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Old September 14th, 2009   #21 (permalink)
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Quote:
Originally Posted by IamWhatIam View Post
I hate to say this but no matter how small the software is its quite a system hog. just zooming in or out or even moving the image inside the viewer consumes a lot of cpu power.
Thank you for your report... another point to look at today night

Update:

I tested the viewer here and it only goes up during the animations and when i move the pic around like crazy the max cpu usage i get is 54%...mmmmmmm anyways as i said iīll look into that later.
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Old September 14th, 2009   #22 (permalink)
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try to zoom in on the image a little bit and then move the image inside the viewer window.
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Old September 14th, 2009   #23 (permalink)
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Quote:
Originally Posted by IamWhatIam View Post
try to zoom in on the image a little bit and then move the image inside the viewer window.
thatīs exactly what i did in the pic...i stressed the app a lot and still only 50-55% cpu usage while moving or doing animations.. after that it goes down to 0%.

My specs here at work:


....... i donīt think it can beat your setup....mmmm strange. upload the pic you used please and iīll test it here to see what happen.


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Originally Posted by brddeth View Post
Had a feeling you would do that, try and make my stuff obsolete eh?
make your stuff obsolete??? nah... i think thatīs impossible mate youīre a great coder and you will always bring great stuff for the people and you know that
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Last edited by @ruantec; September 14th, 2009 at 14:15..
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Old September 14th, 2009   #24 (permalink)
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@ruan have u tested animated gifs? because some of them which I tried dont work very well, by which i mean some parts of animated gifs are like transparent.
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Old September 14th, 2009   #25 (permalink)
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sadly am not targetting Crossplatform ability yet as i donīt like linux myself(sorry) but eventhough am planning to port my apps for other OSīs in the future.
Sorry, i wasn't really complaining. However if it had worked from the get work you could have added it in the features: "and for reasons no noe unerstands it works in Linux! Yay!" or something. In any case it looks like a neat app, keep up the good work.
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Old September 14th, 2009   #26 (permalink)
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Originally Posted by aceloop View Post
@ruan have u tested animated gifs? because some of them which I tried dont work very well, by which i mean some parts of animated gifs are like transparent.
yeah.. it seems like all the gif animations i have at home are good ones lol because i donīt get the bug with them.. eitherway is quite interesting that only few have that issue.. iīll check the gif frame handling function to see whatīs wrong there and find a solution to the problem... also iīve found another bug... if you load animated pngīs or gif files you wonīt be able to open a normal pic. the reason for that is quite obvious because the gif animation is still active and it draws the frames to the picframe deleting that way the one you opened.

eitherway i think the bug you meant is this one right??:


Quote:
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Sorry, i wasn't really complaining. However if it had worked from the get work you could have added it in the features: "and for reasons no noe unerstands it works in Linux! Yay!" or something. In any case it looks like a neat app, keep up the good work.
True there i havenīt tested yet but the @ruanViewer is based on @ES classes and they use DX to render the stuff so i think Wine could help a bit but i guess you will need to install the .net 3.5 SP1 framework or mono i guess. but just as you said i would be quite surprised now if it had worked for ya
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Last edited by @ruantec; September 14th, 2009 at 15:24..
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Old September 14th, 2009   #27 (permalink)
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Originally Posted by @ruantec View Post
yeah.. it seems like all the gif animations i have at home are good ones lol because i donīt get the bug with them.. eitherway is quite interesting that only few have that issue.. iīll check the gif frame handling function to see whatīs wrong there and find a solution to the problem... also iīve found another bug... if you load animated pngīs or gif files you wonīt be able to open a normal pic. the reason for that is quite obvious because the gif animation is still active and it draws the frames to the picframe deleting that way the one you opened.

eitherway i think the bug you meant is this one right??:
yep your correct
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Old September 14th, 2009   #28 (permalink)
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It won't even open for me says some run time error or something
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Old September 14th, 2009   #29 (permalink)
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Quote:
Originally Posted by ozzgx4 View Post
It won't even open for me says some run time error or something
You need .net framework 3.5 SP1 in order to get the app to work. you can get it here

