Emuforums.com

Go Back   Emuforums.com > News comments
Home Register Downloads FAQ Members List Calendar Arcade Mark Forums Read

WON'T YOU JOIN US?
You are not a registered member and
are viewing this site as a guest.
Registration is simple and FREE.
Join this CrowdGather community today.
Registration offers the following perks:

» Less advertising throughout
» Post and participate in discussions
» Network with other forum members
» Free private messaging

join

Reply
 
Thread Tools Display Modes
Old November 4th, 2006, 17:08   #1
Chrono Archangel
 
Chrono Archangel's Avatar
 
Join Date: Dec 2001
Location: Montreal, Canada
Posts: 8,090
Post

After 3 months of inactivity, No$GBA finally sees a new release. No$GBA is both a GBA and a Nintendo DS emulator. As usual, here is the enormous change log:


nds/help: nds-bitmaps can be wrapped (that unlike gba-bitmaps) (thanks remi)
nds/video: emulates optional wrap-around (area overflow) for nds bitmap-modes
nds/video: emulates read-only 2d-engine-b ports as read-only (thanks remi)
nds/3d: texture transformation mode 1 supports negative m[8,9,12,13] values
nds/3d/boxtest: fast onscreen pre_check on any of all 8 coordinates of box
nds/3d/boxtest: fast offscreen pre_check on all 8 coordinates of whole-box
nds/3d/boxtest: fast offscreen pre_check on all 4 coordinates of box-face
video/speedup: faster bg drawing when special effects disabled (blend/bright)
reg/home: moved all users to usa, avoids paypal-german-language-service (remi)
reg/full: new parity and decrypt.jpg encryption by headless marching soldiers
reg/full: discontinued free nds-updates for older (than 12 months) gba-users
reg/full: registration tool auto-generates invoices for commercial users
reg/home: new file-ext .key (some servers now declare .bin as potential virus)

sync: forces machine_switch on retrace, forces to be 1st machine after retrace
gui/f1_key: HELP_FORCEFILE instead HELP_CONTENTS (preserves current chapter)
webpage: added donate buttons on gba,msx,cpc,nes,2k6,zx8,c64 freeware pages
email: new email address - please do NOT put it online - due to spam problems
nds/3d: bug-fixed GX "nop" command (to have 0 parameters, instead 1 parameter)
emu/help: described + emulated gba/nds7 dummy cp14-icebreaker (prefetch data)
nds/cpu: emulates cp15 ctrl bit15 (pre-v5 ldr/ldm/pop pc.bit0=thumb disabled)
cpu: emulates/ignores misaligned r15 in LDM [Rb],r15 (with optional warning)
nds/help: added some basic specs on DS Memory Timings (in DS Various chapter)
nds/3d: bugfixed texture transform (imul_op=64bit, instead imul_eax,op=32bit)
cpu: emulates empty rlist (load/store r15 on ARMv4, Rb=Rb+/-40h on ARMv4/v5)
cpu: emulates writeback-base-included-in-rlist (for all stm/ldm/v4/v5/tmb/arm)
cpu/help: added info on invalid rlist's for ARMv4/v5 THUMB/ARM LDM/STM opcodes
cpu: bugfixed arm9 q(d)add/sub (xor 7fffffffh instead 7ffffffh, one more f)
nds/sound: emulates sound output speaker routing and speaker stereo panning
nds/sound: emulates sound-hold (freezes output until hold=0 or next re-start)
nds/sound: optionally mono output, optionally disabled, on machine 1 only
nds/sound: allows "dumb loops" when reading non-irq-timed sound status regs
nds/sound/help: described hold flag (can't hold on restart, apparently bugged)
nds/sound/help: described the two different ch(a)+ch(b) addition outputs
nds/sound/help: described capture errors (both negative and overflow bugs)
nds/sound: emulates minmax clipping, fully emulates all sound capture errors
gba/sound: fixed small ch4 glitch (occured when only one stereo side was on)
gba/sound: bugfix: recurses channel 3 wave ram bank number/bank size changes
gba/sound: emulates minmax clipping, corrected channel-volume vs bias-volume
gba/nds/sound/help: rev-engineered Max Output Levels (psg/pcmfifo/bias/clip)
nds/sound: emulates capture (routing, adding, mixing, rounding, clipping, etc)
nds/sound: emulates sound loop+length and high accuracy frequency timings
nds/gba-slot/bugfix: memadr_sram (instead nnn=0Eh) (thanks Chow Kim Foong)
nds/sound/help: corrected sample frequency, explained length/loop registers
nds/sound: emulates channel volume, channel volume shift, master volume, bias
nds/sound: emulates pcm8, pcm16, adpcm, psg wave/duty, psg noise formats
nds/sound: emulates all write-only sound ports as such (reads as 00000000h)
nds/sound/no$fmw/emu: initializes bias=200h (as done by original firmware)
nds/sound: nds_sb_generate_sample invoked by NDS7 (not NDS9) as sound master
nds/bugfix: fixed arm9 halfmul opcodes (accidently exchanged opcode lsbs/msbs)
debug/disass: fixed smulxy opcode (showed up as "smmuxy" instead of "smulxy")
nds/sound/help: described SOUNDCNT bits 8-11 (final audio output selection)
» Download No$GBA 2.3a now!
Chrono Archangel is offline   Reply With Quote

