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#41 (permalink) |
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pSX Troubleshooter/Fanboy
![]() ![]() Join Date: Oct 2006
Location: Narshe
Posts: 194
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Awesome. On the occasions I play my GBA ROMs, it's nice to not have to constantly change the settings when switching between these problem games and normal games. The override configuration file works great for me, no problems at all.
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Ultima's pSX Frontend v1.11 (Windows) Shendo's MemcardRex v0.5r2 DirectX Web Installer |
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#42 (permalink) |
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Registered User
Join Date: Jan 2007
Location: KARACHI,PAKISTAN
Posts: 3
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i m new to this site, well i downloaded da attachment and extracted the file to my VBA folder .my VBA version is 1.3.i deleted the .sgm and.sav file of pokemon firered and started the game but it still gave the message that the 1m circuit board is not installed.can you guide me with da steps to fix dis prblm.first when i started playing pokemonfr i saved da game by da save option in da file menu of vba but when i defeated the E4 the game ended so i now do both ways of saving but cant save it by the menu as it says save error change the backup memory.another problem is that when i save any other pokemon version game by da menu and restart da save file is corrupted but it does load it
you can send an e-mail to my yahoo account that is farjadumrani@yahoo.co.uk can u tell me what is the purpose of ips files. i also downloaded gbata but can u guide me how to use it anybody hu knows da solution to my problems please do guide me Last edited by farjadaman; January 30th, 2007 at 03:56. Reason: Automerged Doublepost |
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#43 (permalink) | |
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God of Douchebagness
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2006
Location: indeed rly.
Posts: 4,294
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Quote:
if nothing happens when you change your version, then try going to options>emulator>save types> and check only "automatic" and "flash 64K". that should fix the backup memory problem. im almost positive the memory error message has something to do with the flash 64K or flash 128K options. i think you use 128K if you have a certain patch, i believe its the ips file. but i dont know for sure. as for the corrupted save file, i get that too. i get it on my emulator as well. it gives you a message that the file is corrupted so the last save will be loaded. i dont know what causes it but ive never seen it cause any actual problems in-game so i wouldnt worry about it.
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Alienware Aurora m9700 Notebook/Windows XP Media SP2/AMD Turion 64 Processor ML-44 2.4 GHz /Dual NVIDIA GeForce Go 7900 GS 256MB in SLI/2GB RAM/Dual 160 GB 7200RPM Internal HDDs The Official jonc2006 Emotion Chart. Courtesy of PCXL-Fan after he tried to steal my identity on Steam because I am so awesome. Last edited by jonc2006; January 30th, 2007 at 13:12. |
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#44 (permalink) |
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Registered User
Join Date: Sep 2006
Location: Earth
Posts: 17
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It's well known that the first Boktai game crashes when the real-time clock option is enabled. Wouldn't it therefore make more sense for vba-over to set the RTC to disabled (or omit it entirely, since the RTC is disabled by default)? Boktai of course was intended to use a RTC, but if the purpose of vba-over is to improve compatibility then it makes sense not to enable the RTC, since that will insure the game never runs correctly.
Last edited by Splatter; February 2nd, 2007 at 12:08. |
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#46 (permalink) |
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Registered User
Join Date: Mar 2007
Location: Philippines
Posts: 2
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Problem:"Solar Sensor is Broken" by Boktai-The Sun is in Your Hands
Retraced Steps: -Downloaded vba-over.zip -Placed vba-over.zip to Dgemu folder(where VisualBoy Advance is also placed) -Used VisualBoy Advance for playing the rom:Boktai-The Sun is in Your Hands -After many seconds, it said:"Solar Sensor is Broken" -Pls. tell me what are the possible solutions... |
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#48 (permalink) |
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THE Hentai M@ster
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: MAKAI
Posts: 1,400
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this was already discussed before... if your rom image is crashing with "solar sensor is broken" even after patched. DISABLE RTC and will work. boktai2 and 3 doesn't have this problem.
just open vba-over.ini and look for the boktai, then change rtcenable=1 to rtcenable=0
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![]() 冥界の王 My NEW Site Currently playing: Devil May Cry 4 (PS3) BEST anime ever!! ![]() My Official Code Breaker DS Codes |
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#50 (permalink) |
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Registered User
Join Date: May 2007
Location: In a hole
Posts: 2
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Yay! ^_^
Thanks for this lads, you're all life savers.
