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#1 (permalink) |
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Registered User
Join Date: Feb 2005
Location: UK
Posts: 13
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gfx glitches in rayman: raving rabbids (U)
I think there'a a bug in this rayman game for the gba.
The event occurs in the penultimate level when the player encounters the red cyclops robots. Shooting them makes a layer of gfx disappear. It is quite strange. Please see: ![]() ![]() ![]() I originally thought I'd accidentally hit a btn to disable a background layer, or something like this. But shooting the robots again only increases the amount of blackness consuming the screen. I'm sure its not intended, but I guess its not out of the question this is a bad dump. Anyway - hope this helps (crap game btw )I'm using the build: VisualBoyAdvance368. |
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#2 (permalink) |
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Registered User
Join Date: Feb 2005
Location: UK
Posts: 13
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Hi. can someone on the dev team please confirm they've read this, or at least let me know what more information i need to include?
I want to contribute to this project - i've read the rules, tried my best to follow them. i'll also post in the new forum when pos but i'm having issues registering. i think i'll prove a valuable tester for this software |
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#3 (permalink) |
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VBA-M Team
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Australia
Posts: 5,812
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we have moved the forums to http://vba-m.ngemu.com/forum/index.php
please submit the bug to the bug tracker https://sourceforge.net/tracker/?gro...5&atid=1023154
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