Strmnnrmn has released another version of his great Nintendo64 emulator for the PSP. This release fixes most of the issues that was keeping Super Smash Bros. from running. Here is the changelist:
- [!] Fixed issue preventing Goldeneye from being loaded.
- [!] Fixed dynarec for Goldeneye.
- [!] Fixed dynarec for Super Smash Bros.
- [!] Fix various texturing issues with 4bpp and small or non power-of-2
textures.
- [!] Fix TexRect instructions with negative s/t components.
- [!] Fixed the HUD in Mario 64 (broken in R11.)
- [!] Fixed lights in F3DEX2 microcodes.
- [+] Correctly implement instruction fetch exceptions, improving
compatibility.
- [+] Improved floating point compatibility.
- [+] Correctly handle mask_s/mask_t tile values.
- [+] Implemented a few custom blend modes.
- [+] Screenshots just cover visible viewport.
Once again, if you're a PSP owner, this is definitly worth a look.