|May 26th, 2008, 09:10||#1|
Join Date: Apr 2001
Pete's GPU plugins updated
Pete has updated his GPU plugins for ePSXe, coincindentally with its long-awaited 1.7.0 release.
Pete's OpenGL2 PSX GPU v2.09:
- First, the mentioned game fix. This will prevent lock ups in certain games (for example "Dukes of Hazzard" or "Hot wheels turbo racing"). The main emu can enable this fix by a new gpu interface function automatically, for other emus you can enable the "special game fix" manually in the gpu config window (the fix is called "Fake 'gpu busy' states").
- The main emu can use a new gpu interface function, to enable the gpu's "FPS limitation" automatically. Why? Because most new psx emu users seem to have problems with the "FPS" concept, and are unable to activate the correct settings (just as a reminder: "higher FPS" is not equal to "smoother display" in psx emulation).
- Nagisa from SSSPSX added new frame limit timings to the Peops soft gpu plugin. I have put this timings into my hw/accel plugins as well, let's see what will happen The differences are small, though: in non-interlaced modes the automatic FPS timings are now set to 49.76 FPS (PAL) or 59.82 FPS (NTSC).
- calb of the ePSXe team suggested to add a "visual rumble" feature to the gpu plugins: whenever the pad vibration kicks in, the display should also start to shake. Ok, done... just remember, you have to enable this feature in the main emu (pad configuration window), not in the gpu config. And, of course, in some games the visual rumble can get very annoying...
- Last but not least a "most wanted" feature for widescreen users: PSX games have usually a 4:3 width/height ratio. Therefore a 16:10 fullscreen mode (example: 1680x1050) will stretch the display in an ugly way. If your monitor or your gfx card driver has no option to display 4:3 modes correctly, you can now set a proper 4:3 "window size" (in our example: 1400x1050) and activate the new "Use window size in fullscreen mode" option in the plugin. That will produce a proper display, of course with black borders on the left and right sides of your monitor, but hey
- Ah, and another note for ATI users: please update to Catalyst 8.5 to avoid glitches!
- Most changes I have descriped in the OGL2 version file (OGL2 V2.09):
P.E.O.P.S. GPU plugin v1.18:
UPDATE: version 1.18b fixes an issue a "msvcr80.dll" dependency, and includes the GPU.DAT for epsxe in the same download.
Specs: AMD Athlon 64 4000+ • 2048 MB PC400 RAM • Nvidia GeForce 7600 GT PCI-E • WinXP Pro
|January 4th, 2010, 00:15||#3|
The one and only
Join Date: Apr 2004
Location: Chicago Illinois
wow i got so excited seeing this... nice rezz.
The links are up somewhere on the internet google around for them.
|January 4th, 2010, 00:22||#4|
No sir, I don't like it.
Join Date: Oct 2008
I almost jizzed my pants. (nice necro )
Pete's PSX GPU plugins
Core i7 2600K 4.2GHz | 8GB DDR3 1600MHz
AMD Radeon HD6870 Vapor-X | Samsung 24" Widescreen 1920x1200
Realtek HD 7.1 | Klipsch 5.1 Surround Sound
Samsung 6X BD-ROM | WD 1TB + 2TB Black
Windows 7 Ultimate 64bit
Join the NGEmu Folding@Home Team! Info
Download the standard client here OR preferably download the GPU or SMP client here.
Set your team ID to: 161326