DO NOT, however use the 1.8 beta version of VBA to play pokemon fire red (or any of the others for that matter. I would'nt know, i only play that and emerald) because it still wont work for that. Incidentally, does anyboy know of a way to convert 1.8 game states in to a format readable by the previous version of VBA? (As far as I can tell that particular problem hasn't come up yet.) I've been using 1.8 and as a result all my saves are effectively buggered. I know i can still game state but there isn't much point when the game ends after the elite four because it can't make a native save. In any case, cheers for the fix. |
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#52 (permalink) |
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I'm surrounded by noobs..
![]() ![]() Join Date: Jun 2007
Location: The Death Star, Trench 10195627
Posts: 160
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READ THE WHOLE POST:
http://forums.ngemu.com/visualboy-ad...tml#post869312 |
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#53 (permalink) | |
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VBA-M Team
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Australia
Posts: 2,988
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Quote:
if the main setting is 128K, the over-ini won't override this for games that need 64K i've tested that on GoldenSun 1 and 2 which requires 64K saves
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#54 (permalink) |
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Registered User
Join Date: Jan 2007
Location: Yorke Peninsula, South Australia
Posts: 10
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Does anyone know how to fix the Pokemon games on the real GBA? (actually, my DS is doing it)
I'm getting the 1m sub-circuit board message sometimes when i play it in my DS. EDIT: Also by the way, the Super Mario Advance 4 is fixed by changing the save to 128k. Last edited by Skyline GT-R; October 14th, 2007 at 07:23. |
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#56 (permalink) |
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Registered User
Join Date: Jan 2008
Location: denmark
Posts: 2
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Hi all. im pretty noob to this. but when i open pokemon emerald version its says "the internal battery has run dry. the game can be played" and then i can do nothing. how can i fix it ?
what does it mean ? please help me. Last edited by luda911; January 20th, 2008 at 19:29. Reason: Automerged Doublepost |
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#58 (permalink) |
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Registered User
Join Date: Dec 2007
Location: quebec
Posts: 7
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Vba-over 20080129 :)
I updated the vba-over.ini once again with 3 games that weren't in the last version made by the TheCloudOfSmoke. They are:
Pokemon Mystery Dungeon - Red Rescue Team (Europe) (En,Fr,De,Es,It) Rocky (USA)(En,Fr,De,Es,It) Yu-Gi-Oh! - Ultimate Masters - World Championship Tournament 2006 (Europe)(En,Jp,Fr,De,Es,It) even if these games seems identical the the other release on the list, they do not have the same game code. I also readded from an old version of vba-over.ini by King Hanco : e-Reader (USA) Card e-Reader+ (Japan) As they were correct and may be emulated someday. I also made some changes such as the names of the games by loosely using the new No-Intro naming convention for languages And lastly, i wrote a Read-me with many infos from this very thread that may be useful to people who wish to know how it work and what to do to correct some recurrent problems with corrupted saves and the likes. Please check this vba-over.ini to see if anything is missing and feel free to correct me if i made any mistake or if my read-me is not clear enough (or not good enough )Edit: I removed this version because i found some mistake, use the 20080202 version instead. Last edited by master_magnus; February 9th, 2008 at 19:43. |