Advertisement [Remove Advertisement]
Old November 4th, 2006, 18:48   #2
salam_azad
Useful Idiot
 
salam_azad's Avatar
 
Join Date: Dec 2003
Location: moon
Posts: 333
anyone tested if this runs any new NDS games ?

thanks.
__________________
http://theorionproject.org
salam_azad is offline   Reply With Quote
Old November 4th, 2006, 18:59   #3
Hiei-YYH
THE Hentai M@ster
 
Hiei-YYH's Avatar
 
Join Date: Aug 2005
Location: MAKAI
Posts: 1,834
games seems a bit slower than previous version, but better compatibility.
__________________

My NEW Site
BEST anime ever!!
PSN(US): Hiei-YYH
PSN(Japan): JHiei-YYH

PSP Model: PSP1001 / CFW 5.50 GEN-D3 / Sony 16GB MS Pro Duo

My PC
OS: Windows XP Professional SP3
CPU: Intel Core i7 950 3.06GHz
MOBO: Gigabyte LGA 1366 Intel X58 USB 3.0 ATX Intel Motherboard GA-X58-USB3
VIDEO: EVGA GeForce GTX460 1024MB DDR5
MEMORY: Corsair 6GB (2GB x3) DDR3 PC3-12800 1600MHz
Hiei-YYH is offline   Reply With Quote
Old November 4th, 2006, 19:07   #4
JKKDARK
Banned
 
JKKDARK's Avatar
 
Join Date: Feb 2006
Location: Munich, Germany
Posts: 6,349
ha rockmangames will test a lot now :P
JKKDARK is offline   Reply With Quote
Old November 4th, 2006, 20:22   #5
RockmanForte
Rockman fan
 
Join Date: May 2002
Location: Earth!
Posts: 5,285
I did! There are many improvement!!!!! You evil, you! JKKDARK! LOL!

Phoenix Wright is now fully playable but no save yet and you are able to click something on the bottom for more visible!

Children of Mana is fully playable but the characters are a little bit invisible but you are able to see it anyway and not sure about save yet. Go and test it yourself!

Last edited by RockmanForte; November 5th, 2006 at 05:28..
RockmanForte is offline   Reply With Quote
Reply
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

All times are GMT +1. The time now is 13:42.

© 2006 - 2012 Emu Forums | About Emu Forums | Advertisers | Investors | Legal | A member of the Crowdgather Forum Community


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.