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#1 |
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Totally crazy
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Germany
Posts: 2,381
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Pete has updated his GPU plugins for ePSXe, coincindentally with its long-awaited 1.7.0 release. Pete's OpenGL2 PSX GPU v2.09:
- First, the mentioned game fix. This will prevent lock ups in certain games (for example "Dukes of Hazzard" or "Hot wheels turbo racing"). The main emu can enable this fix by a new gpu interface function automatically, for other emus you can enable the "special game fix" manually in the gpu config window (the fix is called "Fake 'gpu busy' states"). - The main emu can use a new gpu interface function, to enable the gpu's "FPS limitation" automatically. Why? Because most new psx emu users seem to have problems with the "FPS" concept, and are unable to activate the correct settings (just as a reminder: "higher FPS" is not equal to "smoother display" in psx emulation). - Nagisa from SSSPSX added new frame limit timings to the Peops soft gpu plugin. I have put this timings into my hw/accel plugins as well, let's see what will happen - calb of the ePSXe team suggested to add a "visual rumble" feature to the gpu plugins: whenever the pad vibration kicks in, the display should also start to shake. Ok, done... just remember, you have to enable this feature in the main emu (pad configuration window), not in the gpu config. And, of course, in some games the visual rumble can get very annoying... - Last but not least a "most wanted" feature for widescreen users: PSX games have usually a 4:3 width/height ratio. Therefore a 16:10 fullscreen mode (example: 1680x1050) will stretch the display in an ugly way. If your monitor or your gfx card driver has no option to display 4:3 modes correctly, you can now set a proper 4:3 "window size" (in our example: 1400x1050) and activate the new "Use window size in fullscreen mode" option in the plugin. That will produce a proper display, of course with black borders on the left and right sides of your monitor, but hey - Ah, and another note for ATI users: please update to Catalyst 8.5 to avoid glitches! - Most changes I have descriped in the OGL2 version file (OGL2 V2.09): P.E.O.P.S. GPU plugin v1.18:
UPDATE: version 1.18b fixes an issue a "msvcr80.dll" dependency, and includes the GPU.DAT for epsxe in the same download. Download: » OpenGL/Direct3D plugins v1.77 (Windows) » P.E.Op.S. Soft GPU v1.18b (Windows) » Check out Pete Bernert's homepage
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![]() Specs: AMD Athlon 64 4000+ • 2048 MB PC400 RAM • Nvidia GeForce 7600 GT PCI-E • WinXP Pro |
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#2 |
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Registered User
Join Date: Jan 2010
Location: Canada
Posts: 2
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i tried to download it and it said it was a broken link?
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#3 |
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The one and only
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: Chicago Illinois
Posts: 3,611
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wow i got so excited seeing this... nice rezz. The links are up somewhere on the internet google around for them.
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#4 | |
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No sir, I don't like it.
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2008
Location: Alabama
Posts: 5,282
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lol I almost jizzed my pants. (nice necro Pete's PSX GPU plugins
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Quote:
Core i7 2600K 4.2GHz | 8GB DDR3 1600MHz AMD Radeon HD6870 Vapor-X | Samsung 24" Widescreen 1920x1200 Realtek HD 7.1 | Klipsch 5.1 Surround Sound Samsung 6X BD-ROM | WD 1TB + 2TB Black Windows 7 Ultimate 64bit Join the NGEmu Folding@Home Team! Info Download the standard client here OR preferably download the GPU or SMP client here. Set your team ID to: 161326 |
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