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#121 |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 5,797
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u tried enabling/disabling logZ and/or Alpha correction for it?
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Main Rig: Pentium Dual-Core E2160 @ 2.8GHz -- 9600GT @ 715/1033MHz -- 4GB DDR2-667 4-4-4-12 -- Windows Server 2008 SP2
Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1 |
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#122 |
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Registered User
Join Date: Dec 2007
Location: France
Posts: 10
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Tanks ![]() I have test it. DBZ BT3 is good but only in native D3D internal resolution. If native option is not select, i have got "ghost effect". I don't understand why. :/ |
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#123 |
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On the Side Programmer
![]() ![]() ![]() Join Date: Nov 2007
Location: In the Neighbor's Trash Can (USA)
Posts: 494
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Yes I have tried, nothing different.
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Primary: Core 2 Duo E4300 OC 2.0 ghz, 3 gb DDR II ram, Extinct OC XFX 7900GS 580/745 Now Have OC BFG 9800GT Secondary: Mod P4 HT 3.18ghz, 1.5gb ram, AGP HIS Radeon X1650 Pro IceQ II / 512MB Need To Post a Bug? Use This Program PCSX2 Bug Reporter My Web if anyone cares |
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#124 |
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Registered User
Join Date: Apr 2007
Location: UK
Posts: 25
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You can't select pixel shaders in Dx10 mode, the box is greyed out.
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#125 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
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with dx10 you can only use 4.0
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#126 |
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Registered User
Join Date: Nov 2007
Location: Deutschland
Posts: 5
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The ghost effeckt is in metal gear solid 3 also is there a way to correct it?
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#127 |
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Registered User
![]() ![]() Join Date: Nov 2007
Location: Canada
Posts: 242
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So does this plugin ignore problems like ZeroGS? Anyway, thanks for the update man.
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AMD A10-4600M APU with Radeon(tm) HD Graphics (4 CPUs), ~2.3GHz 8192MB RAM 1 TB Windows 8 64-bit AMD Radeon HD 7660G + 7600M Dual Graphics |
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#128 |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 5,797
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huh? what does that mean?
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Main Rig: Pentium Dual-Core E2160 @ 2.8GHz -- 9600GT @ 715/1033MHz -- 4GB DDR2-667 4-4-4-12 -- Windows Server 2008 SP2
Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1 |
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#129 |
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Registered User
![]() Join Date: Jul 2007
Location: ALASKA
Posts: 94
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Whit ICO I Got this
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Gigabyte GA-G33M-DS2R E2160@ 3.2 gHz 1 Go DDR2 800 Gigabyte 8600 GT 512 Mo |
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#130 |
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HardWareMan
![]() ![]() ![]() Join Date: Nov 2007
Location: Belarus, Grodno
Posts: 379
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I think it means that ZeroGS skips errors in code and he wonders if GSdx skips them too or it will crash when error in code occures.
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http://pcclub.topbb.ru/ - ôîđóě ďîńâ˙ůĺííűé ćĺëĺçó, ńîôňó č ýěóë˙öčč. Ó íŕń âű ěîćĺňĺ íŕéňč ńęîěďčëčđîâŕííűĺ âĺđńčč PCSX2 č ďëŕăčíîâ íŕ îńíîâĺ ĎÎŃËĹÄÍĹĂÎ ęîäŕ!
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#131 |
![]() ![]() ![]() Join Date: Nov 2006
Location: nowhere
Posts: 436
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Gabest you are my god ![]() No longer this damn lines in ffx Marry christmas |
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#132 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
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Happens with the pal version, just told me someone, it will be ok next time. (or as it seems if the game runs in progressive mode)
Last edited by gabest; December 27th, 2007 at 00:12.. |
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#133 | ||
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 5,797
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Quote:
thx a lot gabest! Quote:
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Main Rig: Pentium Dual-Core E2160 @ 2.8GHz -- 9600GT @ 715/1033MHz -- 4GB DDR2-667 4-4-4-12 -- Windows Server 2008 SP2
Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1 |
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#134 | ||
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Heroes Might& Magic Champ
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: Utterly destroying the soul of Gladiator@ with my box of tasty Cheesy Puff potato chips
Posts: 4,713
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Quote:
There is some mothion blur purposely placed in fast moving scenes MGS3 like in the initial sky diving/parashuting scene. Its supposed to be there and exists even when playing on a playtstation. Click here for pics and settings I'm using http://forums.ngemu.com/pcsx2-offici...ml#post1246151 What is your version and crc?
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Quote:
Last edited by PCXL-Fan; December 27th, 2007 at 01:18.. Reason: Automerged Doublepost |
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#135 |
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Registered User
![]() ![]() Join Date: Nov 2007
Location: Canada
Posts: 242
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I might be inaccurate but I've seen some posts stating that ZeroGS ignores KH 2's problems so it does not crash and have random gray screens, although ZeroGS renders everything badly; everything's a bit more blurry and most objects have choppy edges instead of smooth ones. You will be able to tell the difference by seeing the amount of time you can play KH 2 with ZeroGS and Gsd. But if I was to not compare about ZeroGS working better with KH 2, this plugin is definitely my favourite and the best around.
