Two updates have been released since the last news post about the N64 plugin
Glide64. This plugin allows you to modify N64 games with high-resolution textures to get better graphics during gameplay. The changes are as follows:
- Fixed CRC calculation for 4bit textures.
- Fixed a lot of problems with texture CRC calculation. Now most of hires textures are loaded.
- Instant load from saved texture cache. You have to wait while hires textures are loaded only on the first run. Game will be loaded in a blink on subsequent runs.
- Various fixes in texture coordinates calculations.
- Various attempts to increase plugin’s stability. Not all problems are fixed here. Plugin may crash on exit if texture cache is not saved yet (on the first run of a game). Temporal workaround: On the first run, close game/emulator right after all hires textures are loaded and the game is started to run. Texture cache will be saved, and you should not have problems on subsequent runs.
Two new options:
- Texture enhancement – Ignore backgrounds.
It is used to skip enhancement for wide narrow textures, usually used for backgrounds. This may save texture memory greatly and increase performance. Default value: On.
Hi-resolution textures – Alternative CRC calculation.
This option enables emulation of palette CRC calculation bug in RiceVideo. Default value: On.
» Download the
binary or the
source of Glide64HQ.
» Check out
this thread for more infos about this plugin.
» Big thanks to mudlord for this news item.
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Specs: AMD Athlon 64 4000+ • 2048 MB PC400 RAM • Nvidia GeForce 7600 GT PCI-E • WinXP Pro