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#1 |
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Registered User
Join Date: Dec 2007
Location: Australia
Posts: 2
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La Pucelle problem
Despite that apparently, La Pucelle is listed as one of the compatible games with PCSX2 0.9.4, every time I attempt to run the game, I keep getting the same problem, namely that there seems to be a missing patch for the game itself. As a result, this usually ends in the emulator crashing. Now, is a patch not normally needed for La Pucelle on PCSX2 0.9.4, or do I need to try find one? |
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#2 |
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Registered User
Join Date: May 2006
Location: USA
Posts: 47
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I do not think that patch is a problem. You don't need a patch to play a game. You can disable that by uncheck Misc/Enable Patches. However, your problem may lay on the videos. You may need a patch to skip the videos. I did test the game with PCSX2 0.9.2 , ( I did not use Video patch ) and it is fully playable. I think I got full speed when I tested it. So check the Console window, and see what kind of error messages you get
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Intel Quad E9450 @ 3.6 Ghz, SLI 2x Gefore 8800 GTS 640 Mb, 4 Gb RAM, 74Gb 10000 RPM, Vista Ultimate 32bit ![]() ![]() ![]() |
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#3 |
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Registered User
Join Date: Dec 2007
Location: Australia
Posts: 2
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Decided to do a check of the error report that was continually popping up. Seems my Dev9 plugin was causing the crashes. Apparently there wasn't, as you said, a problem with a patch. I lay the blame on the error jumping up whenever the console got to the stage for checking patches. Bad judgement on my part I guess. Thanks for testing for me though. |
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#4 |
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AnimeNator
![]() Join Date: Jan 2004
Location: Germany
Posts: 51
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ok i test with 0.9.5.svn with this config, see img. and with the attached patched which do nothing ^^ due all things are out comment Code:
gametitle=La Pucelle [SLUS 20847] (U) comment= 448f4b67.pnach //disable "sound\snd.pak" //patch=0,EE,20100490,word,00000000 //???mode=1 //patch=0,EE,20117F84,word,24100001 // //patch=0,EE,00140f4c,word,00000000 //patch=0,EE,0014129c,word,00000000 //patch=0,EE,00141b9c,word,00000000 //patch=0,EE,00105dbc,word,24040000 //obscure inf. loops //patch=0,EE,00140f4c,word,00000000 //patch=0,EE,00141280,word,24030000 // sceGsPutDrawEnv: DMA Ch.2 does not terminate // sceGsSyncPath: DMA Ch.2 does not terminate // <D1_CHCR=00000000:D1_TADR=00000000:D1_MADR=00000000:D1_QWC=00000000> // <D2_CHCR=00000101:D2_TADR=00000000:D2_MADR=01ffe9e0:D2_QWC=00000008> // <VIF1_STAT=00000000:GIF_STAT=00000000> only for your info ![]() //Edit very interessting perf broke at the map down to 25% //Edit2: ok doesnt happen with ZeroGS
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![]() CPU: Core2Extrem QX9650 RAM: 4x1024 DDR2 800 MB: ASUS P5E HD: 1x750 SATA 2x250GB SATA GPU: ATI Radeon HD2900XT SPU: SoundMax 7.1 OS: Win Vista Ultimate 64 Last edited by kurim; December 26th, 2007 at 09:51.. |
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