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AMD A10-4600M APU with Radeon(tm) HD Graphics (4 CPUs), ~2.3GHz 8192MB RAM 1 TB Windows 8 64-bit AMD Radeon HD 7660G + 7600M Dual Graphics |
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#136 |
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Registered User
Join Date: Dec 2007
Location: Italy
Posts: 45
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in DBZ Budokai Tenkaichi 3 better graphics with the same fps of 1.0, the black borderline on the characters is disappeared and characters looks like smoothy and soften, nice job under xmas
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"I'm a ![]() Proc: AMD 6000+ x2 3.0 GHz MoBo: Asus M2N-E SLI - nForce500 Ram: Corsair XMS2 CM2x1024 6400C4 (2x1GB, 800 MHz@750MHz, Timings 4-4-4-12 2.1v@1.8v) GFX card: Ati Radeon x1950 Pro 512 MB GDDR3 HDD: Maxtor 2x160 GB S-Ata 150 (Raid 0), Maxtor 1x320 GB S-Ata2 300, Maxtor 1x160 GB IDE133 = 800 GB |
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#137 |
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Registered User
Join Date: Jul 2006
Location: Russia
Posts: 45
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Wonderful, a new release! Thanks gabest! Hmm... The FFX stripes problem was not fixed for me (trying it with GSdx 0.1.1 on original Final Fantasy X SLUS-20312 with nloop on, alpha correction on, logarithmic z on, texture filtering on, native D3D res, on a Windows XP SP2 system (DirectX 9 mode, Hardware renderer set in GSdx, Pixel Shader 3.0 chosen in GSdx), on a C2D E4500 @ 2,2Ghz, 2048MB RAM, and a GeForce 8600GT 512MB). Running on PCSX2 v0.9.4, with all optimizations on and MTGS/DC modes enabled. Also tried turning off alpha correction and logZ, but it didn't help. I wanted to test it in DX10 mode but I don't have an option of installing Vista right now... I'm wondering if the bugfix only affects the DX10 mode?.. For me, the white stripes in the Sphere Grid are still present. The black/gray stripes on the terrain after entering the character menu and exiting from it are still present as well. Am I missing something (maybe I have to turn something on or off that I don't know about)?... Or were you referring to some other stripes problem that I'm yet unaware of?... MORE INFORMATION: I just retried it on my laptop, which is weaker than the main PC though (Intel C2D E5500 @ 1,66 Ghz, 1536MB RAM, GeForce 7600), with the same settings. I got the same problems - both the stripes in the Sphere Grid (white thin lines) and the stripes on the terrain when entering and then exiting the character menu. An interesting observation: turning the software renderer on (Direct3D9 Software mode) seems to cure the terrain stripes problem but it makes my characters look solid pale blue sometimes (e.g. on a ship in the beginning of the game, after loading that spot from a memory card). Using the hardware D3D9 renderer (PS 3.0 mode) gives me the stripes problem, but makes my characters look totally normal. Btw, just for the sake of completeness of info, my laptop is also running Windows XP SP2 with DX 9.0c (I can't test the DX10 mode on my laptop 'cause it doesn't have a DX10-compliant videocard anyway). ANOTHER OBSERVATION: When running the game with native D3D resolution and texture filtering off, the terrain stripes problem seems to be the worst (the stripes are thick and almost solid); turning the texture filtering on and setting the 1024x1024 texture resolution makes the stripes look a lot thinner, but they're still there for me... If needed, I can provide any necessary extra information about the PC configurations I tried the game on or about my PCSX2/GSdx configuration, as well as any screenshots (lemme know if anything is needed). Great work though, as always! Thanks a lot! - Agetian Last edited by Agetian; December 27th, 2007 at 07:12.. |
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#138 |
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Registered User
Join Date: Jun 2007
Location: NY
Posts: 22
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#139 |
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Registered User
![]() ![]() Join Date: Dec 2003
Posts: 137
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in my system ( 8800gt dx9 , core duo 3.41Ghz) a lot of games are running full speed and graphics seems like an "year ago" pc game. I'm really enjoying FFXII ( never started on my ps2 beacuse of not good graphic on my 32"lcd), i will buy Dragon quest 8 then and play it. Really Really enjoying. (gabest do you know if there are performance issues compiling with vs2005 or 2008?) (finally i will play ico and colossuss toooo ) Last edited by AndreaB; December 27th, 2007 at 07:20.. |
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#140 |
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Registered User
![]() ![]() Join Date: Dec 2003
Posts: 137
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Real Robot regiment ( NTSC JAPAN ) was working correctly at 0.11.1 (dx9) now the menu are black and don't update the image ( you cicle trought start , option , newgame etc etc but you can't see nothing than the first image ). When you manage to go in game now it is very slow, before was 66% of full speed. |
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