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#227 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Germany
Posts: 368
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What render mode? What resolution?
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Windows XP Home SP3 Intel C2D E8200 4GB DDR2-800 GeForce 8800 GT ASUS Xonar DX KNC ONE TV-Station DVB-S Technisat SkyStar HD (DVB-S2) 2x Samsung HD501LJ (RAID-0) |
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#228 (permalink) |
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VBA-M Team
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Australia
Posts: 5,155
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OpenGL, resolution doesn't matter.
also, can we get some consistancy with the render modes? the ShowSpeed should be either Blue in both modes, or Red (which is easier to read on most games) and there should be a way to set where we want it positioned on the screen. (incase it overlaps other games)
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Last edited by Squall-Leonhart; December 13th, 2007 at 02:44. |
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#229 (permalink) |
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Nobody Important...
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Nowhere important...
Posts: 1,503
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Yes, we can get consistancy. Might need to work more on these.
Also, new SVN build will be uploaded today. Includes: * No longer requires GLEW32.DLL * Supports video compression (no support for YUV yet) * Buffer selection in OpenAL audio driver * GLSL shaders should support samplers now, as well as a uniform constant for monochrome colours * Now sound pauses when moving window properly * Improved DirectSound output driver * Improved debugging build speed by 20% * Optimized texture copying ..and loads other updates which I forgot. Merry Christmas everyone! |
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#230 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Germany
Posts: 368
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Further info:
- Recorded AVI misses something that keeps audio/video in sync when playing it back in a media player, so when I create CPU load while playing back, A/V gets async. Maybe the old Video for Windows API is just bad? - Missing support for YUV output to video encoder results in some codecs not working (DivX, MS MPEG, ...). However, ffdshow works perfectly fine, because it supports RGB16/24 input. - When VBA runs in 16bit mode, AVIs will be recorded in 16bit colors which reduces the size of uncompressed video streams. Of course the best way would be to let the user chose, the only advantage is that it reduces CPU overhead when recording in 16bit. - New sound pauses have been added, but when the user clicks the MainWindow non-client area, sound will still get asynchronous because I have not found a way to handle this window message. Maybe MFC is bad? - Texture copying (for D3D & DDraw) was not really optimized, I just found out that the current (my old) assembler code was as fast as the pure C code, so I just deleted the assembler and rewrote the routines a bit. Well, maybe I got a little speed improvement, but nothing major.
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Windows XP Home SP3 Intel C2D E8200 4GB DDR2-800 GeForce 8800 GT ASUS Xonar DX KNC ONE TV-Station DVB-S Technisat SkyStar HD (DVB-S2) 2x Samsung HD501LJ (RAID-0) Last edited by Spacy; January 1st, 2008 at 13:36. |
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