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#1 |
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Registered dude
Join Date: Apr 2007
Location: Moscow, Russia
Posts: 36
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Ferrari f355, remove echelon intro.
Hi guys. Do you know how to remove echelon intro from 1st_read.bin? I just tried this method - no luck. "6.3. Removing the Echelon intro Credits to jc of dcwarez. Some people may wish to remove the Echelon intro for one reason or another, a major one being that the intro sometimes screws up the sound/music initialization in their rip of Unreal Tournament (making it emit a nasty screeching sound until a game is started). (Following example applies to DOA2LE. You can use a similar method for the other games, but the file size will be different.) Extract the 1ST_READ.BIN file from the CDI or your CD. Fire up your hex-editor (I like HEdit or Hex Workshop) and open 1ST_READ.BIN, go to offset 0xF0000 and copy the Hex all the way to 983040 (the end). Make a new file 1929928 bytes large, and paste the contents of the clipboard into it. Save the file, and place it into a directory (ie, C:\SELFBOOTDOA2LE), and extract the data from the CD or the CDI file into that directory as well. Now just follow ECHELON's self-boot tutorial and re-image the CD."
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WinXP pro Athlon 64 3200+ "Venice" (983-2700Mhz) HDDs Samsung 80Gb, 320Gb DDR 400 1024Mb 128Mb FX 5900XT ![]() Sound - SB live! 24bit
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#2 |
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PS2 PAL[v9], PS3Slim PAL
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2004
Location: PolanD
Posts: 5,362
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#3 |
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Registered dude
Join Date: Apr 2007
Location: Moscow, Russia
Posts: 36
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Chert pobery. Ok. No help here.
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WinXP pro Athlon 64 3200+ "Venice" (983-2700Mhz) HDDs Samsung 80Gb, 320Gb DDR 400 1024Mb 128Mb FX 5900XT ![]() Sound - SB live! 24bit
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#4 | |
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The Hunter
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2002
Location: NL
Posts: 15,877
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Quote:
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PC Specs: CPU: Intel Q8200 @ 2.8GHz // GPU: Sapphire ATi HD5870 1GB // Mobo: Gigabyte EP35-DS3 RAM: 4GB Kingston HyperX DDR2 1066 // HDD: 1TB Samsung Spinpoint // SPU: Creative X-Fi Xtreme Music PSU: Hiper Type-R 580W // Monitor: Iiyama B2403WS / 1920*1200 Join the NGEmu Folding @ Home community NOW! |
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#5 |
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PS2 PAL[v9], PS3Slim PAL
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2004
Location: PolanD
Posts: 5,362
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#6 |
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crill stazy
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: NL
Posts: 7,600
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ah, good old battles ![]() F355 on the PS2, only seen screens, never played, but as far as I can tell it looks like crap, and that's most likely just because it's a bad port. And in most cases, unless the platform is a lot more powerful (and even then.. look at the pc) a game is usually the best on its "native" platform. The PS2 is powerful enough to be better than a DC, but hardly powerful enough to run DC/Naomi ports better than the original. Perhaps the best port was DOA2, but as you know there is no clear outcome as to which version is better. The Xbox, on the other hand, was probably powerful enough to run any DC game port as good as the original console. However, it had problems with ports of the more demanding PS2 games (resulting in a very poor MGS2 port, for example). There we go again
Last edited by Samor; November 30th, 2007 at 08:48.. |
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#7 |
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Registered dude
Join Date: Apr 2007
Location: Moscow, Russia
Posts: 36
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Ok guys 8-) Another question: When nulldc loading f355, after dreamcast logo i get errors (not implemented opcode, press any key to continue), is there way to force autoskipping these errors?
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WinXP pro Athlon 64 3200+ "Venice" (983-2700Mhz) HDDs Samsung 80Gb, 320Gb DDR 400 1024Mb 128Mb FX 5900XT ![]() Sound - SB live! 24bit
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#8 | |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 10,037
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Quote:
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http://www.pcsx2.net Intel i7 920 @ 3.4Ghz, POV GTX 570 1.3Gb, 1.8Tb HD space, 6Gb OCZ Reaper PC3-14400 Triple Channel Dont PM me for help, use the forums, thats what its for! My Chip16 Emulator RefChip16 http://code.google.com/p/refchip16/
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