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Old March 19th, 2008   #1 (permalink)
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Join Date: Feb 2005
Location: UK
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gfx glitches in rayman: raving rabbids (U)

I think there'a a bug in this rayman game for the gba.

The event occurs in the penultimate level when the player encounters the red cyclops robots. Shooting them makes a layer of gfx disappear. It is quite strange.

Please see:






I originally thought I'd accidentally hit a btn to disable a background layer, or something like this. But shooting the robots again only increases the amount of blackness consuming the screen. I'm sure its not intended, but I guess its not out of the question this is a bad dump. Anyway - hope this helps (crap game btw )

I'm using the build: VisualBoyAdvance368.
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Old March 26th, 2008   #2 (permalink)
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Hi. can someone on the dev team please confirm they've read this, or at least let me know what more information i need to include?

I want to contribute to this project - i've read the rules, tried my best to follow them. i'll also post in the new forum when pos but i'm having issues registering.

i think i'll prove a valuable tester for this software
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Old March 29th, 2008   #3 (permalink)
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Location: Australia
Posts: 5,812
we have moved the forums to http://vba-m.ngemu.com/forum/index.php

please submit the bug to the bug tracker

https://sourceforge.net/tracker/?gro...5&atid=1023154
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