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Old March 19th, 2003   #1 (permalink)
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Question Whats the Difference between..

The question is, What is the Difference between 30FPS from 60FPS NTSC, and 25 from 50 PAL???

As noticed, VGS using 25 or 30 FPS, using FRAPS util. and Lewpy Plugins there is the Ability to Scale FramRate to 25/30 TV style.

And there is no Visual difference "SMOOTHER ANIMATION" I mean! If using TV FramRate. and I think Frame Rate like that is easily acheived!

Is it better or not? is Pete Plugins using 'em? are they the same as PC frame Rate Calculations game fix?
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Old March 19th, 2003   #2 (permalink)
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Pete's plugins don't run at 60FPS IIRC, just 60 virtual updates, which is the same as the PSX.
Try using Fraps on that.
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Old March 19th, 2003   #3 (permalink)
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We are getting in to trouble with definitions here

The PSX runs on a TV screen, which can either be NTSC or PAL.
NTSC and PAL both work in similar ways: they both interlace a displayed "frame", so that the odd lines are displayed on one scan, and the even lines are displayed on the next scan. These "scans" are refered to as "fields".
So, the rate of display of "fields" is 60hz for NTSC, and 50Hz for PAL. But the actual rate of display of whole "frames" is 30Hz for NTSC and 25Hz for PAL.

Now, the PSX can operate in interlaced mode, where it displays alternating lines from a display area of VRAM per field, and the non-displayed lines of VRAM can be updated per field as well. This effectively doubles the frame-rate, but does so by effectively halving the vertical resolution of the screen. But because the image is moving so quickly, the eye tends to compensate for this, and the image looks fine.

The FPS that both Pete and myself report in our plugins is actually the field rate: so 60 for NTSC, and 50 for PAL. Unless you enable one of our special fixes, which will revert it to trying to count the actual frame-rate (it's explained in each of the readmes).

Now, an actual PSX game tends to update the frame every other field in non-interlaced mode, so the effective frame-rate is 30/25 Hz. But it may be lower than this, depending on the game engine. Sometimes MDECs run at slower speeds (e.g. 20Hz).
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Old March 20th, 2003   #4 (permalink)
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...and there are the lazyass coders who don't optimize their code making the game run at a VERY low FPS. -_- (see Front Mission 3 for example)

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Old March 20th, 2003   #5 (permalink)
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Quote:
Now, an actual PSX game tends to update the frame every other field in non-interlaced mode, so the effective frame-rate is 30/25 Hz. But it may be lower than this, depending on the game engine. Sometimes MDECs run at slower speeds (e.g. 20Hz).
This explains why FF7 PAL MDECS works in Interlaced and its Just 15 FPS acutal Speed!!!
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