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#60 (permalink) |
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VBA-M Team
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Australia
Posts: 2,988
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i rebuilt the list a bit back with the following
Code:
http://ngemu.com/ January 2007 -------------------- (U) USA -------------------- Golden Sun - The Lost Age (U) [AGFE] rtcEnabled=1 flashSize=0x10000 Golden Sun (U) [AGSE] rtcEnabled=1 Dragon Ball Z - The Legacy of Goku II (U) [ALFE] saveType=1 Dragon Ball Z - The Legacy of Goku (U) [AXPE] rtcEnabled=1 flashSize=131072 Pokemon - Ruby Version (U) [AXVE] rtcEnabled=1 flashSize=131072 Super Mario Advance 4 - Super Mario Bros 3 - Super Mario Advance 4 v1.1 (U) [AX4E] flashSize=131072 Top Gun - Combat Zones (U) [A2YE] saveType=2 Dragon Ball Z - Taiketsu (U) [BDBE] saveType=1 Dragon Ball Z - Buu's Fury (U) [BG3E] saveType=1 2 Games in 1 - Dragon Ball Z - The Legacy of Goku I & II (U) [BLFE] saveType=1 Pokemon - Emerald Version (UE) [BPEE] rtcEnabled=1 flashSize=131072 Pokemon - Leaf Green Version (U) [BPGE] rtcEnabled=1 flashSize=0x20000 Pokemon - Fire Red Version (UE) [BPRE] rtcEnabled=1 flashSize=0x20000 Dragon Ball GT - Transformation (U) [BT4E] saveType=1 2 Games in 1 - Dragon Ball Z - Buu's Fury + Dragon Ball GT - Transformation (U) [BUFE] saveType=1 Yu-Gi-Oh! GX - Duel Academy (U) [BYGE] saveType=2 useBios=1 Yu-Gi-Oh! Ultimate Masters 2006 (U) [BY6E] saveType=2 Pokemon Mystery Dungeon - Red Rescue Team (UA) [B24E] flashSize=131072 Classic NES Series - Castlevania (UE) [FADE] saveType=1 Classic NES Series - Bomberman (UE) [FBME] saveType=1 Classic NES Series - Donkey Kong (UE) [FDKE] saveType=1 Classic NES Series - Dr. Mario (UE) [FDME] saveType=1 Classic NES Series - Excitebike (UE) [FEBE] saveType=1 Classic NES Series - Ice Climber (UE) [FICE] saveType=1 Classic NES Series - Zelda II - The Adventure of Link (UE) [FLBE] saveType=1 Classic NES Series - Metroid (UE) [FMRE] saveType=1 Classic NES Series - Pac-Man (UE) [FP7E] saveType=1 Classic NES Series - Super Mario Bros. (UE) [FSME] saveType=1 Classic NES Series - Xevious (UE) [FXVE] saveType=1 Classic NES Series - Legend of Zelda (UE) [FZLE] saveType=1 Yoshi - Topsy-Turvy (U) [KYGE] saveType=1 Boktai - The Sun Is in Your Hand (U) [U3IE] rtcEnabled=1 Boktai 2 - Solar Boy Django (U) [U32E] rtcEnabled=1 -------------------- (J) Japan -------------------- Dragon Ball Z - The Legacy of Goku II International (J) [ALFJ] saveType=1 Pocket Monsters - Sapphire (J) [AXPJ] rtcEnabled=1 flashSize=131072 Pocket Monsters - Ruby (J) [AXVJ] rtcEnabled=1 flashSize=131072 Super Mario Advance 4 (J) [AX4J] flashSize=131072 F-Zero - Climax (J) [BFTJ] flashSize=131072 Game Boy Wars Advance 1+2 (J) [BGWJ] flashSize=131072 Sennen Kazoku (J) [BKAJ] rtcEnabled=1 flashSize=131072 Pocket Monsters - Emerald (J) [BPEJ] rtcEnabled=1 flashSize=131072 Pocket Monsters - Leaf Green (J) [BPGJ] flashSize=131072 Pocket Monsters - Fire Red (J) [BPRJ] flashSize=131072 Digi Communication 2 - Datou! Black Gemagema Dan (J) [BDKJ] saveType=1 Rockman EXE 4.5 - Real Operation (J) [BR4J] rtcEnabled=1 Famicom Mini Vol. 01 - Super Mario Bros. (J) [FMBJ] saveType=1 Famicom Mini Vol. 12 - Clu Clu Land (J) [FCLJ] saveType=1 Famicom Mini Vol. 13 - Balloon Fight (J) [FBFJ] saveType=1 Famicom Mini Vol. 14 - Wrecking Crew (J) [FWCJ] saveType=1 Famicom Mini Vol. 15 - Dr. Mario (J) [FDMJ] saveType=1 Famicom Mini Vol. 16 - Dig Dug (J) [FDDJ] saveType=1 Famicom Mini Vol. 17 - Takahashi Meijin no Boukenjima (J) [FTBJ] saveType=1 Famicom Mini Vol. 18 - Makaimura (J) [FMKJ] saveType=1 Famicom Mini Vol. 19 - Twin Bee (J) [FTWJ] saveType=1 Famicom Mini Vol. 20 - Ganbare Goemon! Karakuri Douchuu (J) [FGGJ] saveType=1 Famicom Mini Vol. 21 - Super Mario Bros. 2 (J) [FM2J] saveType=1 Famicom Mini Vol. 22 - Nazo no Murasame Jou (J) [FNMJ] saveType=1 Famicom Mini Vol. 23 - Metroid (J) [FMRJ] saveType=1 Famicom Mini Vol. 24 - Hikari Shinwa - Palthena no Kagami (J) [FPTJ] saveType=1 Famicom Mini Vol. 25 - The Legend of Zelda 2 - Link no Bouken (J) [FLBJ] saveType=1 Famicom Mini Vol. 26 - Famicom Mukashi Banashi - Shin Onigashima - Zen Kou Hen (J) [FFMJ] saveType=1 Famicom Mini Vol. 27 - Famicom Tantei Club - Kieta Koukeisha - Zen Kou Hen (J) [FTKJ] saveType=1 Famicom Mini Vol. 28 - Famicom Tantei Club Part II - Ushiro ni Tatsu Shoujo - Zen Kou Hen (J) [FTUJ] saveType=1 Famicom Mini Vol. 29 - Akumajou Dracula (J) [FADJ] saveType=1 Famicom Mini Vol. 30 - SD Gundam World - Gachapon Senshi Scramble Wars (J) [FSDJ] saveType=1 Koro Koro Puzzle - Happy Panechu! (J) [KHPJ] saveType=4 Yoshi no Banyuuinryoku (J) [KYGJ] saveType=1 Bokura no Taiyou - Taiyou Action RPG (J) [U3IJ] rtcEnabled=1 Zoku Bokura no Taiyou - Taiyou Shounen Django (J) [U32J] rtcEnabled=1 Shin Bokura no Taiyou - Gyakushuu no Sabata (J) [U33J] rtcEnabled=1 -------------------- (E) Europe -------------------- Dragon Ball Z - The Legacy of Goku II (E) [ALFP] saveType=1 Dragon Ball Z - The Legacy of Goku (E) [ALGP] saveType=1 Rocky (E) [AROP] saveType=1 Pokemon Sapphire (E) [AXPE] rtcEnabled=1 flashSize=131072 Pokemon Ruby (E) [AXVE] rtcEnabled=1 flashSize=131072 Pokemon Leaf Green (E) [BPGE] flashSize=131072 Pokemon Fire Red (E) [BPRE] flashSize=131072 Boktai - The Sun Is in Your Hand (E) [U3IP] rtcEnabled=1 Boktai 2 - Solar Boy Django (E) [U32P] rtcEnabled=1 Dragon Ball Z - Taiketsu (E) [BDBP] saveType=1 Super Mario Advance 4 - Super Mario Bros. 3 (E) [AX4P] flashSize=131072 Yoshi's Universal Gravitation (E) [KYGP] saveType=1 -------------------- (F) France -------------------- Pokemon - Version Saphir (F) [AXPF] rtcEnabled=1 flashSize=131072 Pokemon - Version Rubis (F) [AXVF] rtcEnabled=1 flashSize=131072 Pokemon - Version Emeraude (F) [BPEF] rtcEnabled=1 flashSize=131072 Pokemon - Version Vert Feuille (F) [BPGF] flashSize=131072 Pokemon - Version Rouge Feu (F) [BPRF] flashSize=131072 -------------------- (I) Italy -------------------- Pokemon - Versione Zaffiro (I) [AXPI] rtcEnabled=1 flashSize=131072 Pokemon - Versione Rubino (I) [AXVI] rtcEnabled=1 flashSize=131072 Pokemon - Versione Smeraldo (I) [BPEI] rtcEnabled=1 flashSize=131072 Pokemon - Versione Verde Foglia (I) [BPGI] flashSize=131072 Pokemon - Versione Rosso Fuoco (I) [BPRI] flashSize=131072 -------------------- (G) Germany -------------------- Pokemon - Saphir-Edition (G) [AXPD] rtcEnabled=1 flashSize=131072 Pokemon - Rubin-Edition (G) [AXVD] rtcEnabled=1 flashSize=131072 Pokemon - Smaragd-Edition (G) [BPED] rtcEnabled=1 flashSize=131072 Pokemon - Blattgruene Edition (G) [BPGD] flashSize=131072 Pokemon - Feuerrote Edition (G) [BPRD] flashSize=131072 -------------------- (S) Spain -------------------- Pokemon - Edicion Zafiro (S) [AXPS] rtcEnabled=1 flashSize=131072 Pokemon - Edicion Rubi (S) [AXVS] rtcEnabled=1 flashSize=131072 Pokemon - Edicion Esmeralda (S) [BPES] rtcEnabled=1 flashSize=131072 Pokemon - Edicion Verde Hoja (S) [BPGS] flashSize=131072 Pokemon - Edicion Rojo Fuego (S) [BPRS] flashSize=131072 [ALGE] saveType=1
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