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#3661 |
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Registered User
Join Date: Dec 2006
Location: Germany
Posts: 45
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Pixel perfect texture placement. The background is divided into stripes, each drawn on its own. Having more pixel than intended messes up the placement the programmers figured was the best for SH1.
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#3662 |
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Registered User
Join Date: Apr 2008
Location: AEnima city
Posts: 7
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Is it just me or does taking screens with F8 not work anymore with 1.13? It works with 1.12. And if it is just me, what could be the problem and how can I fix it? |
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#3663 | |
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Registered User
![]() ![]() Join Date: Oct 2003
Location: Rochester
Posts: 117
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Quote:
__________________
Fluent in: C, C++, Java, Lisp, Prolog, Python, Haskell, MIPS, ARM, x86 Currently Studying: Objective-C |
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#3664 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Germany
Posts: 1,467
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It's a very game specific problem, and not worth the time required imo. Why not play in dx9 mode? I fiddled with the resolutions a bit and it was fine then. |
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#3665 |
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Registered User
Join Date: Dec 2006
Location: Germany
Posts: 45
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DirectX9 is much slower *g*
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#3666 | |
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Registered User
![]() ![]() Join Date: Oct 2003
Location: Rochester
Posts: 117
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Quote:
__________________
Fluent in: C, C++, Java, Lisp, Prolog, Python, Haskell, MIPS, ARM, x86 Currently Studying: Objective-C |
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#3667 |
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Registered User
Join Date: Jan 2009
Location: USA/CA
Posts: 4
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#3668 |
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Registered User
Join Date: Apr 2008
Location: AEnima city
Posts: 7
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Any word on why screenshots don't work with 1.13? At least not the way it does with 1.12 by pressing F8. Has the button been changed?
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#3669 | |
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Registered User
![]() ![]() Join Date: Dec 2003
Posts: 137
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Hi gabest, could you please tell me what's the meaning of the file "GSDrawScanlines.cpp" I'm speaking about : Quote:
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#3670 |
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Registered User
Join Date: Oct 2007
Location: Holland
Posts: 7
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There appears to be some sort of problem with the latest revision. Today i tried playing Tales of the Abyss with GSDX 0.1.13 revision 886, and the graphics were all messed up. However, it plays fine with GSDX 0.1.13 revision 884 (sadly i do not have 885 for further testing). Here are some screenshots and the rest of my settings: gsdx_20090105201945.jpg with GSDX 0.1.13 revision 884 gsdx_20090105202050.jpg with GSDX 0.1.13 revision 886 PCSX2 playground revision 553 Windows Vista Ultimate 32bit dx10 HW mode Last edited by Sandokhan; January 5th, 2009 at 19:31.. |
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#3671 |
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Registered User
![]() Join Date: Jun 2008
Location: Spain
Posts: 52
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Yes, same problem here with rev 886 and Persona 3. All messed up as the ToA screenshot :\
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AMD X2 6000@3.0 Ghz 2 Gb DDR2 RAM -DC- Msi Nvidia 8600 GTS |
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#3672 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Germany
Posts: 1,467
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Also the software renderer is broken in hounting grounds again
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#3673 |
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Registered User
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Posts: 2,438
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In Atelier Iris 3 it's the same problem but in software mode is ok
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#3674 |
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Registered User
Join Date: Nov 2006
Location: Argentina
Posts: 41
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Confirmed. I've tried DBZ: BT2 with the latest revision (886) and graphics are all messed up except the FMV.
__________________
My pc: AMD Athlon X2 5600+ 2.93 Ghz MSI K9N6SGM-V motherboard XFX 8800GS 384MB PCI-e 2x1GB DDR2 800MHZ Kingston HITACHI 500GB SATA-2 Windows XP SP3 |
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#3675 |
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Registered User
![]() Join Date: Jan 2009
Location: Canada
Posts: 50
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PCSX2- DBZ Budokai Tenkaichi 3 Full Speed !!! FRAPS 2.9.7 menu:100-200fps game:40-60fps Config: PCSX2svn 377 GSDX 1.4 SSE2/Pixel Shader 3.0 Megadev9 plugin /HDD 8Gb Peops SPU2 1.9 Lilypad 0.9.4 Bios:USA v1.6 PC Config: Asus P5QL PRO Intel® Core™2 E8400/ 3.00GHz Asus Geforce EN9800GT Ultumate/512MB 2Gb Kingmax DDR2/800MHz Windows Vista Ultimate 32bit PCSX2- Naruto Shippuden Accel 2 /Special Attack/ FRAPS 2.9.7 menu:100-200fps game: 50-80fps Config: PCSX2svn 377 GSDX 1.9 SSE4/DX10 Peops SPU2 1.9 Lilypad 0.9.4 Bios:USA v1.6 PC Config: Asus P5QL PRO Intel® Core™2 E8400/ 3.00GHz Asus Geforce EN9800GT Ultumate/512MB 2Gb Kingmax DDR2/800MHz Windows Vista Ultimate 32bit Last edited by kisago21; January 5th, 2009 at 21:40.. Reason: Automerged Doublepost |
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#3676 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
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Only sse2/3 builds were broken a bit, I don't test them too much :P Which revision got haunting ground right the last time? AndreaB: Those are the optimized almost branch-less variants of the software "pixel shader" function, the number is a bitmask, encodes the fields of GSScanlineSelector, a struct just can't be used as a template parameter, so I replaced it with a DWORD. % means how much of one frame's time the unoptimized version uses on my machine, if they (variants that belong to a certain frame) exceed 100% then full fps is not possible. Many games cheat though, only render every second frame, those aren't interlaced at least. I have measured this percentage in order to remove everything under 5%. Previously everything was included, they just made the dll big and not helped much. |
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#3677 |
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Registered User
Join Date: Jan 2009
Location: USA/CA
Posts: 4
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how come everytime i try opening gsdx in dx10 mode it says error opening gs plugin..i have an intel gma x3100.i know its not great but does support directx 10 and pixel shader
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#3678 |
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Registered User
Join Date: Nov 2006
Location: Argentina
Posts: 41
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Maybe 'cause all Intel GPU integrated cards are crap? Try NVIDIA or AMD ATI, and you'll see some changes.
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My pc: AMD Athlon X2 5600+ 2.93 Ghz MSI K9N6SGM-V motherboard XFX 8800GS 384MB PCI-e 2x1GB DDR2 800MHZ Kingston HITACHI 500GB SATA-2 Windows XP SP3 |
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#3679 |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2007
Location: Brazil/Pindamonhangaba
Posts: 2,817
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Here are some Fatal Frame 1 graphic errors: Small white dots in the water ![]() Messed up screen: ![]() White dots around ghosts and haunted places: ![]() Messed noise effect:
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#3680 |
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Registered User
![]() ![]() ![]() Join Date: Jun 2008
Location: Czech Republic
Posts: 315
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GTA Stories engine is screwed up in latest revision
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Intel Core i7-3770S 3.1Ghz-3.8Ghz nVidia GTX 580 1536MB 8147MB DDR3 Windows 8 Pro with Media Center 64bit |
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