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#2 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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Re: ATI rage 128 pro II
Probably the latest one from ATi, as they aren't part of the UDA
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![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#5 (permalink) |
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Registered User
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: tucson
Posts: 1,764
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Re: ATI rage 128 pro II
I don't think you may be able to fix that problem for sh2 with that card,i have one like it and it would show white textures in pc games too,it's an 4meg agp ati rage pro turbo,you may want to try and find other drivers and test them out.
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#6 (permalink) |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2003
Location: California
Posts: 4,684
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Re: ATI rage 128 pro II
The problem could be that your card doesn't have enough VRAM for Silent Hill 2. When I ran 3dmark 2001 on my old comp with the integrated gfx chipset (SiS 530 4 mb), the textures were funny colored (either white or rainbow). For example on the 3rd test (Lobby), the main guy's coat was all white (like a lab coat) and the bullet holes in the pillars were rainbow colored.
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