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#1 (permalink) |
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Registered User
Join Date: Jan 2008
Location: spain
Posts: 10
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Plugin for rotate window on real time with sensor keys as real console.and rumble.
Hello,i am new on the forum.I am a spanish male,i hope my language not be very bad. I did not knew vba has back again and i am happy for it.thanks.now my request. 1)I would ask a new option for video.In game boy and gameboy advance are three games which uses sensor motion (yoshi,wario and kirby) and we can play with it with other keys,but there are a thing we can not see.in yoshi ,for example,you move the gameboy and you create a angle with the console,and “your view” (human view) change,but in the emulator you can not perceive it.(for example you can see the floor more inclinate because you add console inclination. I was searching alternatives and ideas and i discover freewins for linux,but you need linux,with compiz,....(see video :Freewins el nuevo efecto de Compiz | PixMedial -- Design & Geek) I would like something similar but on sdl and opengl .I think it would be easy (but i am a new progrmator,only math funtions,... ) .his freewins.c is not very huge and he only use opengl and compiz,change compiz.h with sdl funtion for events.it would be implement as a video pluggin as simple2x . the initial idea was not use shaders (the original emulator has not sopport and i have just discover your emulator now ) ,only a video pluggin. But the two options will be ok. I was thinking and maybe it is more dificult,because you need create a cube and rotate it (only the principal face) and use as texture the outpout of vba. 2)Also it would be interesting,for games as wario with vibration,some way user know when it moves and use the Rumble. I have a wiimote and i wanna use (and with the freatures i told for configurate it ,for example in windows with a glovepie script,and use with the emulator. My main ideas,when i finish exam i will investigate and tried to create the script for wiimote are: 1)kyrby and yoshi ,using wiimote as a clasic pad (as master system pad ) and sensor of wiimote to move the word (as a wheel).//In emulator also rotate the screen (in window mode and full screen mode) 2)in wario script add vibration of wiimote 3)pilot banko,use wiimote as mouse for move . 4)mario kart as a wheel ...... (note the games :Warioware Twisted ,Drill Dozer (Rumble only) Yoshi’s Universal Gravitation ,Koro Koro Puzzle,Kirby tilt tumble) thanks Daniel |
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#2 (permalink) |
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Registered User
Join Date: Jan 2008
Location: spain
Posts: 10
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new ideas
Hello again.Yesterday night i was thniking about it. i think it would be more simple than using opengl. I was reading the sources of simpleFilter.cpp and i think it would be easy implement rotation here,only need the angle (teta) and r,which would be calculate with the keys for motion and apply here. for example in funtion Simple4x32, calculate cos(teta) and sin(teta) before the bucle,and apply it to all new points. x = r cos a y = r sin a when it enter again in next frame it will do the same . no?? I see there are two bucles for x and two for i,and i dont undertand well why are the second. |
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#3 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,832
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theres no need to have a filter, the different render modes have techniques available to flip, rotate, or invert the image if needs be, all that is needed is for the program to have the ability to make use of them
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#4 (permalink) |
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Registered User
Join Date: Jan 2008
Location: spain
Posts: 10
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Ideas
hi, Squall-Leonhart can you give me more info about?? i think it would be done of almost 3 ways,passing angle as argument one is as pluggin,only add the ecuation of rotation (do it software) other is similar but using shader (for do it in video card with shaders) and the 3 is using render to texture on opengl (for cards without shaders) The angle is calculate according the input,for example in a fist version using glovepie in windows,and a mouse or a wiimote,(or other devices),or keyboard but it would be more difficult,and pass the filter and the emulator as input. After do it with SDL for portability and dont need a 3st program. And for rumble,send a signal when emulator detect rumble funtion ,and pass to input device. An example of yoshi motion in windows with glovepie (using yoshi cracked version,and not angle): //yoshi.PIE // Control yoshi with the mouse! //Keymaps control position Keyboard.Z=mouse.LeftButton Keyboard.X=mouse.RightButton Keyboard.A=mouse.DirectInputX < 0.5 inches OR mouse.DirectInputY < 0.5 inches Keyboard.S=mouse.DirectInputX > 0.5 inches OR mouse.DirectInputY > 0.5 inches And a example for make rumble the wiimote (it is on glovepie scripts wiibrator : if press up on wiimote it activate rumble.when press down it close. if wiimote.Up wiimote.Rumble=1 endif if wiimote.Dowm wiimote.Rumble=0 endif http://carl.kenner.googlepages.com/glovepie_download and info about rumble and tilt Specifications |
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#5 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,832
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the chance of rumble being added is very low., using shaders to flip the image is definitely a no go doing it within the render mode itself would be the best course of action.
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#6 (permalink) | |
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Banned
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Lost.
Posts: 1,767
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Quote:
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#7 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,832
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true, but VBA-M is hardly for low end systems is it :P
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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