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#81 (permalink) | |
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Menthol Flavored
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: In your butt. If I'm not there, I'm in Maryland, USA.
Posts: 2,901
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Quote:
Here you go.
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#85 (permalink) |
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Menthol Flavored
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: In your butt. If I'm not there, I'm in Maryland, USA.
Posts: 2,901
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I was thinking the same exact thing a few times before... but the file needs some major updating first before packing it with the emulator. It could even stay separate, but keep it with the downloads underneath the latest release.
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#86 (permalink) | |
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Registered User
![]() Join Date: Oct 2006
Location: Toronto
Posts: 57
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Quote:
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#88 (permalink) |
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Menthol Flavored
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: In your butt. If I'm not there, I'm in Maryland, USA.
Posts: 2,901
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Well, my version lacks settings for newer games for starters. Then, there were two more versions, one by you, and one by master_magnus, I believe.
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http://thecloudofsmoke.deviantart.com/ http://thecloudofsmoke.deviantart.com/gallery/ Last edited by TheCloudOfSmoke; June 19th, 2008 at 19:56. |
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#89 (permalink) |
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VBA-M Team
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Australia
Posts: 5,155
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indeed.
i also just found another fix in VBA-M, in 1.7, if you create a save for Pokemon Gold/Silver/Crystal, it'll constantly tell you that the time is wrong,.. to correct this in you have to open the battery in a hex editor, then delete 0x00007FD0 - 0x00008000, this will take the file back to 32,768Bytes, when you load it into 1.8 (VBA-M) it will tel you can't load RTC information, just ignore this, then reset the clock on the load screen, the clock will now work perfectly.
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#90 (permalink) |
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Registered User
Join Date: Jul 2008
Location: Canada
Posts: 10
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If this thread isnt dead yet (scratches head), then I have a silly question... this is to fix the "internal battery has run dry thang right", in which case u can just turn the "real time clock on". Aheem. so my question is, why does the screen go black, but u can still here the music in Boktai 2 when u enter the ruins or forest near the beginning of the game??? I havent looked around so if I find the answer Ill post up.
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#92 (permalink) | ||
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Registered User
Join Date: Nov 2007
Location: Brasil
Posts: 12
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Hello guys, first of all tnx a lot for the hard work during these years for keeping vba-over.ini updated and help us.
Well my problem is not new to you: Quote:
Quote:
It is originated from jap FireRed, some holy guy hacked it changing its sprites to girls cosplaying pokemons. After that, somebody took this modded rom and translated the basic text and pokemons names and some moves names, to make it easier to us ![]() Well I'm not on this elite 4 yet. I wanted to make a vbalink or no$gba connection to trade a rare shiny pokemon before it evolved, and then I found myself with this damaged battery thing. Reading the forum and the readme I think my game and my 2 shiny pokemons are lost, because even if I keep playing I will not be able to finish the game... is that right? ![]() Well I don't want to give up yet, if there is a way to fix the sgm to be able to save a working sav, I'd like to try. The other option would be to look for a gameshark code that could give me my shiny pokemons back ![]() I downloaded GBATA and so on, but I'm not able to use these tools at least yet. Beyond these situations, I have a few questions too: 1) Does the fact that my rom has been many times hacked, make it unique and no other rom can be used as a basis for fixing it, or the original JPN FireRed can be a hope? 2) Without the vba-over.ini, if I start a new game, the battery save works fine. If I find a gameshark code to recover my shiny pokemons, can I just restart the game and be safe, or is there any possibility of corrupting the battery save again and losing everything AGAIN? 3) Currently I'm using VBA 1.7.2 for playing. I chose it for being the last stable version, but now I see I need the trade functionality. I can use my sgm saves on balink 1.7.3, but it seems that before starting the connection the game tries to save, and since it goes wrong I think the game stop the link connection. IDK if that's right, and even if there is a way to make the connection work I'd be struck on E4 anyway, so that's not the most important now. The question is, if I'm able to fix the battery save or am forced to restart, which one is THE BEST emu version with trade support, that I should use to play this game (I read something about VBA 1.7.3 saves not working on VBA 1.8, so I may be stuck on the version I choose, so it must be really the best -.- ) Resuming my monography: Is there a way to fix my saves without losing my shiny pokemons? Either fixing it or restarting, is there a risk of it corrupting again? How can I fix my ultramod version? Tnx again for this thread and for the attention
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#93 (permalink) | |
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Registered User
Join Date: Jul 2008
Location: France
Posts: 2
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vba-over - update - Mario vs. Donkey Kong (E)
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Anyway, it would be good if you could add this to your vba-over.ini. Mario vs. Donkey Kong (E) [BM5P] saveType=3 thanks. |
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