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Old March 14th, 2005   #1 (permalink)
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Vba Bin != Vba Source ???

Hi.
I noticed some bad errors in "1737 - The Legend Of Zelda (EUR) [EEPROM_V124].zip". In the first savestate, go up, in the second one, go right. In both cases VBA (Release Version) will just shut down. In the self-compiled debug-version, MSVC++ shows me where the error occurs, but I don't know how to fix it.

BTW, can anyone send me links to a good GBA Tech docs?
edit by Spacy -> http://www.work.de/nocash/gbatek.htm

EDIT:
Don't worry, the attachment is NO Rom, only the savestates
Attached Files
File Type: zip 1737 - The Legend Of Zelda (EUR) [EEPROM_V124].zip (174.1 KB, 73 views)

Last edited by Spacy; April 7th, 2005 at 14:50.
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Old April 7th, 2005   #2 (permalink)
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I found something out:
The error above only appears if I compile the original 1.7.2 Sources with Microsoft VC++ 7.1. It appears with both, the 6.0 and the NET 2002 (7.0) Project File.

BUT in the downlaodable preCompiled 1.7.2 exe file, this error is not there, but then there are errors with the light if you go right in the first savestate.

Please, Forgotten, can you tell what's wrong with all this o.o ?

edit:
For now I've got a Solution: Use 1.8 Beta or newest CVS Source, but 1.7.2 has still errors.

Last edited by Spacy; April 8th, 2005 at 11:51.
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Old April 8th, 2005   #3 (permalink)
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There was a buffer overrun in the 1.7.2 code that is fixed in the current CVS. I don't remember where but you can find if you do diffs in the code. The new MS compiles have buffer overrun protection and it seems to cause some of the problems like the graphic issues you described.
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