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Originally Posted by aceloop View Post
yep your correct
Iīve found the error and iīll fix that soon... in the mean time iīve fixed other errors such as correct scaling and some internal things i found today. atm the scaling functionality works nice on both the @ruanViewer and @ES as shown in the following video:

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Old September 15th, 2009   #30 (permalink)
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Well i used a pic from here: PRESS KIT - From Sand to Silicon: the Making of a Chip
You can try with those and tell me how it went.
EDIT: its consuming 138MB of RAM just to open that pic....
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Old September 15th, 2009   #31 (permalink)
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Looks sweet! Can't wait to get my hands on that 3D version of @aes too! Keep up the awesome coding, bug fixes, and added features!
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Old September 16th, 2009   #32 (permalink)
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Main post updated and new release!

Quote:
Originally Posted by Mad View Post
Well i used a pic from here: PRESS KIT - From Sand to Silicon: the Making of a Chip
You can try with those and tell me how it went.
EDIT: its consuming 138MB of RAM just to open that pic....
am still investigating the reason for that... so iīll do all i can to fix that.

Quote:
Originally Posted by Danger Mouse View Post
Looks sweet! Can't wait to get my hands on that 3D version of @aes too! Keep up the awesome coding, bug fixes, and added features!
Thank you! iīll contact you tomorrow and send you my MSN info via PM
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Old September 16th, 2009   #33 (permalink)
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Quote:
Originally Posted by Mad View Post
Well i used a pic from here: PRESS KIT - From Sand to Silicon: the Making of a Chip
You can try with those and tell me how it went.
EDIT: its consuming 138MB of RAM just to open that pic....
To open just that pic? That pic is GINOURMOUS, both in filesize and res (#34 Die Packaging one = 6.19MB 7282x4096 for instance) ...ANY pic viewer at least hiccups with it (and goes up in usage) and you have to remember that this viewer is applying a filter to it to make it prettier all zoomed in...it's like forcing AA on surface as big as one of the walls in your house....
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Old September 16th, 2009   #34 (permalink)
 
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Found a 2 bugs in aruantec viewer (first 1.0b build) one is if if you make it the default program and the next/previous buttons to not work when pressed!

Reported them to @ruantec and he has done a quick fix for both bugs just before going to bed

Please see the edit in the OP for this fixed build!

EXISTING BUG (1.0b fix build)

Can't zoom in/out after pressing NEXT/BACK

@ @ruantec

Ignore my last bug report to you it was caused by corrupt files in the folder (They were crashing in all programs) but the zooming bug is there still now
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The tits latch on to the female's body at the beginning of puberty and then continue to feed off her internal juices until it they grow to their full size. Then they officially take control of the host body.

Last edited by DarkSamus; September 16th, 2009 at 02:23..
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Old September 16th, 2009   #35 (permalink)
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Talking

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Now it only need the ability to view other images in the same folder. Like using left/right arrows.
Looks like i didnt made myself clear. What i really meant was, use the left/right arrows, on the keyboard, and not only using the mouse.
And yes it does seems faster now.
Keep up the great work.
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Old September 16th, 2009   #36 (permalink)
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it's faster for me too, with the mouse wheel i can zoom in and out but with my touch pad it doesn't respond
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Old September 16th, 2009   #37 (permalink)
 
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that is odd

The bug I had earlier zooming after clicking next or back has disappeared!

It is working fine now

Love it and its now developed far enough for me to make it my default

aruntec viewer> anything else
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The tits latch on to the female's body at the beginning of puberty and then continue to feed off her internal juices until it they grow to their full size. Then they officially take control of the host body.
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Old September 16th, 2009   #38 (permalink)
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i thougt the goal was a lightweight image preview app.
but imho, it's not even laptop-user friendly (with onboard graphic card), due to it's 3D main window i presume.
it has a noticeable slowdown when moving image around

comparing to my acdsee quick view (mind you it's quick view not the full viewer), this app need alot of resource, cpu <10% compare to almost 60% in aruanviewer. and 7MB RAM vs 23 MB (aruanviewer) viewing the same 640x480 image at 500% zoom.

