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#1 (permalink) |
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Registered User
Join Date: Jul 2002
Posts: 17
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x8 SAI
Sorry for this Newb question, but I would like to know if the program has to have data written for x8 SAI for it to work or if the grfx card such as Radeon 9700 does it by itself? And, if the program does require it than why don't they implement it? Can they?
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#2 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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Ummm..... 8x Sai doesn't exist to my knowledge. If you are talking about 2xSai, it's a program thing, nothing to do with the graphics card. If you are talking about 8xFSAA, thats a driver/ card specific setting.
2xSai is already implemented. 8xFSAA would have no effect on Visual boy Advance, a 2d program.
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![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#5 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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>Yes 8xFSAA I thought it was 8xSAI sorry. Would 8xFSAA effect PSX/DC/SS Games?
2xSai is a 2d image enhancement tech FYI, and is implemented in PEOPs and Pete's plugins. 8xFSAA will improve quality in hardware rendering in PSX games (using a plugin like Pete's OpenGl/D3D). I don't know if the Saturn emus use hardware acceleration (I don't think they do) if they do, you can take advantage of FSAA DC emus don't exist at the moment, so that is academic. Unfortunately, at the moment, the highest you can go on a Radeon 9500 or above is 6xFSAA. The nVidia chips above GeForce 3s can do 8xS FSAA by a registry hack using a tool like RivaTuner or aTuner.
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![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#6 (permalink) |
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Registered User
Join Date: Jan 2003
Location: Arizona/us
Posts: 41
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yes fsaa (set to max on atuner) is SWEEET!!! top that off with a pair of 3d glasses and some of the psx games are blowing me away. I use E-Dimensional 3d glasses but only a few games seem to be affected by them in a good way, that and some games won't run unless you enable 3d after begining a game (jetmoto) and even then may stop...
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#8 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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>GFX has 8xFSAA and I am getting it.. Anyways, does anyone have screenshots of what 8xFSAA would do on a PSX game?
Crisray posted some shots of it a while back with his GeForce 4. 8xS is only avaliable in D3D if you play in OpenGL, it's limited to 4x 9tap.
__________________
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