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Old December 26th, 2007, 22:06   #121
Shadow Lady
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u tried enabling/disabling logZ and/or Alpha correction for it?
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Old December 26th, 2007, 22:08   #122
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Tanks

I have test it.

DBZ BT3 is good but only in native D3D internal resolution.

If native option is not select, i have got "ghost effect".

I don't understand why. :/
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Old December 26th, 2007, 22:11   #123
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Yes I have tried, nothing different.
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Old December 26th, 2007, 22:57   #124
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You can't select pixel shaders in Dx10 mode, the box is greyed out.
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Old December 26th, 2007, 23:13   #125
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with dx10 you can only use 4.0
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Old December 26th, 2007, 23:39   #126
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The ghost effeckt is in metal gear solid 3 also is there a way to correct it?
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Old December 26th, 2007, 23:40   #127
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So does this plugin ignore problems like ZeroGS? Anyway, thanks for the update man.
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Old December 26th, 2007, 23:41   #128
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Quote:
Originally Posted by CCJ View Post
So does this plugin ignore problems like ZeroGS?
huh? what does that mean?
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Old December 26th, 2007, 23:54   #129
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Whit ICO I Got this
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Old December 26th, 2007, 23:54   #130
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I think it means that ZeroGS skips errors in code and he wonders if GSdx skips them too or it will crash when error in code occures.
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Old December 27th, 2007, 00:02   #131
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Gabest you are my god
No longer this damn lines in ffxwhen you go in battle or after sphere grid, also fixed the broken screen when you go in battle.
Marry christmas
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Old December 27th, 2007, 00:07   #132
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Quote:
Originally Posted by solidesnake View Post
Whit ICO I Got this
Happens with the pal version, just told me someone, it will be ok next time. (or as it seems if the game runs in progressive mode)

Last edited by gabest; December 27th, 2007 at 00:12..
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Old December 27th, 2007, 00:25   #133
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Quote:
Originally Posted by xcedf View Post
Gabest you are my god
No longer this damn lines in ffxwhen you go in battle or after sphere grid
oh wow i just noticed this -_-

thx a lot gabest!

Quote:
Originally Posted by NexXxus View Post
FFX runs good like a official PC port now, i didn't expect this great progress two years ago
there's still some missing textures in ffx-2 or else it'd be official PC port too :P
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Old December 27th, 2007, 00:48   #134
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Quote:
Originally Posted by kevin Clein View Post
The ghost effeckt is in metal gear solid 3 also is there a way to correct it?
There is pretty much zero ghost effect for me in both MGS 3 Snake Eater and Subsistence (NTSC versions).

There is some mothion blur purposely placed in fast moving scenes MGS3 like in the initial sky diving/parashuting scene. Its supposed to be there and exists even when playing on a playtstation.

Click here for pics and settings I'm using
http://forums.ngemu.com/pcsx2-offici...ml#post1246151

What is your version and crc?
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Old December 27th, 2007, 01:13   #135
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Quote:
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huh? what does that mean?
I might be inaccurate but I've seen some posts stating that ZeroGS ignores KH 2's problems so it does not crash and have random gray screens, although ZeroGS renders everything badly; everything's a bit more blurry and most objects have choppy edges instead of smooth ones. You will be able to tell the difference by seeing the amount of time you can play KH 2 with ZeroGS and Gsd.

But if I was to not compare about ZeroGS working better with KH 2, this plugin is definitely my favourite and the best around.
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Old December 27th, 2007, 01:40   #136
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in DBZ Budokai Tenkaichi 3 better graphics with the same fps of 1.0, the black borderline on the characters is disappeared and characters looks like smoothy and soften, nice job under xmas
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Old December 27th, 2007, 06:17   #137
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Quote:
Originally Posted by gabest View Post
v1.1 released, ffx battle start and stripes were fixed.
Wonderful, a new release! Thanks gabest!

Hmm... The FFX stripes problem was not fixed for me (trying it with GSdx 0.1.1 on original Final Fantasy X SLUS-20312 with nloop on, alpha correction on, logarithmic z on, texture filtering on, native D3D res, on a Windows XP SP2 system (DirectX 9 mode, Hardware renderer set in GSdx, Pixel Shader 3.0 chosen in GSdx), on a C2D E4500 @ 2,2Ghz, 2048MB RAM, and a GeForce 8600GT 512MB). Running on PCSX2 v0.9.4, with all optimizations on and MTGS/DC modes enabled. Also tried turning off alpha correction and logZ, but it didn't help. I wanted to test it in DX10 mode but I don't have an option of installing Vista right now... I'm wondering if the bugfix only affects the DX10 mode?..

For me, the white stripes in the Sphere Grid are still present. The black/gray stripes on the terrain after entering the character menu and exiting from it are still present as well. Am I missing something (maybe I have to turn something on or off that I don't know about)?... Or were you referring to some other stripes problem that I'm yet unaware of?...

MORE INFORMATION: I just retried it on my laptop, which is weaker than the main PC though (Intel C2D E5500 @ 1,66 Ghz, 1536MB RAM, GeForce 7600), with the same settings. I got the same problems - both the stripes in the Sphere Grid (white thin lines) and the stripes on the terrain when entering and then exiting the character menu. An interesting observation: turning the software renderer on (Direct3D9 Software mode) seems to cure the terrain stripes problem but it makes my characters look solid pale blue sometimes (e.g. on a ship in the beginning of the game, after loading that spot from a memory card). Using the hardware D3D9 renderer (PS 3.0 mode) gives me the stripes problem, but makes my characters look totally normal. Btw, just for the sake of completeness of info, my laptop is also running Windows XP SP2 with DX 9.0c (I can't test the DX10 mode on my laptop 'cause it doesn't have a DX10-compliant videocard anyway).

ANOTHER OBSERVATION: When running the game with native D3D resolution and texture filtering off, the terrain stripes problem seems to be the worst (the stripes are thick and almost solid); turning the texture filtering on and setting the 1024x1024 texture resolution makes the stripes look a lot thinner, but they're still there for me...

If needed, I can provide any necessary extra information about the PC configurations I tried the game on or about my PCSX2/GSdx configuration, as well as any screenshots (lemme know if anything is needed).

Great work though, as always! Thanks a lot!

- Agetian

Last edited by Agetian; December 27th, 2007 at 07:12..
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Old December 27th, 2007, 06:35   #138
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Quote:
Originally Posted by gabest View Post
v1.1 released, ffx battle start and stripes were fixed.
Great work Gabe! I won't feel like I'm walking on a giant Zebra anymore.
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Old December 27th, 2007, 07:14   #139
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in my system ( 8800gt dx9 , core duo 3.41Ghz) a lot of games are running full speed and graphics seems like an "year ago" pc game.
I'm really enjoying FFXII ( never started on my ps2 beacuse of not good graphic on my 32"lcd), i will buy Dragon quest 8 then and play it.
Really Really enjoying.

(gabest do you know if there are performance issues compiling with vs2005 or 2008?)

(finally i will play ico and colossuss toooo )

Last edited by AndreaB; December 27th, 2007 at 07:20..
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Old December 27th, 2007, 08:04   #140
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Real Robot regiment ( NTSC JAPAN ) was working correctly at 0.11.1 (dx9) now the menu are black and don't update the image ( you cicle trought start , option , newgame etc etc but you can't see nothing than the first image ).
When you manage to go in game now it is very slow, before was 66% of full speed.
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