and no other rom can be used as a basis for fixing it, or the original JPN FireRed can be a hope?

2) Without the vba-over.ini, if I start a new game, the battery save works fine. If I find a gameshark code to recover my shiny pokemons, can I just restart the game and be safe, or is there any possibility of corrupting the battery save again and losing everything AGAIN?

3) Currently I'm using VBA 1.7.2 for playing. I chose it for being the last stable version, but now I see I need the trade functionality. I can use my sgm saves on balink 1.7.3, but it seems that before starting the connection the game tries to save, and since it goes wrong I think the game stop the link connection.
IDK if that's right, and even if there is a way to make the connection work I'd be struck on E4 anyway, so that's not the most important now.
The question is, if I'm able to fix the battery save or am forced to restart, which one is THE BEST emu version with trade support, that I should use to play this game (I read something about VBA 1.7.3 saves not working on VBA 1.8, so I may be stuck on the version I choose, so it must be really the best -.- )


Resuming my monography:
Is there a way to fix my saves without losing my shiny pokemons?
Either fixing it or restarting, is there a risk of it corrupting again?
How can I fix my ultramod version?

Tnx again for this thread and for the attention
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Old July 20th, 2008   #93 (permalink)
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vba-over - update - Mario vs. Donkey Kong (E)

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Originally Posted by TheCloudOfSmoke View Post
Well, my version lacks settings for newer games for starters. Then, there were two more versions, one by you, and one by master_magnus, I believe.
I don't know what are starters, but trying the european version of Mario vs Donkey Kong, I needed to toggle it to flash save type. But this seems to be needed only for the first boot of the game, when a "please wait" screen appears.

Anyway, it would be good if you could add this to your vba-over.ini.

Mario vs. Donkey Kong (E)
[BM5P]
saveType=3

thanks.
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Old July 20th, 2008   #94 (permalink)
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New revision

Fixes Classic NES Series, slow joyinput bug, no more patches required.
Attached Files
File Type: zip vba-over.zip (2.1 KB, 21 views)
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Old July 21st, 2008   #95 (permalink)
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New revision

Fixes Classic NES Series, slow joyinput bug, no more patches required.
Thank you
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Old July 22nd, 2008   #96 (permalink)
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Well I restarted the game using gameshark to get my favorite pokemon from beginning, including mew2
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