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#1 |
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Formerly NHervé
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Peach__'s castle
Posts: 818
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IMPORTANT: The DeSmuME mods aren't available anymore. - I'm working on the official DeSmuME SVN - They're based off an outdated DeSmuME version (0.7.3) - They're outdated (the SVN is soooo much better) - They started at a time where DeSmuME was inactive and believed to be dead. Now that DeSmuME is active, they have no reason to be. Thanks to shashClp for all the help he provided me when I was developing those mods.
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Luigi__'s website - now open! -- If you're wondering where Mario__ is, he is currently saving Peach__ once again. Last edited by Luigi__; December 27th, 2009 at 12:52.. Reason: Some small text formatting changes... |
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#2 |
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The Alpha and Omega
![]() ![]() ![]() Join Date: Mar 2007
Location: Tanzania
Posts: 304
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very nice dude I am pretty sure that u are capable to fix a major portion of this emu
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------------------------------------------------------ Join Irc server #thegoldcafe on channel irc.star-fleet.net and get rom compatibility lists for iDeaS,no$gba,and others and all your emulation needs Alternatively, you could join through the java website which links directly to thegoldcafe channel http://www.dscompatibilitydatabases.co.nr/ Professor Layton Walkthrough with excellent coverage and pics http://professorlaytonwalkthrough.blogspot.com/ |
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#3 |
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Formerly NHervé
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Peach__'s castle
Posts: 818
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thanks.
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Luigi__'s website - now open! -- If you're wondering where Mario__ is, he is currently saving Peach__ once again. |
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#4 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 1,195
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Emh, please update your sources to lastest CVS, else you're working on an old unssupported source code base. For example, I can't retrofit this changes to official CVS if you're working on an old version, atleast not easily. Not to mention 0.7.3 has a few bugs I fixed on CVS.
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Emulator development blog |
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#5 |
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Formerly NHervé
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Peach__'s castle
Posts: 818
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okay.
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Luigi__'s website - now open! -- If you're wondering where Mario__ is, he is currently saving Peach__ once again. |
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#6 |
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SHINIGAMI
Join Date: Jul 2006
Location: Panamá
Posts: 46
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woa thanks for the file great
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..::SHINIGAMI CORPORATION ®::..
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#7 | |
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Registered User
Join Date: May 2003
Posts: 41
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Quote:
The new 3d graphic what's going on? What about wifi? Anyhow I am thinking about M And L P in T saves location in some points i think it shifted to another address or undocumented.. because all emu crash in that points.. Luke |
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#8 | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 1,195
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No, I stopped commiting my "big" chances to the CVS long ago. I just fixed some minor regression bugs (some games stopped working after some changes in 0.7.2, and Mario 64 DS crashed on 0.7.2 too). What you can read on my blog, of course that's not official desmume. Not interested in wifi, at all. I don't even play multiplayer games on my DS, why I would do so on my PC? Quote:
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#9 |
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Formerly NHervé
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Peach__'s castle
Posts: 818
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Shash : you say on your blog you only needed to implement GFX FIFO IRQ to get New Super Mario Bros to work. Well, the GFX FIFO support needs to be entirely rewritten, the GXFIFO control reg uses the IPC FIFO. 3D core also needs to be arranged. I've removed a call to cflash_build_fat(), it didn't affect the good work of the emu and the roms now don't spend about one hour to load. Ps : I talk about my sources.
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Luigi__'s website - now open! -- If you're wondering where Mario__ is, he is currently saving Peach__ once again. Last edited by Luigi__; January 28th, 2008 at 20:11.. Reason: Automerged Doublepost |
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#10 | ||
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 1,195
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Quote:
Quote:
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#11 |
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Formerly NHervé
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Peach__'s castle
Posts: 818
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Hi ! My first fixes to DesMuMe : I've fixed all buggy opcodes, so DesMuMe has now perfect (or almost) opcode emulation. First, all LDR opcodes were buggy, due to incorrect data rotating when address is not word-aligned. I written 3 new ROR funcs to solve this problem. Thanks to Nocash DS specs. Next, I fixed LDMI*! and LDMD*! opcodes by a copy-past from 0.7.4 sources. This was easy but it works. Thanks to Shash. PS : if you don't believe you can run ArmWrestler. It is an homebrew designed to test the ARM and THUMB opcodes of the NDS.
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Luigi__'s website - now open! -- If you're wondering where Mario__ is, he is currently saving Peach__ once again. Last edited by Luigi__; February 1st, 2008 at 20:53.. Reason: Automerged Doublepost |
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#12 | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 1,195
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Quote:
Anyway, Normmatt, that's were the 0.7.4 sources you say to have used should come, should have a copy of my cpu fixes, so that might be correct. On the DS all the opcodes are green, so do I've on my version
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#13 |
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Registered User
![]() ![]() ![]() ![]() Join Date: Jul 2006
Location: Brazil
Posts: 622
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Nice to see the converstation between the well-know about ds emulation. And NHervé good job ! |
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#14 |
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Formerly NHervé
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Peach__'s castle
Posts: 818
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thanks. I've noticed another bug, with homebrews, screens are reversed. I'll try to fix it. About Video capture, I've problems reversing the image (wrong colors) and sound is very bad. But I'll get it to work. PS : when I say reversed, I mean the top screen contents are displayed on the bottom screen and vice-versa.
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Luigi__'s website - now open! -- If you're wondering where Mario__ is, he is currently saving Peach__ once again. Last edited by Luigi__; February 1st, 2008 at 22:48.. Reason: Automerged Doublepost |
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#15 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 1,195
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NHervé: On which homebrews? I've tested compared a few homebrews on Desmume with the real thing, and they were perfect. And, also, I've tested a few hundred ones and compared with author done screenshots and looked OK. Of course, I could have missed something :P About AVI capturing, keep in mind that desmume uses BGR 15 bit color for the emulated screen buffers, I know it's rare, but that's how official version works :P
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#16 |
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Formerly NHervé
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Peach__'s castle
Posts: 818
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I have now good colors but I've problems with sound. About screens, they are reversed with ArmWrestler and PSGPlayer for example. About screens : when you use PAlib homebrews, the screens are not reversed. This is because the apps where the screens are reversed use real text, whereas PAlib apps use 8*8 tiles from a font image file and not real text. Real text is always displayed whereas PAlib fake text can be disabled by disabling the bg layer of the text.
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Luigi__'s website - now open! -- If you're wondering where Mario__ is, he is currently saving Peach__ once again. Last edited by Luigi__; February 2nd, 2008 at 23:54.. Reason: Automerged Doublepost |
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#17 | ||
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 1,195
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Nice, good luck ![]() Quote:
Quote:
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#18 |
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Banned
Join Date: Dec 2007
Location: Portugal
Posts: 7
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![]() ![]() ![]() ![]() ![]() NHervé's AvatarJoin Date: Jul 2007 Location: Nulle part Posts: 182 okay. __________________ Pcsx2 is great emulator and Megapad is great pad plugin !!! |
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#19 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2007
Location: Italy
Posts: 334
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OMG a spy OMG
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#20 |
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Formerly NHervé
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Peach__'s castle
Posts: 818
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A new : I think the 2D GFX system needs to be rewritten. It slows down the emu. I started rewriting it. Now the emu is much faster (20-30 fps instead of 5 in the menu of New Super Mario Bros) but the screen is white, so the games aren't very playable :P :P .
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Luigi__'s website - now open! -- If you're wondering where Mario__ is, he is currently saving Peach__ once again. |
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