aruanviewer use filtering, but acdsee full viewer also use filtering (resulting almost the same image quality), using the same image and same zoom only use 30% max cpu and 13 MB RAM

i know, acdsee photo manager is not free, no need to tell me that ^_^

i don't mean to be rude, but i think those 3D eyecandy gimmicks are not nessesary for a an image viewer (especially aim to be lightweight)

just my two cents







*all those are max usage as i move the image like crazy on preview window
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Old September 16th, 2009   #39 (permalink)
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Originally Posted by Mad View Post
Looks like i didnt made myself clear. What i really meant was, use the left/right arrows, on the keyboard, and not only using the mouse.
And yes it does seems faster now.
Keep up the great work.
oh... now i got ya iīll implement that soon now about the memory usage using the pics you posted previously... as Schumi already explained those pics are extremely huge and many apps struggles to even open it.. i tested the pic #34 with Windows XP picviewer which isnīt bad at all and it has serious issues.. first if you maximize the window or mininimize it lacks like hell or gets almost non-reposive and if you zoom in then it take ages to zoom a bit... but thatīs not all if you want to scroll the pic using the scrollers provided it lacks aswell making the work on the pic as good as impossible. The new @ruanViewer in other hands keeps responsible, fast and great allowing you to zoom in/out or drag the pic around as if were just another small pic(taking in mind filters etc. applied to the huge pic)

Here is a video i did today using the @ruanViewer to open that huge pic:


Since the Video encoder i used to make that video is damn crappy and people could get the wrong impression that the image quality of the viewer is bad i decided to add a screenshot here to show the real quality of the pic which isnīt as shown in the video were i used a bad encoder to create it.



Quote:
Originally Posted by Tyo View Post
i thougt the goal was a lightweight image preview app.
but imho, it's not even laptop-user friendly (with onboard graphic card), due to it's 3D main window i presume.
it has a noticeable slowdown when moving image around

comparing to my acdsee quick view (mind you it's quick view not the full viewer), this app need alot of resource, cpu <10% compare to almost 60% in aruanviewer. and 7MB RAM vs 23 MB (aruanviewer) viewing the same 640x480 image at 500% zoom.

aruanviewer use filtering, but acdsee full viewer also use filtering (resulting almost the same image quality), using the same image and same zoom only use 30% max cpu and 13 MB RAM

i know, acdsee photo manager is not free, no need to tell me that ^_^

i don't mean to be rude, but i think those 3D eyecandy gimmicks are not nessesary for a an image viewer (especially aim to be lightweight)

just my two cents

*all those are max usage as i move the image like crazy on preview window
yes i admit that it use a bit more resources than other apps atm and there are few reasons for that:

1. if you compare the 2nd pic you posted acdsee quick view picture is pixelized and looks ugly at that size while in @ruanViewer looks better because of the filters..that as you may guess could need some resources.

2. I use DX rather than GDI to render my stuff.

3. I havenīt tried acdsee quick view yet but i doubt it allows you to drag the pic around and move to the place you want the way my app does.. which as you may know its rendered using a animation that could take some cpu usage atm but it goes down to 0 after its done so itīs not like youīre putting it in your post that makes it look like it constanly use 60% when no animation is running .

4. @ruanViewer was released last sunday and its the result of about 12 hours of work in comparation to acdsee quick view which is maybe the result of several months of development and probably a team is behind while am a single coder.

5. @ruanViewer was released mainly to test abilities...optimizations has just started(faster animations and movements in comparation to the very first build)

all those points are the reason behind the problem youīre having... of course is meant to be light-weight actually but as a graphics designer myself i canīt stand to bring a crappy looking app that "Just" does the job(itīs not my style).

thank you very much for your suggestions and report and as usual am still working on it and optimizations are comming sooner than later.

Regards
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Old September 16th, 2009   #40 (permalink)
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Something else you can also always do later on is perhaps a menu where it allows you to turn some of the filters off. So that your app can be more laptop friendly for instance, cuz people don't always need filters on every image, just some of them.
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