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Old May 12th, 2006, 03:31   #1
Chrono Archangel
 
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Sorry for the delay guys. This version was released two days ago but with school and the finals taking most of my time, it's hard to keep the mainpage updated. But don't worry, I've only go one week left then its PARTY!!... euhh I mean work, work, work...

Alright, enough about me. Here are the changes in this release:

 

nds/tcm: reset during emulation does reinit memaccess_list (and rebuild_tcm)
gba/video: selectable GBA (dark), GBA-SP (med), DS-in-GBA-mode (bright) colors
nds/video: emulates backlight on/off/dimming (rgb_xlat per screen / machine)
nds/setup: optionally allocates debug-ver 8MB main memory (with reset/remount)
nds/help: described wifiwaitcnt (port 4000206h), and displayed it in f10-iomap
nds/help: spi 16bit mode bugged (only each 2nd byte appears in 8bit-spidata)
nds/iomap: added 32bit auxspi register in iomap (formerly 8bit whatever 1a1h)
nds/aux: emulates auxspi port (that still without any backup-memory emulated)
nds/help: added cartridge backup chapter, and auxspi in cart ports and iomaps
nds/realtime: raised from 50% to 100% speed (delays only on arm9, not on arm7)
nds/video: emulates alpha-flag (0=transparent) for direct color BG bitmaps
nds/iomap: expanded bg#cnt charbase value to bit2-5 (unlike GBA-style bit2-3)
nds/help: added debug_exception_vectors in irq chapter (27FFD9Ch and 380FFDCh)
nds/reset: stable multiple_ready initialization (libnds crashed each-2nd-boot)
nds/debug: allows stackinfo at non-3000000h region (ie. var nds9 dtcm region)
nds/metroid: metroid demo intro-movie is now working (bg bitmap & bitmap obj)
nds/iomap: fixed displayed sqrt_result register value (addr 2B4h instead 2A4h)
nds/iomap: fixed soundcnt and soundbias registers (addr 50Xh instead ecx+50Xh)
nds/video: fixed bitmap obj emulation (also displayed in vram viewer oam page)
nds/help: corrected 2D Bitmap OBJ description (boundary=8x8, not boundary=32) nds/video: emulates vram-display-mode (used for metroid intro / upper screen)
nds/irq/bios: nds-irq-handlers working without copy of real nds-bios-image
profiler: goto function always applied to CODE window (not data/stack window)
nds/profiler: treats FFFF0018h as nds9-irq (unlike 00000018h for gba/nds7)
nds/emudetail: higher emulation accuracy for read/write-able POSTFLG bits
nds/bugfix: fixed SWP opcode (metroid) (ecx was destroyed by anytcm handler)

 

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Old May 12th, 2006, 05:42   #2
MHDante
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If there are 23 nds improvements and 1 gba, do you suppose that the gba emulation is considered complete?

One week, lucky you
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small enough?
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Old May 16th, 2006, 01:41   #3
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Yes, it is! Did you count it?
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Old May 16th, 2006, 02:27   #4
JKKDARK
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Quote:
Originally Posted by MHDante
If there are 23 nds improvements and 1 gba, do you suppose that the gba emulation is considered complete?

One week, lucky you
do you know some emulator perfect?
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Old May 16th, 2006, 17:19   #5
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VBA is almost perfect
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Old May 30th, 2006, 20:31   #6
MHDante
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i almost agree on that, tho there are glitches, i consider to be Vba the best emulator(not for the best console, though)
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Old May 30th, 2006, 20:37   #7
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Originally Posted by MHDante
i almost agree on that, tho there are glitches, i consider to be Vba the best emulator(not for the best console, though)
Yeah, but not perfect
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Old June 5th, 2006, 20:12   #8
MHDante
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Wont even argue on that...
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