|
|
|||||||
| About Us | Register | FAQ | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Registered User
![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: The land of Insanity
Posts: 571
|
Question about DX9
I've heard Microsoft's new DX platfprm is going to be almost totally different from the current DX implemintation. Is this true? If so, will it still be backwords compatinle with the other DX platforms?
__________________
Computer Specs: ASUS A8N SLI Deluxe (nForce4) | AMD Athlon X2 3800 @ 2.0ghz | 2x1.0GB OCZ Platinum DDR400 RAM (128-bit DDR mode) | GeForce 7600 w/ 256mb VRAM | Onboard Sound - for now OS1 : Windows XP / SP2 | Direct X 9 OS2 : Gentoo Linux 2006.0 OS3 : Windows Vista Beta 2 ePSXe config: Pete's OpenGL 2.0 | Eternal SPU 1.4 | ePSXe Internal CD core (W2K) Project 64 config Jabo's D3D7 1.5 | Jabo's DSound 1.5 | Jabo's DInput 1.5 |
|
|
|
|
|
#2 (permalink) |
|
邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
|
Yes it will.
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
|
|
|
|
|
#3 (permalink) |
|
Registered User
![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: The land of Insanity
Posts: 571
|
Any idea why it's goinmg to be so different?
__________________
Computer Specs: ASUS A8N SLI Deluxe (nForce4) | AMD Athlon X2 3800 @ 2.0ghz | 2x1.0GB OCZ Platinum DDR400 RAM (128-bit DDR mode) | GeForce 7600 w/ 256mb VRAM | Onboard Sound - for now OS1 : Windows XP / SP2 | Direct X 9 OS2 : Gentoo Linux 2006.0 OS3 : Windows Vista Beta 2 ePSXe config: Pete's OpenGL 2.0 | Eternal SPU 1.4 | ePSXe Internal CD core (W2K) Project 64 config Jabo's D3D7 1.5 | Jabo's DSound 1.5 | Jabo's DInput 1.5 |
|
|
|
|
|
#4 (permalink) |
|
Sa.Te.BoLi.RaCkU.ba
![]() ![]() ![]() ![]() Join Date: Jun 2002
Location: Somewhere in between
Posts: 643
|
well new technologies and stuff, new vertex and pixel shaders, support for the new technologies on geforceFX, radeon 9700 and stuff like that
__________________
The One And Only <<||_Sa Te BoLi RaCkU ba_||>> |
|
|
|
|
|
#5 (permalink) |
|
邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
|
That''s basicaly it. It's losing the fixed function set of DX8- and going for a completely programable pipeline for the GeForceFX and Radeon 9700+
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
|
|
|
|
|
#6 (permalink) | |
|
..::NL_HC_NL::..
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2002
Location: THE PLACE EVERYONE FORGOT
Posts: 1,744
|
Quote:
__________________
![]() Senior Member of the "Optimism-Non-Pessismism Club" ---------- Specs : PENTIUM 4 2,5 Ghz / GEFORCE FX 5700 Ultra --------- ---------- SOUND BLASTER Audigy2 Platinum/ 512MB DDR -------------- ---------- If you don't agree with me then that's OK by ----------------- ---------- me but I hope you respect my opinion as well ---------------- |
|
|
|
|
|
|
#7 (permalink) |
|
邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
|
It matters not. All the DX8 and below feature sets are there, so it does't affect you in the slightest until you get a DX9 card.
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
|
|
|
|
|
#8 (permalink) |
|
¡¾¡¾¡¾¡ Fantasy ¡¾¡¾¡¾¡
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Manila, Philippines
Posts: 3,648
|
so it will perform better if you have a DX 9 based card...
another upgrade... i havent upgrade my CPU and MOBO yet and now....
__________________
FoR PiNoYs WhO WanTs To BuY CheAp ParTs CliCk Here also Here Processor - Intel Quad 2 Quad q6600 G0 Stepping [Stock Settings] Memory - 2GB Team Elite 800mhz Graphics Card - Palit Daytone Geforce 8800 GT 512 MB Mobo - Abit IP-35-E OS - Dual Boot Windows XP Professional SP3 and Ubuntu Linux Pad - PS1 and PS2 > USB Adapter 3DMark05 Score - 35082 |
|
|
|
|
|
#9 (permalink) |
|
邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
|
>so it will perform better if you have a DX 9 based card...
