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#1 (permalink) |
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GBA emulator developer
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Germany
Posts: 392
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Latest MFC build
Hi there, I just made VBA-M (MFC) build with Visual C++ 2008 again. VBA-M SVN461 x86: http://vba-m.ngemu.com/vbam/vbacompi...yAdvance461.7z zlib & libpng DLLs: http://vba-m.ngemu.com/vbam/vbacompiles/msvc2008/dll.7z IF YOU GET ERROR MESSAGES ABOUT D3DX9_37.DLL: DirectX Web Updater: http://vba-m.ngemu.com/vbam/vbacompi...webupdater.zip Or just the DLL: http://spacy51.sp.funpic.de/D3DX9_37.7z Some info about the build system: - Microsoft Visual C++ 2008 Pro - NASM 2.02 - Windows SDK v6.0A - DirectX SDK March 2008 - OpenAL SDK v1.1 - zlib v1.2.3 - libpng v1.2.25 - File Extractor v0.4.3 Requirements: - Windows 2000 - Windows Vista - CPU with MMX instruction set, no SSE necessary
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![]() Last edited by Spacy; March 10th, 2008 at 15:34. Reason: Updated link to current version |
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#2 (permalink) |
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(^.^)v
![]() ![]() ![]() Join Date: May 2006
Location: California
Posts: 258
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Umm... It asks for d3d9_37.dll, and I dont have!? I'm using Vista, and DirectX 10, and I can't find this dll on google... Any help plz? EDIT: oh woops, nvm...i got it to work... [for those who have Vista and need help: go to Download details: DirectX End-User Runtime and download the windows validation tool thingy. Then, right click the file, and set the conpatability to Windows XP Service Pack 2. Now you can continue validating and get the requirements for this awesome emulator.
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Intel Centrino Duo 1.5 GHz 2 GIG RAM Intel Graphics Media Accelerator X3100 (384 MG) 200 GIG Hard-drive space Last edited by Slayer9x9; March 8th, 2008 at 14:58. |
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#3 (permalink) |
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GBA emulator developer
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Germany
Posts: 392
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If you own a cracked Windows version or don't want to validate, you have to download the full runtime setup from: Download details: DirectX Redist (March 2008)
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#4 (permalink) | |
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Menthol Flavored
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Maryland, USA.
Posts: 3,843
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I have a legit version of Windows but I hate the validating process. I've been trying to validate for the last 30 minutes but it't not doing anything. It validated before when I installed IE7 and WMP a while back but it's a pain in the ass. Thanks for the link Spacy, I'm going to try that one now. EDIT: 70 MB. I'll hold off on that until later.
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http://thecloudofsmoke.deviantart.com ![]() Quote:
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#8 (permalink) | |
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And the science gets done
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: Perpetual Pompei
Posts: 7,175
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mmh...
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#9 (permalink) |
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Registered User
Join Date: Dec 2007
Location: New-Orleans
Posts: 46
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#10 (permalink) |
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Registered User
Join Date: Mar 2008
Location: the island
Posts: 1
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to deal with the d3dx9_37.dll issue i just dl the d3dx9_27.dll one wich is easier to get and then renamed it. d3dx9_27.dll > d3dx9_37.dll and it did work fine. Hope it helps to avoid the dling the whole directx setup or validating. |
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#12 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,445
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Here is a better program for getting the latest version of Dx just use it every 2 months, or when a site posts theres a new Dx redist available ignore the name, it also does Dx10 updates as well when they are available.
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![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#13 (permalink) | |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,445
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Quote:
i thought we added the zlib and libpng requirements into the exe? i also thought we were using a custom unpacker? A new bug has occurred. The screen outside of the window is not redrawn when switching to windowed mode, using the OpenGL output.
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![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. Last edited by Squall-Leonhart; March 9th, 2008 at 06:48. Reason: Automerged Doublepost |
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#14 (permalink) | |
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And the science gets done
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: Perpetual Pompei
Posts: 7,175
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phew, only 2,6 megas to download now instead of 70 frickin ones ;P someone link to the directx web updater in first post
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#15 (permalink) | |
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Banned
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Lost.
Posts: 1,767
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Done. Quote:
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#16 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,445
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any comment on the new opengl bug?
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![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#18 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,445
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excellent. Spacy, ima kick your ass!
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![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#19 (permalink) | |
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GBA emulator developer
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Germany
Posts: 392
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XAudio2 support
Hi there, I spent my whole weekend on this: XAudio2 sound output support What is XAudio2? Definition from the DirectX SDK: Quote:
Another cool feature is, that XAudio2 can change the frequency on a per-buffer basis. I used that possibility to adjust the sound frequency when using the throttle feature (50% game speed for example). This has the advantage that there won't be any samples dropped or skips when using throttling. Just compare it to DSound & OpenAL. I'll try to support the feature for the speedup key as well when I get some more time. (EDIT: Aborted, sounds stupid...) Binary: http://vba-m.ngemu.com/vbam/vbacompi...yAdvance458.7z
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![]() Last edited by Spacy; March 10th, 2008 at 16:04. |
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#20 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,445
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Xaudio is Microsofts answer to OpenAL, except it doesn't work on linux or mac. really good that microsoft is, init.
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![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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