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Old May 26th, 2008, 09:10   #1
Bobbi
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Post Pete's GPU plugins updated

Pete has updated his GPU plugins for ePSXe, coincindentally with its long-awaited 1.7.0 release.


Pete's OpenGL2 PSX GPU v2.09:



- This release is basically an "ePSXe birthday" version: after a long time the ePSXe team wanted to make an update to their main emu, and to improve the compatibility with some games. One of the compatibility fixes had to be done in the gpu plugins, so, well, I had to fire up my compilers as well... I don't wanted to let 'em down, eh? Since my free time is somewhat limited, I have not made many other changes, though (at least in the last weeks... I cannot remember what I've done the last years in the gpu plugins, so I basically hope that I didn't mess something up, ehehe).


- First, the mentioned game fix. This will prevent lock ups in certain games (for example "Dukes of Hazzard" or "Hot wheels turbo racing"). The main emu can enable this fix by a new gpu interface function automatically, for other emus you can enable the "special game fix" manually in the gpu config window (the fix is called "Fake 'gpu busy' states").

- The main emu can use a new gpu interface function, to enable the gpu's "FPS limitation" automatically. Why? Because most new psx emu users seem to have problems with the "FPS" concept, and are unable to activate the correct settings (just as a reminder: "higher FPS" is not equal to "smoother display" in psx emulation).

- Nagisa from SSSPSX added new frame limit timings to the Peops soft gpu plugin. I have put this timings into my hw/accel plugins as well, let's see what will happen The differences are small, though: in non-interlaced modes the automatic FPS timings are now set to 49.76 FPS (PAL) or 59.82 FPS (NTSC).

- calb of the ePSXe team suggested to add a "visual rumble" feature to the gpu plugins: whenever the pad vibration kicks in, the display should also start to shake. Ok, done... just remember, you have to enable this feature in the main emu (pad configuration window), not in the gpu config. And, of course, in some games the visual rumble can get very annoying...

- Last but not least a "most wanted" feature for widescreen users:  PSX games have usually a 4:3 width/height ratio. Therefore a 16:10 fullscreen mode (example: 1680x1050)  will stretch the display in an ugly way. If your monitor or your gfx card driver has no option to display 4:3 modes correctly, you can now set a proper 4:3 "window size" (in our example: 1400x1050) and activate the new "Use window size in fullscreen mode" option in the plugin. That will produce a proper display, of course with black borders on the left and right sides of your monitor, but hey

- Ah, and another note for ATI users: please update to Catalyst 8.5 to avoid glitches!

 
Pete's OGL/D3D plugins v1.77:


- Most changes I have descriped in the OGL2 version file (OGL2 V2.09):  
* Special game fix: "Fake 'gpu busy' states"  
* Automatic FPS limit activation by the main emu  
* Nagisa's FPS limit values in non-interlaced display modes  
* Visual rumble feature with ePSXe  
* NOT included in the OGL1/D3D plugins: the special widescreen option.  

- "episiix" reported a crash with certain "screen smoothing"/"framebuffer texture" combinations in the D3D plugins. That's fixed. 

  P.E.O.P.S. GPU plugin v1.18:



- Pete added Nagisa's frame limit timings (done by Nagisa for SSSPSX). And the simpler SSSPSX frame limitation mode has been added as a gpu config option. Advantage: SSSPSX will not show a 100% cpu load in this mode, but it's slightly less accurate.


- Pete added MxC's changes to the display filters (from the 'm9' filter edition of the plugin). Please note that the HQ2X/HQ3X filters need a cpu with MMX extensions. Ah, and most of the filters are now available for Linux as well (the 'stretched HQ3x / Scale3x' Linux modes seem to be a bit unstable, though).

- Pete added "GPUsetframelimit" function, so the main emu can control the frame limitation.

- Pete added a new way to create the save state picture. This will fix crashes on Windows Vista when doing save states.

- Pete added a "special game fix" (called "Fake 'gpu busy' states") on request of the ePSXe team (calb and Galtor). This will prevent lockups in some games. The main emu can activate this fix automatically by a new "GPUsetfix" interface function.

- Pete added a "visual rumble" function to the Windows version of the soft plugin on request of calb from the ePSXe team. The main emu can call it to shake the display whenever the PSX pad vibration kicks in.


UPDATE: version 1.18b fixes an issue a "msvcr80.dll" dependency, and includes the GPU.DAT for epsxe in the same download.  


Download:
» OpenGL2 plugin v2.09 (Windows)
» XGL2 plugin v2.09 (Linux)


» OpenGL/Direct3D plugins v1.77 (Windows)
» MesaGL plugin v1.77 (Linux)


» P.E.Op.S. Soft GPU v1.18b (Windows)
» P.E.Op.S. SoftX GPU v1.18 (Linux)


» Check out Pete Bernert's homepage
» Discuss this release 

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Old January 3rd, 2010, 23:41   #2
big_al15
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i tried to download it and it said it was a broken link?
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Old January 4th, 2010, 00:15   #3
makotech222
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wow i got so excited seeing this... nice rezz.

The links are up somewhere on the internet google around for them.
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Old January 4th, 2010, 00:22   #4
masta.g.86
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lol

I almost jizzed my pants. (nice necro )

Pete's PSX GPU plugins
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