No. Normally DX updates do not increase perfomance. It'll merely allow games to use Dx9 effects.
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
|
|
|
|
|
#10 (permalink) |
|
Registered User
![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: Maryland USA
Posts: 569
|
What video cards on the market could use some of the functionality of DX9? My card? The new (but never advertised) TI 4800?
__________________
Feline Visit my deviantart page: http://atomicfeline.deviantart.com 1.4 Ghz T-Bird Athlon PNY Geforce4 TI4400 AGP 128 Meg DDR 512 Megs DDR ram Ensoniq Audio PCI 32X CD-ROM Windows XP SP 1 |
|
|
|
|
|
#11 (permalink) |
|
邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
|
Only the Radeon 9700 and theas yet unreleased GeForceFX.
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
|
|
|
|
|
#12 (permalink) |
|
Author Of OverDrive
![]() ![]() ![]() Join Date: Jan 2002
Location: Jay Bee, Johor, Malaysia
Posts: 299
|
DX9 have some new vertex and pixel shader, since any cards that's lower than DX9 can't handle vertex and pixel shader very well and even slow when to execute them, how will the perfomance be in DX9 for lower card? Will it be run even slow or normal?
__________________
System Spec : Intel Pentium IV 1.8A @ 2.66 Ghz ||Asus P4S533-E Mobo||512 PC2700 DDR 333 @ 370 ||nVidia GeForce4 Ti 4200 @ 290/590||Soundblaster Live! 5.1||Samsung SyncMaster 17 Inch||80Gb Western Digital w/ 8MB Buffer 7200RPM & 40GB Seagate 7200RPM||WinXP Pro SP 1|*sig removed, try reading the sig rules* OverDrive Author |
|
|
|
|
|
#13 (permalink) |
|
これはバタスです
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Toronto, Ontario, Canada
Posts: 5,811
|
DX9 will support vertex shader v2.0 and pixel shader v2.0. DX8 supports vertex shader v1.0 and pixel shader v1.3 (DX8.1 = pixel shader v1.4 - Radeon 8500/9000 specific). Feel free to correct me on the version numbers, I'm not entirely sure. Anyways, DX9 will extend upon the programmable shader concept of DX8. It'll add more flexibility in instructions and logic (allowing looping, etc.). The pipeline for DX9 cards will also be entirely floating-point, as opposed to the interger pipelines on DX8 cards. A floating-point pipeline will allow greater accuracy and color. Displacement mapping will also be a new feature, although I don't know much about it. Microsoft may also be releasing its Cg language soon (possibly with DX9), which will allow greater ease when developing DX9 programs.
__________________
CPU: Intel Core 2 Quad Q9450 @ 2.66 Ghz (Yorkfield) Mobo: Intel DX48BT2 Memory: 2048 MB PC10600 DDR3 Videocard: PNY Geforce 9800 GX2 PCIe w/ 1024 MB GDDR3 Soundcard: On-board SigmaTel High Definition Audio Hard drive: 300 MB Maxtor & 1 TB Hitachi Optical drive: LG GGW-H20L (2x BD-R DL) OS: Microsoft Windows Vista (32-bit) |
|
|
|
|
|
#15 (permalink) |
|
Registered User
Join Date: Dec 2002
Location: Finland
Posts: 23
|
Well actually the dx9 final hasn't been released yet. I read somewhere that it may support PS 3.0 & VS 3.0 also
(But that is unsure) The Radeon 9700 supports PS 2.0 & VS 2.0 and the upcoming GeForceFx supports PS 2.0+ & VS 2.0+. So it has more advanced shaders than dx9 provides. The Radeon 9700/pro, GeforcefX & Matrox's card are NOT 100% dx9.0 compliant. None of them support dicplacement mapping 100% which is part of dx9. Installing dx9 on the dx8.1 (or lower) will not boost it's performance but adds SOME dx9 effects which can be done by EMULATING. Installing dx9 on dx9 card will make the next-gen card to use dx9 effects & it gives the card makers the opportunity to optimize the drivers so the card will run at maximum performance.
__________________
Compare link[2K1]1956 |
|
|
|
|
|
#17 (permalink) | |
|
Registered User
Join Date: Dec 2002
Location: Finland
Posts: 23
|
Quote:
__________________
Compare link[2K1]1956 |
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|