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#1 (permalink) |
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Ada...
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: GDL, MX
Posts: 2,229
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I've been watching that when playing a game and save the progress(no save states) as normal, then exit the emu and that's all. When I open again the emu, load the game, and try to play at the last save, it loads the game a save before the last save or a previous one
. So this is the problem. I had specified the path to where it's supposed to save/read the battery file and everything, also when loading the game the status message says loaded battery. This has happened in Castlevania White Night Concerto and Golden Sun.Any Ideas, a bug? Thanks in advance. |
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#2 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Posts: 483
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There is a bug in previous versions of the emulator where resetting the emulator would loose its memory that the battery file needed saving. There might have been another different scenario where this happened but I can't remember now.
This will be fixed in version 1.0 coming out soon. Forgotten |
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