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#1 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2001
Location: Montreal, Canada
Posts: 8,090
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After 3 months of inactivity, No$GBA finally sees a new release. No$GBA is both a GBA and a Nintendo DS emulator. As usual, here is the enormous change log: nds/help: nds-bitmaps can be wrapped (that unlike gba-bitmaps) (thanks remi)
nds/video: emulates optional wrap-around (area overflow) for nds bitmap-modes nds/video: emulates read-only 2d-engine-b ports as read-only (thanks remi) nds/3d: texture transformation mode 1 supports negative m[8,9,12,13] values nds/3d/boxtest: fast onscreen pre_check on any of all 8 coordinates of box nds/3d/boxtest: fast offscreen pre_check on all 8 coordinates of whole-box nds/3d/boxtest: fast offscreen pre_check on all 4 coordinates of box-face video/speedup: faster bg drawing when special effects disabled (blend/bright) reg/home: moved all users to usa, avoids paypal-german-language-service (remi) reg/full: new parity and decrypt.jpg encryption by headless marching soldiers reg/full: discontinued free nds-updates for older (than 12 months) gba-users reg/full: registration tool auto-generates invoices for commercial users reg/home: new file-ext .key (some servers now declare .bin as potential virus) sync: forces machine_switch on retrace, forces to be 1st machine after retrace gui/f1_key: HELP_FORCEFILE instead HELP_CONTENTS (preserves current chapter) webpage: added donate buttons on gba,msx,cpc,nes,2k6,zx8,c64 freeware pages email: new email address - please do NOT put it online - due to spam problems nds/3d: bug-fixed GX "nop" command (to have 0 parameters, instead 1 parameter) emu/help: described + emulated gba/nds7 dummy cp14-icebreaker (prefetch data) nds/cpu: emulates cp15 ctrl bit15 (pre-v5 ldr/ldm/pop pc.bit0=thumb disabled) cpu: emulates/ignores misaligned r15 in LDM [Rb],r15 (with optional warning) nds/help: added some basic specs on DS Memory Timings (in DS Various chapter) nds/3d: bugfixed texture transform (imul_op=64bit, instead imul_eax,op=32bit) cpu: emulates empty rlist (load/store r15 on ARMv4, Rb=Rb+/-40h on ARMv4/v5) cpu: emulates writeback-base-included-in-rlist (for all stm/ldm/v4/v5/tmb/arm) cpu/help: added info on invalid rlist's for ARMv4/v5 THUMB/ARM LDM/STM opcodes cpu: bugfixed arm9 q(d)add/sub (xor 7fffffffh instead 7ffffffh, one more f) nds/sound: emulates sound output speaker routing and speaker stereo panning nds/sound: emulates sound-hold (freezes output until hold=0 or next re-start) nds/sound: optionally mono output, optionally disabled, on machine 1 only nds/sound: allows "dumb loops" when reading non-irq-timed sound status regs nds/sound/help: described hold flag (can't hold on restart, apparently bugged) nds/sound/help: described the two different ch(a)+ch(b) addition outputs nds/sound/help: described capture errors (both negative and overflow bugs) nds/sound: emulates minmax clipping, fully emulates all sound capture errors gba/sound: fixed small ch4 glitch (occured when only one stereo side was on) gba/sound: bugfix: recurses channel 3 wave ram bank number/bank size changes gba/sound: emulates minmax clipping, corrected channel-volume vs bias-volume gba/nds/sound/help: rev-engineered Max Output Levels (psg/pcmfifo/bias/clip) nds/sound: emulates capture (routing, adding, mixing, rounding, clipping, etc) nds/sound: emulates sound loop+length and high accuracy frequency timings nds/gba-slot/bugfix: memadr_sram (instead nnn=0Eh) (thanks Chow Kim Foong) nds/sound/help: corrected sample frequency, explained length/loop registers nds/sound: emulates channel volume, channel volume shift, master volume, bias nds/sound: emulates pcm8, pcm16, adpcm, psg wave/duty, psg noise formats nds/sound: emulates all write-only sound ports as such (reads as 00000000h) nds/sound/no$fmw/emu: initializes bias=200h (as done by original firmware) nds/sound: nds_sb_generate_sample invoked by NDS7 (not NDS9) as sound master nds/bugfix: fixed arm9 halfmul opcodes (accidently exchanged opcode lsbs/msbs) debug/disass: fixed smulxy opcode (showed up as "smmuxy" instead of "smulxy") nds/sound/help: described SOUNDCNT bits 8-11 (final audio output selection) » Download No$GBA 2.3a now!
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#2 |
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Useful Idiot
![]() ![]() ![]() Join Date: Dec 2003
Location: moon
Posts: 333
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anyone tested if this runs any new NDS games ? thanks.
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http://theorionproject.org |
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#3 |
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THE Hentai M@ster
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: MAKAI
Posts: 1,834
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games seems a bit slower than previous version, but better compatibility.
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#4 |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Munich, Germany
Posts: 6,349
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ha rockmangames will test a lot now :P
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#5 |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,285
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I did! There are many improvement!!!!! You evil, you! JKKDARK! LOL! Phoenix Wright is now fully playable but no save yet and you are able to click something on the bottom for more visible! ![]() Children of Mana is fully playable but the characters are a little bit invisible but you are able to see it anyway and not sure about save yet. Go and test it yourself!
Last edited by RockmanForte; November 5th, 2006 at 05:28.. |
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