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Old 4 Weeks Ago   #1 (permalink)
jr2nd
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VBA v VBA-M ?

whats the difference with VBA and VBA-M im using 1.8.0 beta 3 and i dont get any problems, nothing.. so whats in this new version worth switching to?

anyone?

thanks
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Old 4 Weeks Ago   #2 (permalink)
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Why don't you just try it out?
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Old 4 Weeks Ago   #3 (permalink)
Hard core Rikki
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- updates
- fixes
- features from the vba forks
- did I mention the filters, and generally nicer opengl/direct3d rendering ?
- content of the svn revision logs (hint: start from revision 1)
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Old 4 Weeks Ago   #4 (permalink)
jr2nd
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Quote:
Originally Posted by mudlord View Post
Why don't you just try it out?
i did before i posted here, didnt notice any overall difference in look or performance wise

Quote:
Originally Posted by Hard core Rikki View Post
- updates
- fixes
- features from the vba forks
- did I mention the filters, and generally nicer opengl/direct3d rendering ?
- content of the svn revision logs (hint: start from revision 1)
ahh.. im trying the VisualBoyAdvance368 version, will check it out

cheers
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Last edited by jr2nd; 4 Weeks Ago at 01:46. Reason: Automerged Doublepost
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Old 4 Weeks Ago   #5 (permalink)
Squall-Leonhart
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use 478 instead, theres been alot of fixes since.
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Old 4 Weeks Ago   #6 (permalink)
jr2nd
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Quote:
Originally Posted by Squall-Leonhart View Post
use 478 instead, theres been alot of fixes since.
where's that? the d/l link only shows up to 368


Index of /vbam/vbacompiles
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Old 4 Weeks Ago   #7 (permalink)
Hard core Rikki
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this folder (not sure why its there, but oh well)

Index of /vbam/vbacompiles/msvc2008
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Old 4 Weeks Ago   #8 (permalink)
Anatasia
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Isn't the sound more clear ? (Much better than my GBA) Even with only that part I devote myself to VBA-M
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Old 4 Weeks Ago   #9 (permalink)
Hard core Rikki
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Quote:
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Isn't the sound more clear ? (Much better than my GBA)
yes (originally from either blaarg or kode, if I remember correctly)
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Old 4 Weeks Ago   #10 (permalink)
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we need to get blaarg back, to fix the mute bug :\
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Old 4 Weeks Ago   #11 (permalink)
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Quote:
yes (originally from either blaarg or kode, if I remember correctly)
Yes, it uses blargg's band-limited sound synthesis core.
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